Trademarks, the
Metaverse, and NFTs,
Oh My!
Susan Natland & Jessica Sganga
October 27, 2022
© 2022 Knobbe Martens
The Metaverse
Digital reality that
uses augmented reality, virtual
reality, and blockchain, along
with concepts from social media
and online gaming, to create
spaces for deeper user
interaction to “mimic” real world
2
© 2022 Knobbe Martens
NFTs
3
To Create
Stored
Digital Media File
Blockchain
Token
Uniquely
Identifiable
Digital Media File
© 2022 Knobbe Martens
NFTs
• Initial Sale Price of #1422
⎼ $74.00
• 4 Years Later…
⎼ $2,000,000
• ROI:
⎼ 2,694,950%
4
© 2022 Knobbe Martens
Virtual Goods (Digital Goods/Wearables)
5
© 2022 Knobbe Martens
Nike v. StockX
6
© 2022 Knobbe Martens
Hermès International v. Rothschild
7
ARTISTIC WORKS
Likely No First
Amendment Protection
VIRTUAL WEARABLES
Use of a trademark as the title of a work
of art does NOT infringe if:
(1) The title is “minimally artistically
relevant” to the art work?
(2) The use does NOT explicitly mislead
as to content, authorship,
sponsorship or endorsement?
Use of trademark as title of
artistic work may have First
Amendment protection
Motion to Dismiss
Denied
© 2022 Knobbe Martens
Miramax LLC v. Quentin Tarantino
⎼ Original Rights Agreement grants “all
rights (including all copyrights and
trademarks) in and to the Film (and all
elements thereof in all stages of
development and production)” to
Miramax, excluding:
“…screenplay publication, ‘making
of’ books, comic books and
novelization, in audio and electronic
formats as well, as applicable),
interactive media….”
8
© 2022 Knobbe Martens
Congressional Request - USPTO and Copyright Office
9
….we request that your two agencies
undertake a joint study to address…
(1) What are the current applications of
NFTs and their respective IP and IP‐
related challenges?
(2) What potential future applications of
NFTs do you foresee and what are their
respective potential IP challenges?
© 2022 Knobbe Martens
USPTO Trademark Approved Goods/Services – NFTs, Virtual Gods
10
Class Goods/Services
9 Downloadable music files authenticated by non‐fungible tokens (NFTs)
9 Downloadable audio recordings featuring {specify subject matter, e.g., music, poetry, etc.} authenticated
by non‐fungible tokens (NFTs)
9 Downloadable multimedia file containing artwork relating to {indicate field or subject matter of file}
authenticated by non‐fungible tokens (NFTs)
35 Retail store services featuring virtual goods, namely, {specify type, e.g., clothing} for use in online virtual
worlds
35 Provision of an online marketplace for buyers and sellers of downloadable digital art images
authenticated by non‐fungible tokens (NFTs)
41 Entertainment services, namely, providing on‐line, non‐downloadable virtual {indicate goods, e.g.,
clothing, pets, furniture, etc.} for use in virtual environments created for entertainment purposes [This
does not include providing on‐line virtual software as a fill‐in]
42 Computer services, namely, creating an on‐line virtual environment for {indicate purpose, e.g., off‐track
betting, trading stocks, etc.}
© 2022 Knobbe Martens
Sample Trademark Goods/Services
11
© 2022 Knobbe Martens
IP Tips
• Understand business goals in this space:
⎼ Freedom to operate/Offensive filings (sponsorship arrangements,
collaborations, licenses)
⎼ Defensive filings (in U.S. need to ultimately show use)
⎼ Can file stealth
• Expand trademark watching services to cover e.g., virtual goods (Class 9)
• File copyright applications for underlying artwork linked to NFTs
• Carefully review existing license agreements
⎼ If right to develop/sell NFTs does not fall neatly within agreement, consider
intention of parties and industry custom
• Incorporate NFTs into new license agreements
• If licensing IP for use in an NFT, consider how to control IP in downstream
sales of the NFT
12
© 2022 Knobbe Martens
Thank you!
susan.natland@knobbe.com
jessica.sganga@knobbe.com
13

Trademarks, the Metaverse, and NFTs, Oh My!

