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Video Game Design as a Career Essay
I was drawn into video game design because I love video games and technology. Playing video
games increased my interest in video game design. I already know having an interest in video
games and knowledge about computers helps while becoming a video game designer. I hope to gain
knowledge about their role in creating a video game, what they do daily, and their income. Video
game designers have a unique role in creating a video game. They create fun by communicating
with gamers and adjust the difficulty or pace based upon their reaction or feedback. They create
complex puzzles and new ways to kill or defeat your opponent to keep you entertained and gradually
increase the difficulty as you progress through the game. They also have to...show more content...
Video game design is not just playing video games, a lot of stress and hard work is involved. The
life of a videogame designer is not all glamorous. Expect to work long hours, especially towards the
end of the project. The average hours a week are around 40 hours and $28 an hour. In 1999, the
average videogame designer made $35,000–$75,000 a year. The future of videogame design is
looking great. The interest of video games is raising, and a lot bolder audience plays them. Video
games have outgrown many other industries in a short period of time, and have already become a
multi–billion dollar industry and rising. I researched a video game designer because I wanted to
know about their role in creating a video game, what they do daily, and their income. A video
game designer needs good communicating skills in order to improve the content of the game. Also,
it is not as easy job as it seems a lot of stress and hard work is involved. Finally, the interest of video
games is rising as video games appeal to a wider audience.
Works Cited
1. Colayco, Bob. "So You Wanna Be a Game Designer." Game Spot. 17 Jan. 2006 .
2. Crosby, Olivia. "Jobs in Video Game Development." GameWeek. 11 Oct. 2005. 17 Jan. 2006 .
3. Fergerson. Careers in focus Computer & Game Design. New York: Facts on File Inc., 2005.
4. McGrinty, Alice. Software Designer. New York: The Rosen Group Inc., 2000.
5.
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Why Video Games Are Popular Essay
Humankind has been playing games since the moment we came into existence. Whether it is a
sport, a board game, or a child's fantasy every culture whether it is ancient or modern has something
that its people do for fun. As time goes on people continue to invent new games to occupy their free
time and entertain themselves. One form of play that has quickly become extremely popular is the
video game. The 2011 edition of Essential Facts About the VideoGame Industry states that "72% of
American households play computer or video games". In addition video game sales quadrupled in
the years between 1996 and 2008 (Video Game Debate).These statistics become even more
impressive when you consider how new video games are. The first video game...show more content...
Instead video games became popular because of the wide range of interests that they cater to.
Every video game is made up of a combination of several different elements. Good video games
tend to be the ones in which these elements fit together seamlessly and at the same time are good
enough to be appreciated by themselves. These elements, which include music, graphics, and
narrative, work together to give each game with a unique feel. At the same time each element is
already an established form of entertainment in its own right. People who are passionate about
music can enjoy a good soundtrack. Artists and designers can admire the creativity of the world
and characters that must be created for the game. Those who like a good story can get what they
do from movies and books with the added bonus of being able to participate in the adventure and
sometimes even shape the outcome. People who enjoy all of these things get to enjoy an experience
that brings together many of their favorite hobbies and pastimes. For this reason almost anyone can
find something to enjoy in a good video game.
A good example of a game that combines all of these features and is beloved because of it is The
Legend of Zelda: Ocarina of Time. The game was released in 1988 and produced/directed by video
game legend Shigeru Miyamoto. The game is widely accepted as one of the best games of all time
and has
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Essay on Video Games: Good or Bad?
Many young children and teenagers have heard their mother's incessant plead to get away from
the screen and to go outside or pick up a book for once instead. The urge to play "just one more
level" before starting that homework or doing those chores can be quite distracting. But are video
games really as awful as Mom exclaims or as brutal as those TV ads depict? It turns out that video
games can have a strong impact on participants' lives in both positive as well as negative ways.
When imagining the typical video gamer, one might envision the stereotypical overweight, slightly
nerdy looking man who traps himself within his basement till two every morning leveling his
character. This behavior, of course, has poor physical...show more content...
Since several video games contain some sort of violent content, it has been hypothesized that
gamers nowadays tend to be more aggressive. Gentile also states that "playing violent games
increases aggressive behaviors, increases aggressive cognitions, [and] increases aggressive
emotions." This is an intense list of negative consequences, but what makes violent games instill
such hostility? Many video games today include multiplayer in addition to classical single player
modes. With real life opponents, gamers are much more competitive and inclined to demonstrate
dominance over friends and real life opponents. Whereas facing a computer can be competitive,
there may be a stronger feeling of satisfaction after defeating a nonvirtual enemy which could
translate into real life aggression towards real people. Though correlation does not mean causation,
the fear that violent video games may increase problematic antagonism is clearly not misplaced.
But not all video games are violent: in fact, video games can promote cohesion through cooperation
rather than competition. Multiplayer games sometimes implement a cooperative mode enabling
players to use teamwork to achieve a goal instead of contending for supremacy. This cooperative
multiplayer encourages "(against the stereotype of gaming as a socially isolating action) the
development of team, social,
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Essay The history of video games
In the beginning........
The first real "video game" was made in 1958, by a physicist named William Higginbotham. It is a
table tennis like game and is played on an oscilloscope, a device used for visual displays. While
some big name games, company's, and events have yet to happen, this is what sparked the video
game interest. These paragraphs will guide you through the many years of games. Lets'a go!!
Early years (1961–1972)
Things start off when the first interactive computer game–––– SpaceWars (made in 1961) –––– is
visited by the eventual founders of Atari––––––––– Nolan Bushnell & Ted Dabney–––––– attempt to
make an arcade version of the game in 1970. In 1971 they succeed, but the public finds it too hard
to play. In 1972, a console...show more content...
It was superior in graphics, but was considerably more expensive ($299). This is just the first of
many companies Atari will have to compete with. Let's see how long Atari will last.
Hits and misses, plus a crash. (1981– 1984)
To start off, we go 1981, the beginning of the first video game magazine, Electronic games, made
by Arnie Katz and Bill Kunkle. 1982 introduces the Atari 5200. The next year is much more
eventful. It starts off with a video game market crash, and several companies go bankrupt. However,
there is good news––– and its name is Nintendo. The Japanese company is not willing to release the
Nintendo Entertainment System (NES) in America because Atari rules a large part of the market.
Instead, they decide to offer Atari the rights to release the product in the U.S. The plans fall through
and we do not see Nintendo until 1985.
Consoles galore!!! (1985–89)
If the title didn't give it away, there will be a lot of new devices to play on, plus a now –game–only
company that made a lot of consoles before it went game–only will be introduced. So back on the
timeline........... We start off at 1985 where a Russian programmer named Alex Pajitnov makes the
popular game, Tetris. As said above, the NES is released. If you want to play some of its games
now, try this link: www.nescafeplay.com/main/
Now, on to '86. In order to rival the NES, Sega (now stuck with making games) releases the Sega
Master System
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Videogames nowadays are the most important tools in every field of life. "In the United States
alone, an estimated 99 percent of boys and 94 percent of girls play video games with 97 percent
playing at least one hour per day" [1]. All people around the world definitely know about
videogames. Of course there are many disadvantages about videogames, but there are also a number
of benefits of them. They have many effectual impacts on individuals and society as a whole. They
develop self–esteem in a character of a person [2, p47]. They teach you through fun and enjoyment
so children can achieve the goals through attractive ways of learning. It was approved that
videogames were very helpful method in helping many people with different problems such...show
more content...
