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1 of 7
Celene Perez & Chelsea Fuller
*This applet gives
 students the
 opportunity to
 enter a sequence
 of commands based
 on different angle
 degree turns to
 help the turtle get
 to the pond. The
 turtle will then
 move along a path
 according to your
 instructions.
* By controlling the turtle’s movements, he is able to travel
 around obstacles and get to his destination, the pond. As
 the student works on creating a path, they can ask
 themselves questions such as:
    * How many degrees do I need to turn the turtle?
    * What direction does the turn need to go?
    * How far does your turtle travel to get to the pond?
    * Can you find a shorter path to the pond?
* Example:
  * Set to move forward 3 units; 90° left turn, forward 3 units;
    90° right turn, forward 6 units; right turn: 90°, forward 6
    unit, and forward 1 unit. Using only these possible moves,
    guide the turtle to the pond.
Streghts                            Weaknesses

• Animated, colorful cartoon          • When you enter a wrong
  pictures to keep kids interested.     command, it doesn’t help
• Easy to follow instructions.          students figure out what is
• Varying difficulty levels             wrong.
• Feels more like a game, less like   • There is no way to track a
  math.                                 student’s errors and/or
• There are multiple ways to get        progress.
  the right answer.
• Great way to practice units and
  lengths.
• Different turtle speeds are
  provided.
• Different pond positions.
• Provides students with grid if
  wanted.
* The applet is easy to use and would require minimal help from
 the teacher or peers.
* Instructions are straight forwards and easy to understand.
* Modification to the applet is easy for students to access,
* Applet is free and accessible online only.
* Students who are ELL would likely be able to understand and
 enjoy this activity.
* It may be confusing for students to list the commands for the
 turtle first, without moving it.
* It may be confusing to keep track of commands, if an error was
 made.
* TASK: Students will be placed in pairs. Without entering any commands,
  student 1 will estimate how many units the turtle has to move in order to get to
  the pond on a blank piece of paper. How many times does the turtle have to
  move if there is an obstacles in his path? (There are always 4 obstacles in the
  field)After estimating, student 2 will follow student 1 commands by using the
  applet. Once the task is completed, students will answer the following questions:
    * Was student 1 estimation correct?
    * How close where they?
    * How many times was your command wrong?
    * How successful was student 2 at following the instructions?

CONNECTION TO STANDARDS/EXPECTATIONS:
* Geometry Pre-K-2
* Describe, name, and interpret direction and distance in navigating space and
  apply ideas about direction and distance.
* Find and name locations with simple relationships such as "near to" and in
  coordinate systems such as maps.
* Relate ideas in geometry to ideas in number and measurement.
* Measurement Pre-K-2
* Develop common referents for measures to make comparisons and estimates.
* Understand how to measure using nonstandard and standard units.
* Launch
   Students will need to access the Turtle Pond applet online.
   Student will be placed in pairs. After providing exploration
   time on the applet, Student 1 will start the task.
* Explore
   *How many units did it take the turtle to get to the pond?
   *How many times did he have to turn? What were the angle
   degrees for those turns?
   *Can you get the turtle to the pond using a different paths?
   *Which path was the shortest? Longest?
* Summarize
   Students will have experience following and giving a classmate
   commands and thinking about angle of turns based on
   directional orientation.

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Applet

  • 1. Celene Perez & Chelsea Fuller
  • 2. *This applet gives students the opportunity to enter a sequence of commands based on different angle degree turns to help the turtle get to the pond. The turtle will then move along a path according to your instructions.
  • 3. * By controlling the turtle’s movements, he is able to travel around obstacles and get to his destination, the pond. As the student works on creating a path, they can ask themselves questions such as: * How many degrees do I need to turn the turtle? * What direction does the turn need to go? * How far does your turtle travel to get to the pond? * Can you find a shorter path to the pond? * Example: * Set to move forward 3 units; 90° left turn, forward 3 units; 90° right turn, forward 6 units; right turn: 90°, forward 6 unit, and forward 1 unit. Using only these possible moves, guide the turtle to the pond.
  • 4. Streghts Weaknesses • Animated, colorful cartoon • When you enter a wrong pictures to keep kids interested. command, it doesn’t help • Easy to follow instructions. students figure out what is • Varying difficulty levels wrong. • Feels more like a game, less like • There is no way to track a math. student’s errors and/or • There are multiple ways to get progress. the right answer. • Great way to practice units and lengths. • Different turtle speeds are provided. • Different pond positions. • Provides students with grid if wanted.
  • 5. * The applet is easy to use and would require minimal help from the teacher or peers. * Instructions are straight forwards and easy to understand. * Modification to the applet is easy for students to access, * Applet is free and accessible online only. * Students who are ELL would likely be able to understand and enjoy this activity. * It may be confusing for students to list the commands for the turtle first, without moving it. * It may be confusing to keep track of commands, if an error was made.
  • 6. * TASK: Students will be placed in pairs. Without entering any commands, student 1 will estimate how many units the turtle has to move in order to get to the pond on a blank piece of paper. How many times does the turtle have to move if there is an obstacles in his path? (There are always 4 obstacles in the field)After estimating, student 2 will follow student 1 commands by using the applet. Once the task is completed, students will answer the following questions: * Was student 1 estimation correct? * How close where they? * How many times was your command wrong? * How successful was student 2 at following the instructions? CONNECTION TO STANDARDS/EXPECTATIONS: * Geometry Pre-K-2 * Describe, name, and interpret direction and distance in navigating space and apply ideas about direction and distance. * Find and name locations with simple relationships such as "near to" and in coordinate systems such as maps. * Relate ideas in geometry to ideas in number and measurement. * Measurement Pre-K-2 * Develop common referents for measures to make comparisons and estimates. * Understand how to measure using nonstandard and standard units.
  • 7. * Launch Students will need to access the Turtle Pond applet online. Student will be placed in pairs. After providing exploration time on the applet, Student 1 will start the task. * Explore *How many units did it take the turtle to get to the pond? *How many times did he have to turn? What were the angle degrees for those turns? *Can you get the turtle to the pond using a different paths? *Which path was the shortest? Longest? * Summarize Students will have experience following and giving a classmate commands and thinking about angle of turns based on directional orientation.