3. ISLAND ADVENTURE
In this creative teaching activity, students use their critical
thinking and problem-solving skills to survive being stranded
on a desert island. The students are told that their boat is
sinking and that there is a desert island nearby. In groups of
three, students choose four items from a worksheet to help
them survive on the island. The students write about their
choice of items and their reasons for choosing them. Each
group then explains their choices to the class. After that, the
groups find out what challenge they face on the island by
picking a card. Each group picks a card and makes a plan of
what they will do to survive on the island, and how the four
items they brought will help them. The groups then present
their plans to the class. The teacher assesses each group's
chances of survival according to their plan and how risky
their ideas are. Each group is awarded a score between zero
and three. After each group has presented, they roll a dice
and the awarded points are combined with the number on the
dice. Groups need to score four or more to survive, and more
than six to thrive on the island.
4. WHAT’S THE CRITERIA?
In this problem-solving teaching activity, students
guess what criteria other students have used to
put a list of 10 jobs in order. The class is divided
into groups of 6 and each student is given a card.
Working alone, the students order the jobs
according to the criteria on their card. When they
have finished, the students take it in turns to read
out their order from 1 to 10. The other students in
the group analyse the list and discuss the order
and try to come up with the criteria. The students
should try to explain their reasoning to the
student with the card. The student reading the
order can’t give away the answer. If the students
get the criteria wrong, they should keep trying
until they get it right.
5. What are realia?
Objects from real life or from the real
world, as opposed to theoretical
constructs.
6. Utilitarian objects, games and toys, tickets,
brochures, menus, ads, photographs, popular
music and song lyrics, newspaper and
magazine articles, music videos, etc.
7. How important is it to use authentic
materials in the ESL classroom?
Consider these in terms of:
motivating the students
accessibility
ease of use
a learning tool
8. What do you understand by Project-
Based-Learning (PBL)?
Watch the following short video and
discuss its implications for our ELT
classroom.
https://www.youtube.com/watch?v=LM
CZvGesRz8
9. TELL ME→ I FORGET
SHOW ME → I REMEMBER
INVOLVE ME → I UNDERSTAND
10. The project idea? (an engaging topic that
gets them thinking – non-Googleable!)
The time frame proposed?
Is it manageable?
Between you and your class or other
teachers in your school/other countries?
Subjects which could be integrated with
the project?
Technical tools, if any, to be used?
Planning stages in relation to the school
year?
11. Involve students from the start
Break down topic into well-defined tasks
Plan well, set goals, define outcomes
Divide class into working groups with well-
defined tasks
Guide and monitor students during their
learning
Arrive at a conclusion
Document and present to a public audience
12. Students interview family members to find
out the ingredients in their favourite
recipes. They make a list of the
ingredients and then compile a book of
popular recipes in English.
(Communication)
13. Students write a short email describing
their school's technology, its use in class,
and appropriate-use guidelines. They ask
students of a teacher in an English-
speaking country to describe the same at
their school, and then discuss the
similarities and differences.
(Communication/Digital Literacy)
14. Students team with another class in an
English-speaking country to identify and
compare endangered species in both
countries, and collaborate to produce a
multi-media informational presentation
for their peers using basic information in
the target language.
(Collaboration/Digital Literacy)
15. Students engage in e-pal exchanges with
students in a target country comparing
how much time students spend on
homework and how much time they spend
on leisure activities. The students compile
the survey results and compare them
across cultures. (Digital
Literacy/Collaboration/Cross-Cultural
Awareness)
16. Students diagram and report their
families' eating times and habits to come
up with a chart of what is culturally
"normal" for them as a class. This chart is
then compared with students from a
partner school, or alternatively, an
Internet investigation.
(Cross-Cultural Awareness)
17. Students participate in a school
partnership program with a sister school
in another country by hosting visiting
students. The host students create a
simple survey that the exchange students
complete to determine the kinds of
attractions or events they might be
interested in seeing. Based on the results
of the survey, the host students then
prepare an appropriate programme of
activities.
(Taking Initiative)
19. In groups, devise ONE activity which
incorporates at least THREE of the
following skills:
Collaboration
Communication
Presentation
Leadership
Multi-cultural competence
Digital literacy
20. Consider the following:
Use of original material
Source of material
Assignment of roles among students
Aims of activity
21. Representatives from each group explain
to the other groups the exercises devised.
Issues are discussed relating to:
Preparation of material
Age-groups
Possible drawbacks
22. What are the advantages of incorporating
activities like these into your ELT classes?
Consider this in terms of:
Motivation
Active participation
Learning