Modern science approves the importance of videogames in man's healthy life. Many people knew a
lot of useful information about keeping their life healthy by playing videogames. Videogames have
been used to improve children's health care. There is a game called "Packy and Marlon" designed to
improve self–care skills and medical problems in children with diabetes [2, p49]. The nature of this
game was based on some players who assume the role of characters who represent good diabetes
care practices while they are working hard to save the summer camp for children with diabetes [2,
p49]. "Packy and Marlon" is now available through www.clickhealth.com. This game is used as both
a treatment and a control group. A Significant decreases in urgent medical visits was illustrated by
treatment group [2, p49]. Videogames helped children with "attention deficit disorder". Biofeedback
teaches patients to control body tasks in the usual way such as heart rate by providing need–time
monitors of those responses with the aid of computer display and with enough training changes
become faster in improving health, organizational skills and sociability [2, p49]. Commercial
videogames help children to be more focused by rewarding them on the attentive state of mind.
For example, Pope selected half a dozen "Sony PlayStation" games and tested 22 girls and boys
between the ages of 9 and 13 who had attention deficit disorder [2, p49]. Half the group got
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Video games have become a substantial influence on the curriculum of the modern entertainment
industry. From first–person shooters to role–playing games, the video game industry has became
accessible to nearly every kind of player, whether it be a person who enjoys invigorating
storytelling, or somebody who just wants to reduce armies into nothing more than bloody shrapnel.
"...developing a 'major' game title can be a significant task – writers, game designers, sound
designers, visual artists and more must work together to create the actual game."("The Process of
Game Creation & the Game Design Document.") One thing not often taken into consideration,
though, is the hard work and dedication that goes into many of the games people play. Every...show
more content...
Once the ideas are set, the digital artists begin work on designing the models of the characters in the
game, as well as the environments. Character models have animations, such as walking, talking,
jumping, or even fighting. Some games use full three–dimensional models, while some choose to
use two–dimensional characters, often called "Sprites." The environments are usually made of both
interactive and non–interactive elements, and characters are often either player controlled, or
non–player controlled. (NPC) Non–player controlled characters can be enemies that may try to
obstruct the player, or sometimes, characters that help, or just support the game in some way.
No game is a game if it is not an actual game, with interactivity to it. Therefore, this is where the
programmers and designers start developing their controls, game play mechanics, and they begin
to refine their idea. Rigorous work, spending night and day is not uncommon, as the game's staff
works hard to get the game to play as they want it. Refining and programming a game is as much a
part as designing the characters. Some argue it is even more important. In any case, this process is
where the designers tweak little things. The way an object bounces off a wall, or how a character is
affected by certain actions are
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Video Games Essay
Have you ever wondered how games impact children? or why kids love to play them? Well your
about to find out and the answer may be surprising. Video games were first introduced in the
1970s. By the end of that decade they had become a preferred childhood leisure activity, and adults
responded with concern about the possible ill effects of the games on children. Early research on
these effects was inconclusive. However, a resurgence invideo game sales that began in the late
1980s after the introduction of the Nintendo system has renewed interest in examining the effects of
video games. The increasingly realistic and exciting nature of electronic games has helped to make
them enormously popular with children and youth. 79% of American...show more content...
After playing this game, they were given a competitive reaction time task in which they played
against another student. If they beat the other student, they got to deliver a loud "noise blast,"
and were able to control how loud and how long the noise blast would be. Students who had
previously played the violent video game delivered longer noise blasts to their opponents
(Anderson & Dill, 2000). In a study of 8th and 9th graders, students who played more violent
video games were also more likely to see the world as a hostile place, to get into frequent
arguments with teachers, and to be involved in physical fights It has often been suggested that
violent video games are not the culprit for these types of behaviors; instead, the cause is underlying
hostility. The argument goes, "Hostile kids get into more arguments and more fights. They also like
to play more violent games." While this is true, it is not the whole story. This study measured
children's trait hostility, and found that exposure to video game violence is a significant predictor of
physical fights, even when students' sex, hostility level, and amount of video game playing are
controlled statistically. If hostility were the whole story, then in general, only hostile children would
tend to get into fights, and children with the lowest hostility scores would not get into physical
fights regardless of their video game habits. Figure 1 shows
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The Love of the Game: Video Games Essay
The Love of the Game Currently, video games are a part of the lives of nearly all children. Video
games are an element of modern life and have a lasting impact. There are various opinions
regarding the impact that video games have on young children. For example there are those who
believe that video games cause nothing but harm to children. On the other hand, there are others
who believe that video games effectively support children's learning. Educational video games offer
children endless options and change the way students are learning. Many parents and teachers are
apprehensive regarding the negative impact of video games. The opposing view believes that video
games are having a negative effect on young children. For...show more content...
In addition, the audience that the authors are addressing is parents, teachers, principals, and students.
The purpose of their journal is to convince the audience of the postive benefits of integrating video
games in children's learning environment. The author's attempt to convince the audience by
providing research that supports their argument. Also, they address various concerns by the
discussing the opposing views. Personally, I believe that the authors effectively convinced the reader
that their argument has merit by supporting their argument by facts, statistics, examples, and
interviews. The type of appeals that the authors used to support their argument is ethos, and logos.
The authors used an an ethical appeal as a mean of convincing the audience of their characters. The
authors used teachers to support their argument. In the case study teachers were observed for several
weeks and interviewed by researchers to obtain verbal feedback from their experience. One teacher
stated, "The writing test with a pencil, on paper, without color... this is unattractive to the students,
and after two minutes they are exhausted" (Blanco, 2012. p.314). Times have changes drastically
then the prior year's teachers are willing to try new ways to provide children learning opportunities
than the traditional ways. Furthermore, the authors discussed the finding of their research.
"Educators found the game to be useful and gave a positive appreciation of the
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The Video Game Narrative Essay
The Video Game Narrative
The first argument that arose out of the video game world was the debate of video game violence.
Still unresolved, this debate has actually allowed for the video game industry to come fully into the
main stream. As the din over violence quieted the fans of the game society began to focus on issues
more akin to their own style. So then began the debate of game play vs. the video game narrative.
The question arose; can a game also be a story? While the semantics would suggest that, no, a game
cannot be a story, we do realize that a game can contain a story. However,...show more content...
Initially it would seem that the answer is simple, leaning towards the same linear story we've dealt
with for years; however, the ability to change the story depending on your own choices gives the
game certain originality every time you play it. It ceases to be a storyteller and gives you the ability
to choose. Ultimately, it seems, games of the role–playing genre will give you the ability to
influence every decision down to the most minute aspect. The Sims (2000) allowed a player to
create a single simulated person (a sim) or an entire family of sims, and each simulated day the
player could control everything their sim did, ranging from going to work, watching TV, eating,
and even going to the bathroom. This ultimate choice seems to make the story of a game less of a
story, and more of a reality. However, the point of the game has no real climax and no end to the
game, so it is in a genre of its own.
It seems we should focus more on games that have a literal story line to get the answer. So, Knights
of the Old Republic (2003) was released and quickly became the RPG of the year. It was awarded
the title for graphical beauty, but most importantly, a revolutionary leveling system. As the game
progressed your character gains experience from not only fighting, but from completing tasks and
working with a myriad of objects and computers. But the more impressive feature was the influence
that your character had
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Are Video Games Bad for You? Essay
Introduction
In recent decades, attention has been placed on the influence of violent videogames on the
aggressive behaviour of individuals. While some scholars believe that videogames increase
aggression amongst children in particular, others claim evidence on the catharsis hypothesis where
videogames are argued to be a safe outlet to express aggression (Berger 2002). Although many
theories have emerged regarding the influence of violent videogames, the debate continues to be
divided between those who claim its destructive nature and others who claim that videogames cannot
be solely blamed for the aggressive behaviour expressed by young people. This essay therefore aims
to examine different arguments raised in the literature regarding...show more content...
Thus, for children who are regularly exposed to television violence it could have a worse or similar
effect to video games (Berger 2002).
