4. USER EXPERIENCE
The sum of all experiences with a
product or service before, during and
a er the actual use of the product or
service.
5.
6.
7. CUSTOMER EXPERIENCE
The sum of all experiences a customer
has with a supplier of goods or
services, over the duration of their
relationship with that supplier.
8. BRAND
“A brand is much more than the logo;
it is the pa ern our brains expect
based on everything we have
previously heard, seen, and felt.”
— Reuben Steiger
Method NYC
15. “You don’t get to decide which
platform or device your customers
use to access your content: they do.”
— Karen McGrane, author
Content Strategy for Mobile
21. Diffusion of innovations
Market share
%
16
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29. MILLENIALS
“They don’t necessarily need to rebel
against their parents because they’ve
grown so close to them over the
years.”
— John McFarland
Chevrolet’s Senior Manager
30.
31. TAKE TWO
“Every part of everything I know
about young people and the product
they want, they actually want to
appear older than they are.”
— Joe Baker,
Designer of the Code
48. Thank you!
Marko Dugonjić
creativenights.com
@markodugonjic
49. Credits:
Vuk Ćosić, Leisa Reichelt, Andy Budd, Peter-Paul
Koch, Karen McGrane, Peter Merholz, Simon
Sinek, Whitney Hess, Bill Buxton.
h p://en.wikipedia.org/wiki/User_experience
h p://en.wikipedia.org/wiki/Customer_experience
h p://bit.ly/XKgwFY
h p://dribbble.com
h ps://www.lytro.com
h p://www.nest.com
h p://www.chevrolet.com
h ps://power2switch.com