  • 1.
    Trademarks, the Metaverse, andNFTs, Oh My! Susan Natland & Jessica Sganga October 27, 2022
  • 2.
    © 2022 KnobbeMartens The Metaverse Digital reality that uses augmented reality, virtual reality, and blockchain, along with concepts from social media and online gaming, to create spaces for deeper user interaction to “mimic” real world 2
  • 3.
    © 2022 KnobbeMartens NFTs 3 To Create Stored Digital Media File Blockchain Token Uniquely Identifiable Digital Media File
  • 4.
    © 2022 KnobbeMartens NFTs • Initial Sale Price of #1422 ⎼ $74.00 • 4 Years Later… ⎼ $2,000,000 • ROI: ⎼ 2,694,950% 4
  • 5.
    © 2022 KnobbeMartens Virtual Goods (Digital Goods/Wearables) 5
  • 6.
    © 2022 KnobbeMartens Nike v. StockX 6
  • 7.
    © 2022 KnobbeMartens Hermès International v. Rothschild 7 ARTISTIC WORKS Likely No First Amendment Protection VIRTUAL WEARABLES Use of a trademark as the title of a work of art does NOT infringe if: (1) The title is “minimally artistically relevant” to the art work? (2) The use does NOT explicitly mislead as to content, authorship, sponsorship or endorsement? Use of trademark as title of artistic work may have First Amendment protection Motion to Dismiss Denied
  • 8.
    © 2022 KnobbeMartens Miramax LLC v. Quentin Tarantino ⎼ Original Rights Agreement grants “all rights (including all copyrights and trademarks) in and to the Film (and all elements thereof in all stages of development and production)” to Miramax, excluding: “…screenplay publication, ‘making of’ books, comic books and novelization, in audio and electronic formats as well, as applicable), interactive media….” 8
  • 9.
    © 2022 KnobbeMartens Congressional Request - USPTO and Copyright Office 9 ….we request that your two agencies undertake a joint study to address… (1) What are the current applications of NFTs and their respective IP and IP‐ related challenges? (2) What potential future applications of NFTs do you foresee and what are their respective potential IP challenges?
  • 10.
    © 2022 KnobbeMartens USPTO Trademark Approved Goods/Services – NFTs, Virtual Gods 10 Class Goods/Services 9 Downloadable music files authenticated by non‐fungible tokens (NFTs) 9 Downloadable audio recordings featuring {specify subject matter, e.g., music, poetry, etc.} authenticated by non‐fungible tokens (NFTs) 9 Downloadable multimedia file containing artwork relating to {indicate field or subject matter of file} authenticated by non‐fungible tokens (NFTs) 35 Retail store services featuring virtual goods, namely, {specify type, e.g., clothing} for use in online virtual worlds 35 Provision of an online marketplace for buyers and sellers of downloadable digital art images authenticated by non‐fungible tokens (NFTs) 41 Entertainment services, namely, providing on‐line, non‐downloadable virtual {indicate goods, e.g., clothing, pets, furniture, etc.} for use in virtual environments created for entertainment purposes [This does not include providing on‐line virtual software as a fill‐in] 42 Computer services, namely, creating an on‐line virtual environment for {indicate purpose, e.g., off‐track betting, trading stocks, etc.}
  • 11.
    © 2022 KnobbeMartens Sample Trademark Goods/Services 11
  • 12.
    © 2022 KnobbeMartens IP Tips • Understand business goals in this space: ⎼ Freedom to operate/Offensive filings (sponsorship arrangements, collaborations, licenses) ⎼ Defensive filings (in U.S. need to ultimately show use) ⎼ Can file stealth • Expand trademark watching services to cover e.g., virtual goods (Class 9) • File copyright applications for underlying artwork linked to NFTs • Carefully review existing license agreements ⎼ If right to develop/sell NFTs does not fall neatly within agreement, consider intention of parties and industry custom • Incorporate NFTs into new license agreements • If licensing IP for use in an NFT, consider how to control IP in downstream sales of the NFT 12
  • 13.
    © 2022 KnobbeMartens Thank you! susan.natland@knobbe.com jessica.sganga@knobbe.com 13