Some scholars argue however that violence in television, films and video games has in fact the
opposite effect. As individuals become 'saturated' with violence, it can lead to a catharsis where
videogames, television and films become a safe outlet to for aggressive feelings and emotions; as
a result, individuals become less violent. Naturally, this argument goes against the idea that
children are highly influenced by modelled behaviour as they try to replicate what they see
(Freedman 2001). The influence of video games is therefore highly complex to resolve. Poole
(2000) therefore argues that videogames may simply be part of many factors that lead to violent
behaviour. Videogames as films and television may influence real life violence by having a
particular style that is imitated. Pool argues that it is possible that the teenage murderers in America
may have imitated the way in which people are killed in the video game Doom, however it is not
possible to say that without playing the game they would not have killed their classmates. Research
conducted in America reiterates this statement,
violent video games may be one risk factor – when coupled
with
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Video Game Is Good Or Bad For Video Games Essay
Video Games: The Blame Game
Joan Jett's song, "I don't give a damn bout my bad reputation" may seem to express the sentiment of
the video game industry. Despite being accused of impairing academic achievement, leading to
obesity, and contributing to violent behavior, the video game industry continues to market to
children and to create an increasing number of violent games. Gamers are said to be isolated,
antisocial, and lazy. It appears that this billion dollar industry has a blatant disregard for the public's
wellbeing. However, the negative reputation of the video game industry and the stereotype of gamers
is not accurate. The video game industry has been blamed for enabling a sedentary lifestyle, even
though they have created fitness games targeting health conscious gamers to engage in physical
activity. Playing video games is also blamed for diverting students' attention away from academics
even though many video games are created that focus on education. The violent video games are
blamed for leading to violent behavior despite the lack of scientific evidence. Not only is there a
lack of evidence that video games cause detrimental effects to players, but there is actually evidence
to the contrary. Although many people believe that playing video games can be harmful, playing
video games can be beneficial to the player because they can improve your health, mental
capabilities, and behavior.
Playing video games has proven to be beneficial to your health and this
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Thesis Statement On Video Games
(1)Thesis: If a common–sense philosophy is employed, video games can be beneficial to a child's
development.
(2)Basic Research Questions:
1.What are video games and why is this an issue
a.Statistics
b.Stories
2.What is the necessary background information on my topic?
a.Brief history of video games
3.What are commonly seen as some of the negative aspects of video games?
a.Negative physical effects
b.Negative cognitive/psychological
4.How can I refute this research? (What research describes the positive aspects of video games?)
a.Positive physical effects.
b.Positive cognitive/psychological effects.
5.What are some "common sense" strategies parents can employ concerning video games?
6.Based on my research, why do I conclude...show more content...
The two most common negative aspects of video games are the physical and the psychological
effects that it has on children. There are numerous bad effects of video games but it is the same
with anything, too much of one thing is bad for you or so the saying goes. I will now look at both
the physical and psychological negative effects of video games;
Video games can isolate a child causing him to be socially awkward and find it hard to communicate
with others and cause the child to spend less time doing other activities such as homework, reading,
interacting with friends and family and sports.
Some video games teach children wrong values such as robbing, violence, adultery and vandalism to
list a view that reward gamers for acting in these ways. Many video games are sexist there is
usually no main female protagonist and woman are usually submissive and mistreated or are sexually
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History Of Video Games Essay
Some problems are solved over a cup of coffee and some go on for decades without any sign of
resolution. The reason may be that a solution can not be found or possibly that too many solutions
are established. The ongoing argument of whether video games are good or bad for society is a
clear example. Opponents believe they are a bad contribution to society while proponents believe
they are a necessary and supportive addition to society. "William Higinbotham, who in 1958 created
a game called Tennis for TwoВ…" (The Beginning), is the one credited for the invention of thevideo
game. At this stage in time, this new innovation did not spark much interest with the public.
"Computer and video games themselves did not become...show more content...
Critics against gaming could not manipulate the industries new innovations without a good
argument in return. Both representatives grew side by side with the industry. Today the
argument still continues of whether video games are a good method for learning or just a waste
of time and a bad influence on society. This controversy basically started from retaliation of the
opponent's side. A new form of entertainment came out which was too violent for most of the
audience. The critics, who were made up of mostly everyone at the time, were against this
technology and made it that they be heard. Today this group has been narrowed down to about
half the size it was but is still going strong. "Psychologists, researchersВ…" (Anderson) and
concerned parents and adults are the main crowd opposed to video gaming. The main argument
that was established since the "battle" began is the abundance of violence that takes place in the
games. A research study published in 2000 "demonstrates that playing violent video games can
increase a person's aggressive thoughts, feelings, and behavior" (Anderson). Researches like these
have lead researchers and others to believe that some of our nation's tragedies were the effect of
people engaging in violent video games. For example, the authors of an article "В…note that Eric
Harris and Dylan Klebold enjoyed playing violent video games, and they speculate that these games
played a role in their violent acts at Columbine High
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Video Games : Video Game
Eli McKinney
Mrs. Weist
4th Hour English 132
9 March 2015
Video Games A video game is an electronic game that involves human interaction to generate
visual feedback on a video device. The word video in video game means any type of display device
that can produce two– or three–dimensional images. The electronic systems used to play video
games are called platforms; examples of these are video game consoles and personal computers.
Platforms can range from small handheld devices to large computers. Some video games can
become popular and over a few year decrease in use. Video games have gone on to become an art
form and an industry. Video games can also have many positive and negative effects on children,
both mentally and physically. The input device primarily used to manipulate video games is
called a game controller, and varies across platforms. For example, a controller might consist of a
button and a joystick, while another controller may consist of two joy sticks and several buttons.
Early personal computer games would require a keyboard for gameplay, or more commonly,
required the user to by a separate joystick with at least one button. Modern computer games allow or
require the user to use the mouse and keyboard simultaneously. A few of the most common game
controllers are gamepads, mouses, keyboards, and joysticks. In the recent years, additional methods
of input have emerged such as camera–based observation for video game consoles and
touch–sensitive screens on
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Video Game Comparison Essay
When you think of your all–time favorite video games, it's a tough battle. With so much that goes
into the spectrum of gaming, how do you compare a high definition first person shooter, to a
classing 8–bit scroller? It's Mario vs Mortal Kombat X or Galaga vs GTA V. However, these sorts
of video games are not a mere comparison, but history. Honoring the past, taking us to these fantastic
new developments, most game fans salute the industry for how it has grown, but none of it would
of started without the classics. Here is a homage to the five best retro games!Pac–Man was
originally launched in Japan, by Namco in the 1980s, but with many other games more popularized
it was gravely ignored, however in North America, it took a way bigger audience to fall in love with
this yellow...show more content...
This is one of the most influential games of the worlds, whether it be the iconic mascot, or even
the colorful ghosts.Super Mario Bros is another wildly popular game, which started in Japan by
Nintendo, but then spread like wildfire, once it hit North America on May 15th 1987. This is when
the major plot of their game series actually started, when Mario (and if you play 2–player Luigi,) go
through Mushroom Kingdom in order to rescue Princess Peach from Bowser. Although this game
has been out since the late eighties, it has sold 40 million copies, has numerous spin–offs and special
editions, and is known as the best game to win peoples hearts.Tetris is a truly authentic game that
everyone knows and loves. Being designed in Russia, by a programmer named Alexey Pajitnov,
this was one of the first games released by the USSR into America. This is one of the few games
that you can find on multi–platforms, such as gaming systems, phones, and even calculators. This
game has a mind boggling amount of sales, with over 170 million
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video games Essay
The Effects of Video Games on the Body
In households with children, sixty seven percent of them own a video game system. The game
industry's worldwide video game annual sales reached over 25 billion at the end of 2004. So the
concern for the health of video game players is increasing. Video games have many different
effects on the health of people. Some experiments have found video games to have a dramatic
effect, while other experiments have found them to have little or no effect at all. While some video
games have even been found to help people take their minds off their problems and deal with their
stress, other people have had the opposite reactions to the games.
