1. project review
In this kodu project we were asked to design and visual programing tool. We had options like to
designing a cycle with a computer code. In this project we learn to develop the skill of problem
solving. We had a design cycle which told us what to do and at what stage we were on, it also
told us how much was left to complete this.
The first thing i did was to do a plan of my game. This plan consisted in how I was going to do
my game and the design of the land. I had very clear how i wanted to do the land. The game
was firstly a racing game but then I realised that it was too complicated so I did a adventure
game. There was different types of characters and objects. For example there was cycles and a
rover for character and for objects you could selects balls, coins and more.
The final game was very interesting, i changed a lot of this from the first planning it stared as if it
was going to be a racing game but it ended of a game that you need to bring the balls to the
glowing point and then destroy the big ball. I think that the design cycle was very useful because
i didn't know how to start my game. In some parts i didn't know what to do or at what stage I
was.I had technical problems. Firstly my computer didn't work and then kodu stopped working
for one week so I had to do other things that wasn't relationated with my game. I wanted to do a
more complicated game but kodu didn't have what I wanted so I couldn't do it and that changed
all my plans of the game. Or i did have the things I wanted but in a different way and i couldn't
figure out how to win the game or how to get my cycle to eat the apple. I had enough time to
finish my land and the design but not to get the game work properly.
This project develop not the way i wanted but I knew how to arrange it without having to start it
again. I would do do better the land of my game, maybe do more holes and more uneven land
to make the travelling of the ball more difficult. I could make more enemies so that I makes the
game more difficult. The controls were easy just that sometimes the game froze and it didnt let
me work properly. More testing would make easier the game because there we could know
what we needed to change and what we needed to get better at. with this visual programing we
are preparing for a more difficult program and so that we don't get lost so easy..