In a study done by Craig A. Anderson and...show more content...
It was found that frequent video game players spent all their money on games and reported more
relationship problems. Heavy video game use played a role in managing developmental conflicts
with regard to aggression and competition, and does not result in increased neuroticism, social
withdrawal or escape into fantasy. Heavy video game users also have lower frustration tolerance.
Frequent video game players seemed to be more extroverted and less achievement–oriented than
infrequent players (Effects of Video Games np).
Violent video games do negatively affect the behavior of those who play them. One study
demonstrated that graphically violent video games produce an immediate increase in aggressive
thoughts and behavior. The other study found that violent game play not only increased aggressive
behavior, but also produced a long–term, real–life impact on the behavior and relationships of the
players (Walters 8).
With video games, children can use their minds in a way unlike other generations. They use their
minds for more of a violent and aggressive view towards everyday actions. Playing video games
decreases fine motor skills and slowed reaction time (Norcia np). Testing different age groups and
sexes have shown that elderly adults became more aggressive with themselves and others after
playing video games, but senior citizens' motor skills and
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Video Games Considered Art Essay
Video Games Considered Art Many video games use visuals to mentally immerse gamers into a
virtual world filled with seemingly living, breathing people, animals, or cities. According to
Michael Samyn and Auriea Harvey, game designers for Tale of Tales, video games increasingly
develop into a true medium of artistic expression (Lamb). In just forty years, video games
transformed from an abuse of the new computer for entertainment purposes into a sophisticated form
of popular art. The development of video games recently produced results that arguably equal other
similar, representational arts. Video games share many qualities with other forms of art, but they are
also artistically significant in their own way. "This seems to be something...show more content...
These backdrops technologically represent the visual art style seen in video games. While not
necessarily traditional art, new visual art is created by the ever growing technological advances seen
today. Another example, Grand Theft Auto: IV, creates a living, breathing city, named Liberty City:
Liberty City, the setting of Grand Theft Auto: IV, is a high
–water mark of aesthetic representation in
gaming. Here is a city, rich with detail and character, with living inhabitants, that changes to reflect
the time of day and the changing weather, is simmering with economic and ethnic politics, has
great architecture, and is everywhere making comments on our real world . . . . (Tavinor 183)
How does a virtual city in a video game represent art? Art is seen everywhere; the architecture, the
faded graffiti created by rival gangs, and the interactive characters' clothing designs. These two
video game examples alone prove the ever–growing technological representation of art in video
games, whether it is a fantasy world full of colorful, exotic plants or a gritty, realistic setting
where crime and graffiti scatters throughout. Video games use visuals as well as use creative
media to explore and represent art in gaming. In using creative media, video games share
similarities with traditional art but also differ from it entirely. Art created by video games is in a
league of its own. Tom Cargo, the president of the Game Developers Association of Australia said,
"No
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Top 5 Video Games Essay
When people ask, "what is your favorite game of all time", you cannot help but feel somewhat lost
in response. But when you put into context, and think very hard, the best you can do is narrow it
down to a select few. And after much time and deliberation, I've managed to put it down to just 5.
And that was only possible because I put the decade moniker on it. So, with that in mind, here are
my top 5 games of the decade.
#5:
Tekken 5: Dark Resurrection:
When you think of what you want in a hand held game, a lot of things may pop into your mind.
You're going to want functional gameplay that works for the allotted buttons. You'll want fun,
addictive, and challenging concepts. And most importantly, the ability to jump in and jump out
...show more content...
As well as knowing that people will be playing this in short bursts, or may just chill on the can and
level there character up. This was truly the pinnacle of Tekken fighting games this decade. And for
that I tip my hat to the Namco Bandi team that worked on it.
#4:
Animal Crossing
There are very few games that can make you want to stay at home, rather than going out with the
boy's. Animal Crossing managed to do that, without it feeling like a drag. Every time you came
home from work, or school, you would run strait to your purple lunch box, and check on your
imaginary friends. And with good reason, the fishing contest was that day, and you needed to catch
a bigger bass then that blasted hippo in Acer 4. Otherwise you would not get that pineapple bed you
had your eye on. But once you're done with that, you got to clean your room.
Saying that aloud now a days may sound somewhat insane, but when Animal Crossing had you in
its clutches, it was all totally justified. And with its docile tones, simplistic control, and cutesy
nature, you felt as if life was good. And it was, because you just got K.K. Sliders new single. Now
your house was banging to the techno tunes of that rockin dog with a guitar. Not to mention you just
got Joust in the mail from your mom. And when the store opens again tomorrow you can go sell
your Jackknives, and go buy that painting from Redd for the museum.
Just reminiscing about this game can give you
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Creating an Educational Video Game Essay
Creating an Educational Video Game
In the gaming world, there are many different types of games: sandbox, shooters, puzzle, RPG,
platform and many more. One thing that is not seen is educational games; they are there but are in
the few. Many factors are the cause for the scarce amount of these games. They need to be
educational in a certain field; corresponding with math, reading or science. Therefore, they need to be
fun to encourage players to continue playing the game as well as to retain its teachings. Gamers
today will mainly play games to have fun; thats why people today will rarely pickup educational
genre because with the stigma that comes with those games as being boring or simple. This is about
creating an educational program...show more content...
Then after that, it is crucial to demo the engine that will be used for the game, to make sure it has
the abilities needed to complete the program successfully, or to select a new engine.
The next thing in the design process is to create and input educational content in the game. Chose
significant items that relate to the content of the game; furthermore, make sure it goes along with the
story to keep the gamer entertained enough to continue use. The educational content to be included
must consist of types, not just random information jumbled up to try to teach many topics at once.
Upon finding what to teach to the player; generalize the data for a large audience. "Teaching reading
comprehension...is different from the past, teachers need to focus on extensive comprehension
instruction with all students... [do not assume] they are successful readers" (Gee 3). This is so that
any player can start the game and begin learning regardless of their reading skills. Therefore, the
levels can increase in complexity and in difficulty so that the player can begin to master the skills
the game has to teach him without making it so easy that anyone can win. In this game, reading and
literacy skills will be the main focus, it will use multiple teaching strategies including reading aloud,
"in the read aloud strategy, the [game] reads out loud to the [player]... It is important that it be read
with enthusiasm, rhythm and proper intonation. This way [players] can
Get more content on HelpWriting.net
My Experience Of Video Games
Video games: a form of entertainment that is frequently frowned upon by our nagging parents,
teachers, and the rest of society. One may assume that playing video games is a waste of time and
"rots your brain," but to me, video games are one of my lifestyles. My dad used to tell stories of the
three–year–old me sitting on his lap playing a racing game with him. I would immerse myself in
the game and giggle whenever I had won. Video games are an integral part of my childhood and is
one of the components that have definitely shaped me into who I am today. Growing up playing all
types of games, I always wondered about the process behind the creation of games. I remember
being amazed at the moving images and flashy visual effects, wondering about...show more content...
For me, that passion is problem solving. Maybe it's the euphoria of success after solving the
problem. Maybe it's the logical yet also creative aspect of problem solving. Whatever the reason
may be, I love problem solving. While playing video games is one of my hobbies that help to
fulfill that pleasure of problem solving, learning how to program is another one. In my free time, I
study programming languages, specifically Python and C++. I utilize a variety of resources online
to assist me in learning these languages, such as Codeacademy and GitHub. After learning enough
content for a specific topic, I attempt to code my own programs and applications. In one instance, I
used Python to create a text–based game. After hours of coding and trial–and–error, I was satisfied
with my final product and I was determined to make more similar applications. Participating in
multiple math and programming competitions also help to expand my knowledge. I enjoy doing
these competitions as they give me new insights on the STEM field and practice for effective
performance in whatever I do, whether it be collaborating with like–minded individuals or working
by myself on a difficult
Get more content on HelpWriting.net

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Video Game Essay

  • 1. Video Game Design as a Career Essay I was drawn into video game design because I love video games and technology. Playing video games increased my interest in video game design. I already know having an interest in video games and knowledge about computers helps while becoming a video game designer. I hope to gain knowledge about their role in creating a video game, what they do daily, and their income. Video game designers have a unique role in creating a video game. They create fun by communicating with gamers and adjust the difficulty or pace based upon their reaction or feedback. They create complex puzzles and new ways to kill or defeat your opponent to keep you entertained and gradually increase the difficulty as you progress through the game. They also have to...show more content... Video game design is not just playing video games, a lot of stress and hard work is involved. The life of a videogame designer is not all glamorous. Expect to work long hours, especially towards the end of the project. The average hours a week are around 40 hours and $28 an hour. In 1999, the average videogame designer made $35,000–$75,000 a year. The future of videogame design is looking great. The interest of video games is raising, and a lot bolder audience plays them. Video games have outgrown many other industries in a short period of time, and have already become a multi–billion dollar industry and rising. I researched a video game designer because I wanted to know about their role in creating a video game, what they do daily, and their income. A video game designer needs good communicating skills in order to improve the content of the game. Also, it is not as easy job as it seems a lot of stress and hard work is involved. Finally, the interest of video games is rising as video games appeal to a wider audience. Works Cited 1. Colayco, Bob. "So You Wanna Be a Game Designer." Game Spot. 17 Jan. 2006 . 2. Crosby, Olivia. "Jobs in Video Game Development." GameWeek. 11 Oct. 2005. 17 Jan. 2006 . 3. Fergerson. Careers in focus Computer & Game Design. New York: Facts on File Inc., 2005. 4. McGrinty, Alice. Software Designer. New York: The Rosen Group Inc., 2000. 5. Get more content on HelpWriting.net
  • 2. Why Video Games Are Popular Essay Humankind has been playing games since the moment we came into existence. Whether it is a sport, a board game, or a child's fantasy every culture whether it is ancient or modern has something that its people do for fun. As time goes on people continue to invent new games to occupy their free time and entertain themselves. One form of play that has quickly become extremely popular is the video game. The 2011 edition of Essential Facts About the VideoGame Industry states that "72% of American households play computer or video games". In addition video game sales quadrupled in the years between 1996 and 2008 (Video Game Debate).These statistics become even more impressive when you consider how new video games are. The first video game...show more content... Instead video games became popular because of the wide range of interests that they cater to. Every video game is made up of a combination of several different elements. Good video games tend to be the ones in which these elements fit together seamlessly and at the same time are good enough to be appreciated by themselves. These elements, which include music, graphics, and narrative, work together to give each game with a unique feel. At the same time each element is already an established form of entertainment in its own right. People who are passionate about music can enjoy a good soundtrack. Artists and designers can admire the creativity of the world and characters that must be created for the game. Those who like a good story can get what they do from movies and books with the added bonus of being able to participate in the adventure and sometimes even shape the outcome. People who enjoy all of these things get to enjoy an experience that brings together many of their favorite hobbies and pastimes. For this reason almost anyone can find something to enjoy in a good video game. A good example of a game that combines all of these features and is beloved because of it is The Legend of Zelda: Ocarina of Time. The game was released in 1988 and produced/directed by video game legend Shigeru Miyamoto. The game is widely accepted as one of the best games of all time and has Get more content on HelpWriting.net
  • 3. Essay on Video Games: Good or Bad? Many young children and teenagers have heard their mother's incessant plead to get away from the screen and to go outside or pick up a book for once instead. The urge to play "just one more level" before starting that homework or doing those chores can be quite distracting. But are video games really as awful as Mom exclaims or as brutal as those TV ads depict? It turns out that video games can have a strong impact on participants' lives in both positive as well as negative ways. When imagining the typical video gamer, one might envision the stereotypical overweight, slightly nerdy looking man who traps himself within his basement till two every morning leveling his character. This behavior, of course, has poor physical...show more content... Since several video games contain some sort of violent content, it has been hypothesized that gamers nowadays tend to be more aggressive. Gentile also states that "playing violent games increases aggressive behaviors, increases aggressive cognitions, [and] increases aggressive emotions." This is an intense list of negative consequences, but what makes violent games instill such hostility? Many video games today include multiplayer in addition to classical single player modes. With real life opponents, gamers are much more competitive and inclined to demonstrate dominance over friends and real life opponents. Whereas facing a computer can be competitive, there may be a stronger feeling of satisfaction after defeating a nonvirtual enemy which could translate into real life aggression towards real people. Though correlation does not mean causation, the fear that violent video games may increase problematic antagonism is clearly not misplaced. But not all video games are violent: in fact, video games can promote cohesion through cooperation rather than competition. Multiplayer games sometimes implement a cooperative mode enabling players to use teamwork to achieve a goal instead of contending for supremacy. This cooperative multiplayer encourages "(against the stereotype of gaming as a socially isolating action) the development of team, social, Get more content on HelpWriting.net
  • 4. Essay The history of video games In the beginning........ The first real "video game" was made in 1958, by a physicist named William Higginbotham. It is a table tennis like game and is played on an oscilloscope, a device used for visual displays. While some big name games, company's, and events have yet to happen, this is what sparked the video game interest. These paragraphs will guide you through the many years of games. Lets'a go!! Early years (1961–1972) Things start off when the first interactive computer game–––– SpaceWars (made in 1961) –––– is visited by the eventual founders of Atari––––––––– Nolan Bushnell & Ted Dabney–––––– attempt to make an arcade version of the game in 1970. In 1971 they succeed, but the public finds it too hard to play. In 1972, a console...show more content... It was superior in graphics, but was considerably more expensive ($299). This is just the first of many companies Atari will have to compete with. Let's see how long Atari will last. Hits and misses, plus a crash. (1981– 1984) To start off, we go 1981, the beginning of the first video game magazine, Electronic games, made by Arnie Katz and Bill Kunkle. 1982 introduces the Atari 5200. The next year is much more eventful. It starts off with a video game market crash, and several companies go bankrupt. However, there is good news––– and its name is Nintendo. The Japanese company is not willing to release the Nintendo Entertainment System (NES) in America because Atari rules a large part of the market. Instead, they decide to offer Atari the rights to release the product in the U.S. The plans fall through and we do not see Nintendo until 1985. Consoles galore!!! (1985–89) If the title didn't give it away, there will be a lot of new devices to play on, plus a now –game–only company that made a lot of consoles before it went game–only will be introduced. So back on the timeline........... We start off at 1985 where a Russian programmer named Alex Pajitnov makes the popular game, Tetris. As said above, the NES is released. If you want to play some of its games now, try this link: www.nescafeplay.com/main/ Now, on to '86. In order to rival the NES, Sega (now stuck with making games) releases the Sega Master System Get more content on HelpWriting.net
  • 5. Videogames nowadays are the most important tools in every field of life. "In the United States alone, an estimated 99 percent of boys and 94 percent of girls play video games with 97 percent playing at least one hour per day" [1]. All people around the world definitely know about videogames. Of course there are many disadvantages about videogames, but there are also a number of benefits of them. They have many effectual impacts on individuals and society as a whole. They develop self–esteem in a character of a person [2, p47]. They teach you through fun and enjoyment so children can achieve the goals through attractive ways of learning. It was approved that videogames were very helpful method in helping many people with different problems such...show more content... Modern science approves the importance of videogames in man's healthy life. Many people knew a lot of useful information about keeping their life healthy by playing videogames. Videogames have been used to improve children's health care. There is a game called "Packy and Marlon" designed to improve self–care skills and medical problems in children with diabetes [2, p49]. The nature of this game was based on some players who assume the role of characters who represent good diabetes care practices while they are working hard to save the summer camp for children with diabetes [2, p49]. "Packy and Marlon" is now available through www.clickhealth.com. This game is used as both a treatment and a control group. A Significant decreases in urgent medical visits was illustrated by treatment group [2, p49]. Videogames helped children with "attention deficit disorder". Biofeedback teaches patients to control body tasks in the usual way such as heart rate by providing need–time monitors of those responses with the aid of computer display and with enough training changes become faster in improving health, organizational skills and sociability [2, p49]. Commercial videogames help children to be more focused by rewarding them on the attentive state of mind. For example, Pope selected half a dozen "Sony PlayStation" games and tested 22 girls and boys between the ages of 9 and 13 who had attention deficit disorder [2, p49]. Half the group got Get more content on HelpWriting.net
  • 6. Video games have become a substantial influence on the curriculum of the modern entertainment industry. From first–person shooters to role–playing games, the video game industry has became accessible to nearly every kind of player, whether it be a person who enjoys invigorating storytelling, or somebody who just wants to reduce armies into nothing more than bloody shrapnel. "...developing a 'major' game title can be a significant task – writers, game designers, sound designers, visual artists and more must work together to create the actual game."("The Process of Game Creation & the Game Design Document.") One thing not often taken into consideration, though, is the hard work and dedication that goes into many of the games people play. Every...show more content... Once the ideas are set, the digital artists begin work on designing the models of the characters in the game, as well as the environments. Character models have animations, such as walking, talking, jumping, or even fighting. Some games use full three–dimensional models, while some choose to use two–dimensional characters, often called "Sprites." The environments are usually made of both interactive and non–interactive elements, and characters are often either player controlled, or non–player controlled. (NPC) Non–player controlled characters can be enemies that may try to obstruct the player, or sometimes, characters that help, or just support the game in some way. No game is a game if it is not an actual game, with interactivity to it. Therefore, this is where the programmers and designers start developing their controls, game play mechanics, and they begin to refine their idea. Rigorous work, spending night and day is not uncommon, as the game's staff works hard to get the game to play as they want it. Refining and programming a game is as much a part as designing the characters. Some argue it is even more important. In any case, this process is where the designers tweak little things. The way an object bounces off a wall, or how a character is affected by certain actions are Get more content on HelpWriting.net
  • 7. Video Games Essay Have you ever wondered how games impact children? or why kids love to play them? Well your about to find out and the answer may be surprising. Video games were first introduced in the 1970s. By the end of that decade they had become a preferred childhood leisure activity, and adults responded with concern about the possible ill effects of the games on children. Early research on these effects was inconclusive. However, a resurgence invideo game sales that began in the late 1980s after the introduction of the Nintendo system has renewed interest in examining the effects of video games. The increasingly realistic and exciting nature of electronic games has helped to make them enormously popular with children and youth. 79% of American...show more content... After playing this game, they were given a competitive reaction time task in which they played against another student. If they beat the other student, they got to deliver a loud "noise blast," and were able to control how loud and how long the noise blast would be. Students who had previously played the violent video game delivered longer noise blasts to their opponents (Anderson & Dill, 2000). In a study of 8th and 9th graders, students who played more violent video games were also more likely to see the world as a hostile place, to get into frequent arguments with teachers, and to be involved in physical fights It has often been suggested that violent video games are not the culprit for these types of behaviors; instead, the cause is underlying hostility. The argument goes, "Hostile kids get into more arguments and more fights. They also like to play more violent games." While this is true, it is not the whole story. This study measured children's trait hostility, and found that exposure to video game violence is a significant predictor of physical fights, even when students' sex, hostility level, and amount of video game playing are controlled statistically. If hostility were the whole story, then in general, only hostile children would tend to get into fights, and children with the lowest hostility scores would not get into physical fights regardless of their video game habits. Figure 1 shows Get more content on HelpWriting.net
  • 8. The Love of the Game: Video Games Essay The Love of the Game Currently, video games are a part of the lives of nearly all children. Video games are an element of modern life and have a lasting impact. There are various opinions regarding the impact that video games have on young children. For example there are those who believe that video games cause nothing but harm to children. On the other hand, there are others who believe that video games effectively support children's learning. Educational video games offer children endless options and change the way students are learning. Many parents and teachers are apprehensive regarding the negative impact of video games. The opposing view believes that video games are having a negative effect on young children. For...show more content... In addition, the audience that the authors are addressing is parents, teachers, principals, and students. The purpose of their journal is to convince the audience of the postive benefits of integrating video games in children's learning environment. The author's attempt to convince the audience by providing research that supports their argument. Also, they address various concerns by the discussing the opposing views. Personally, I believe that the authors effectively convinced the reader that their argument has merit by supporting their argument by facts, statistics, examples, and interviews. The type of appeals that the authors used to support their argument is ethos, and logos. The authors used an an ethical appeal as a mean of convincing the audience of their characters. The authors used teachers to support their argument. In the case study teachers were observed for several weeks and interviewed by researchers to obtain verbal feedback from their experience. One teacher stated, "The writing test with a pencil, on paper, without color... this is unattractive to the students, and after two minutes they are exhausted" (Blanco, 2012. p.314). Times have changes drastically then the prior year's teachers are willing to try new ways to provide children learning opportunities than the traditional ways. Furthermore, the authors discussed the finding of their research. "Educators found the game to be useful and gave a positive appreciation of the Get more content on HelpWriting.net
  • 9. The Video Game Narrative Essay The Video Game Narrative The first argument that arose out of the video game world was the debate of video game violence. Still unresolved, this debate has actually allowed for the video game industry to come fully into the main stream. As the din over violence quieted the fans of the game society began to focus on issues more akin to their own style. So then began the debate of game play vs. the video game narrative. The question arose; can a game also be a story? While the semantics would suggest that, no, a game cannot be a story, we do realize that a game can contain a story. However,...show more content... Initially it would seem that the answer is simple, leaning towards the same linear story we've dealt with for years; however, the ability to change the story depending on your own choices gives the game certain originality every time you play it. It ceases to be a storyteller and gives you the ability to choose. Ultimately, it seems, games of the role–playing genre will give you the ability to influence every decision down to the most minute aspect. The Sims (2000) allowed a player to create a single simulated person (a sim) or an entire family of sims, and each simulated day the player could control everything their sim did, ranging from going to work, watching TV, eating, and even going to the bathroom. This ultimate choice seems to make the story of a game less of a story, and more of a reality. However, the point of the game has no real climax and no end to the game, so it is in a genre of its own. It seems we should focus more on games that have a literal story line to get the answer. So, Knights of the Old Republic (2003) was released and quickly became the RPG of the year. It was awarded the title for graphical beauty, but most importantly, a revolutionary leveling system. As the game progressed your character gains experience from not only fighting, but from completing tasks and working with a myriad of objects and computers. But the more impressive feature was the influence that your character had Get more content on HelpWriting.net
  • 10. Are Video Games Bad for You? Essay Introduction In recent decades, attention has been placed on the influence of violent videogames on the aggressive behaviour of individuals. While some scholars believe that videogames increase aggression amongst children in particular, others claim evidence on the catharsis hypothesis where videogames are argued to be a safe outlet to express aggression (Berger 2002). Although many theories have emerged regarding the influence of violent videogames, the debate continues to be divided between those who claim its destructive nature and others who claim that videogames cannot be solely blamed for the aggressive behaviour expressed by young people. This essay therefore aims to examine different arguments raised in the literature regarding...show more content... Thus, for children who are regularly exposed to television violence it could have a worse or similar effect to video games (Berger 2002). Some scholars argue however that violence in television, films and video games has in fact the opposite effect. As individuals become 'saturated' with violence, it can lead to a catharsis where videogames, television and films become a safe outlet to for aggressive feelings and emotions; as a result, individuals become less violent. Naturally, this argument goes against the idea that children are highly influenced by modelled behaviour as they try to replicate what they see (Freedman 2001). The influence of video games is therefore highly complex to resolve. Poole (2000) therefore argues that videogames may simply be part of many factors that lead to violent behaviour. Videogames as films and television may influence real life violence by having a particular style that is imitated. Pool argues that it is possible that the teenage murderers in America may have imitated the way in which people are killed in the video game Doom, however it is not possible to say that without playing the game they would not have killed their classmates. Research conducted in America reiterates this statement, violent video games may be one risk factor – when coupled with Get more content on HelpWriting.net
  • 11. Video Game Is Good Or Bad For Video Games Essay Video Games: The Blame Game Joan Jett's song, "I don't give a damn bout my bad reputation" may seem to express the sentiment of the video game industry. Despite being accused of impairing academic achievement, leading to obesity, and contributing to violent behavior, the video game industry continues to market to children and to create an increasing number of violent games. Gamers are said to be isolated, antisocial, and lazy. It appears that this billion dollar industry has a blatant disregard for the public's wellbeing. However, the negative reputation of the video game industry and the stereotype of gamers is not accurate. The video game industry has been blamed for enabling a sedentary lifestyle, even though they have created fitness games targeting health conscious gamers to engage in physical activity. Playing video games is also blamed for diverting students' attention away from academics even though many video games are created that focus on education. The violent video games are blamed for leading to violent behavior despite the lack of scientific evidence. Not only is there a lack of evidence that video games cause detrimental effects to players, but there is actually evidence to the contrary. Although many people believe that playing video games can be harmful, playing video games can be beneficial to the player because they can improve your health, mental capabilities, and behavior. Playing video games has proven to be beneficial to your health and this Get more content on HelpWriting.net
  • 12. Thesis Statement On Video Games (1)Thesis: If a common–sense philosophy is employed, video games can be beneficial to a child's development. (2)Basic Research Questions: 1.What are video games and why is this an issue a.Statistics b.Stories 2.What is the necessary background information on my topic? a.Brief history of video games 3.What are commonly seen as some of the negative aspects of video games? a.Negative physical effects b.Negative cognitive/psychological 4.How can I refute this research? (What research describes the positive aspects of video games?) a.Positive physical effects. b.Positive cognitive/psychological effects. 5.What are some "common sense" strategies parents can employ concerning video games? 6.Based on my research, why do I conclude...show more content... The two most common negative aspects of video games are the physical and the psychological effects that it has on children. There are numerous bad effects of video games but it is the same with anything, too much of one thing is bad for you or so the saying goes. I will now look at both the physical and psychological negative effects of video games; Video games can isolate a child causing him to be socially awkward and find it hard to communicate with others and cause the child to spend less time doing other activities such as homework, reading, interacting with friends and family and sports. Some video games teach children wrong values such as robbing, violence, adultery and vandalism to list a view that reward gamers for acting in these ways. Many video games are sexist there is usually no main female protagonist and woman are usually submissive and mistreated or are sexually Get more content on HelpWriting.net
  • 13. History Of Video Games Essay Some problems are solved over a cup of coffee and some go on for decades without any sign of resolution. The reason may be that a solution can not be found or possibly that too many solutions are established. The ongoing argument of whether video games are good or bad for society is a clear example. Opponents believe they are a bad contribution to society while proponents believe they are a necessary and supportive addition to society. "William Higinbotham, who in 1958 created a game called Tennis for TwoВ…" (The Beginning), is the one credited for the invention of thevideo game. At this stage in time, this new innovation did not spark much interest with the public. "Computer and video games themselves did not become...show more content... Critics against gaming could not manipulate the industries new innovations without a good argument in return. Both representatives grew side by side with the industry. Today the argument still continues of whether video games are a good method for learning or just a waste of time and a bad influence on society. This controversy basically started from retaliation of the opponent's side. A new form of entertainment came out which was too violent for most of the audience. The critics, who were made up of mostly everyone at the time, were against this technology and made it that they be heard. Today this group has been narrowed down to about half the size it was but is still going strong. "Psychologists, researchersВ…" (Anderson) and concerned parents and adults are the main crowd opposed to video gaming. The main argument that was established since the "battle" began is the abundance of violence that takes place in the games. A research study published in 2000 "demonstrates that playing violent video games can increase a person's aggressive thoughts, feelings, and behavior" (Anderson). Researches like these have lead researchers and others to believe that some of our nation's tragedies were the effect of people engaging in violent video games. For example, the authors of an article "В…note that Eric Harris and Dylan Klebold enjoyed playing violent video games, and they speculate that these games played a role in their violent acts at Columbine High Get more content on HelpWriting.net
  • 14. Video Games : Video Game Eli McKinney Mrs. Weist 4th Hour English 132 9 March 2015 Video Games A video game is an electronic game that involves human interaction to generate visual feedback on a video device. The word video in video game means any type of display device that can produce two– or three–dimensional images. The electronic systems used to play video games are called platforms; examples of these are video game consoles and personal computers. Platforms can range from small handheld devices to large computers. Some video games can become popular and over a few year decrease in use. Video games have gone on to become an art form and an industry. Video games can also have many positive and negative effects on children, both mentally and physically. The input device primarily used to manipulate video games is called a game controller, and varies across platforms. For example, a controller might consist of a button and a joystick, while another controller may consist of two joy sticks and several buttons. Early personal computer games would require a keyboard for gameplay, or more commonly, required the user to by a separate joystick with at least one button. Modern computer games allow or require the user to use the mouse and keyboard simultaneously. A few of the most common game controllers are gamepads, mouses, keyboards, and joysticks. In the recent years, additional methods of input have emerged such as camera–based observation for video game consoles and touch–sensitive screens on Get more content on HelpWriting.net
  • 15. Video Game Comparison Essay When you think of your all–time favorite video games, it's a tough battle. With so much that goes into the spectrum of gaming, how do you compare a high definition first person shooter, to a classing 8–bit scroller? It's Mario vs Mortal Kombat X or Galaga vs GTA V. However, these sorts of video games are not a mere comparison, but history. Honoring the past, taking us to these fantastic new developments, most game fans salute the industry for how it has grown, but none of it would of started without the classics. Here is a homage to the five best retro games!Pac–Man was originally launched in Japan, by Namco in the 1980s, but with many other games more popularized it was gravely ignored, however in North America, it took a way bigger audience to fall in love with this yellow...show more content... This is one of the most influential games of the worlds, whether it be the iconic mascot, or even the colorful ghosts.Super Mario Bros is another wildly popular game, which started in Japan by Nintendo, but then spread like wildfire, once it hit North America on May 15th 1987. This is when the major plot of their game series actually started, when Mario (and if you play 2–player Luigi,) go through Mushroom Kingdom in order to rescue Princess Peach from Bowser. Although this game has been out since the late eighties, it has sold 40 million copies, has numerous spin–offs and special editions, and is known as the best game to win peoples hearts.Tetris is a truly authentic game that everyone knows and loves. Being designed in Russia, by a programmer named Alexey Pajitnov, this was one of the first games released by the USSR into America. This is one of the few games that you can find on multi–platforms, such as gaming systems, phones, and even calculators. This game has a mind boggling amount of sales, with over 170 million Get more content on HelpWriting.net
  • 16. video games Essay The Effects of Video Games on the Body In households with children, sixty seven percent of them own a video game system. The game industry's worldwide video game annual sales reached over 25 billion at the end of 2004. So the concern for the health of video game players is increasing. Video games have many different effects on the health of people. Some experiments have found video games to have a dramatic effect, while other experiments have found them to have little or no effect at all. While some video games have even been found to help people take their minds off their problems and deal with their stress, other people have had the opposite reactions to the games. In a study done by Craig A. Anderson and...show more content... It was found that frequent video game players spent all their money on games and reported more relationship problems. Heavy video game use played a role in managing developmental conflicts with regard to aggression and competition, and does not result in increased neuroticism, social withdrawal or escape into fantasy. Heavy video game users also have lower frustration tolerance. Frequent video game players seemed to be more extroverted and less achievement–oriented than infrequent players (Effects of Video Games np). Violent video games do negatively affect the behavior of those who play them. One study demonstrated that graphically violent video games produce an immediate increase in aggressive thoughts and behavior. The other study found that violent game play not only increased aggressive behavior, but also produced a long–term, real–life impact on the behavior and relationships of the players (Walters 8). With video games, children can use their minds in a way unlike other generations. They use their minds for more of a violent and aggressive view towards everyday actions. Playing video games decreases fine motor skills and slowed reaction time (Norcia np). Testing different age groups and sexes have shown that elderly adults became more aggressive with themselves and others after playing video games, but senior citizens' motor skills and Get more content on HelpWriting.net
  • 17. Video Games Considered Art Essay Video Games Considered Art Many video games use visuals to mentally immerse gamers into a virtual world filled with seemingly living, breathing people, animals, or cities. According to Michael Samyn and Auriea Harvey, game designers for Tale of Tales, video games increasingly develop into a true medium of artistic expression (Lamb). In just forty years, video games transformed from an abuse of the new computer for entertainment purposes into a sophisticated form of popular art. The development of video games recently produced results that arguably equal other similar, representational arts. Video games share many qualities with other forms of art, but they are also artistically significant in their own way. "This seems to be something...show more content... These backdrops technologically represent the visual art style seen in video games. While not necessarily traditional art, new visual art is created by the ever growing technological advances seen today. Another example, Grand Theft Auto: IV, creates a living, breathing city, named Liberty City: Liberty City, the setting of Grand Theft Auto: IV, is a high –water mark of aesthetic representation in gaming. Here is a city, rich with detail and character, with living inhabitants, that changes to reflect the time of day and the changing weather, is simmering with economic and ethnic politics, has great architecture, and is everywhere making comments on our real world . . . . (Tavinor 183) How does a virtual city in a video game represent art? Art is seen everywhere; the architecture, the faded graffiti created by rival gangs, and the interactive characters' clothing designs. These two video game examples alone prove the ever–growing technological representation of art in video games, whether it is a fantasy world full of colorful, exotic plants or a gritty, realistic setting where crime and graffiti scatters throughout. Video games use visuals as well as use creative media to explore and represent art in gaming. In using creative media, video games share similarities with traditional art but also differ from it entirely. Art created by video games is in a league of its own. Tom Cargo, the president of the Game Developers Association of Australia said, "No Get more content on HelpWriting.net
  • 18. Top 5 Video Games Essay When people ask, "what is your favorite game of all time", you cannot help but feel somewhat lost in response. But when you put into context, and think very hard, the best you can do is narrow it down to a select few. And after much time and deliberation, I've managed to put it down to just 5. And that was only possible because I put the decade moniker on it. So, with that in mind, here are my top 5 games of the decade. #5: Tekken 5: Dark Resurrection: When you think of what you want in a hand held game, a lot of things may pop into your mind. You're going to want functional gameplay that works for the allotted buttons. You'll want fun, addictive, and challenging concepts. And most importantly, the ability to jump in and jump out ...show more content... As well as knowing that people will be playing this in short bursts, or may just chill on the can and level there character up. This was truly the pinnacle of Tekken fighting games this decade. And for that I tip my hat to the Namco Bandi team that worked on it. #4: Animal Crossing There are very few games that can make you want to stay at home, rather than going out with the boy's. Animal Crossing managed to do that, without it feeling like a drag. Every time you came home from work, or school, you would run strait to your purple lunch box, and check on your imaginary friends. And with good reason, the fishing contest was that day, and you needed to catch a bigger bass then that blasted hippo in Acer 4. Otherwise you would not get that pineapple bed you had your eye on. But once you're done with that, you got to clean your room. Saying that aloud now a days may sound somewhat insane, but when Animal Crossing had you in its clutches, it was all totally justified. And with its docile tones, simplistic control, and cutesy nature, you felt as if life was good. And it was, because you just got K.K. Sliders new single. Now your house was banging to the techno tunes of that rockin dog with a guitar. Not to mention you just got Joust in the mail from your mom. And when the store opens again tomorrow you can go sell your Jackknives, and go buy that painting from Redd for the museum. Just reminiscing about this game can give you Get more content on HelpWriting.net
  • 19. Creating an Educational Video Game Essay Creating an Educational Video Game In the gaming world, there are many different types of games: sandbox, shooters, puzzle, RPG, platform and many more. One thing that is not seen is educational games; they are there but are in the few. Many factors are the cause for the scarce amount of these games. They need to be educational in a certain field; corresponding with math, reading or science. Therefore, they need to be fun to encourage players to continue playing the game as well as to retain its teachings. Gamers today will mainly play games to have fun; thats why people today will rarely pickup educational genre because with the stigma that comes with those games as being boring or simple. This is about creating an educational program...show more content... Then after that, it is crucial to demo the engine that will be used for the game, to make sure it has the abilities needed to complete the program successfully, or to select a new engine. The next thing in the design process is to create and input educational content in the game. Chose significant items that relate to the content of the game; furthermore, make sure it goes along with the story to keep the gamer entertained enough to continue use. The educational content to be included must consist of types, not just random information jumbled up to try to teach many topics at once. Upon finding what to teach to the player; generalize the data for a large audience. "Teaching reading comprehension...is different from the past, teachers need to focus on extensive comprehension instruction with all students... [do not assume] they are successful readers" (Gee 3). This is so that any player can start the game and begin learning regardless of their reading skills. Therefore, the levels can increase in complexity and in difficulty so that the player can begin to master the skills the game has to teach him without making it so easy that anyone can win. In this game, reading and literacy skills will be the main focus, it will use multiple teaching strategies including reading aloud, "in the read aloud strategy, the [game] reads out loud to the [player]... It is important that it be read with enthusiasm, rhythm and proper intonation. This way [players] can Get more content on HelpWriting.net
  • 20. My Experience Of Video Games Video games: a form of entertainment that is frequently frowned upon by our nagging parents, teachers, and the rest of society. One may assume that playing video games is a waste of time and "rots your brain," but to me, video games are one of my lifestyles. My dad used to tell stories of the three–year–old me sitting on his lap playing a racing game with him. I would immerse myself in the game and giggle whenever I had won. Video games are an integral part of my childhood and is one of the components that have definitely shaped me into who I am today. Growing up playing all types of games, I always wondered about the process behind the creation of games. I remember being amazed at the moving images and flashy visual effects, wondering about...show more content... For me, that passion is problem solving. Maybe it's the euphoria of success after solving the problem. Maybe it's the logical yet also creative aspect of problem solving. Whatever the reason may be, I love problem solving. While playing video games is one of my hobbies that help to fulfill that pleasure of problem solving, learning how to program is another one. In my free time, I study programming languages, specifically Python and C++. I utilize a variety of resources online to assist me in learning these languages, such as Codeacademy and GitHub. After learning enough content for a specific topic, I attempt to code my own programs and applications. In one instance, I used Python to create a text–based game. After hours of coding and trial–and–error, I was satisfied with my final product and I was determined to make more similar applications. Participating in multiple math and programming competitions also help to expand my knowledge. I enjoy doing these competitions as they give me new insights on the STEM field and practice for effective performance in whatever I do, whether it be collaborating with like–minded individuals or working by myself on a difficult Get more content on HelpWriting.net