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Coin Box
      Learn how to count, collect,
        exchange, and make change
       for coins. The coin tiles help
         you count as you learn the
      value of each coin. How many
       of the games can you master?

    http://illuminations.nctm.org/Act
           ivityDetail.aspx?ID=217

     Reviewed by Antoinette Volley
          and Maria Hernandez
How the applet works…
 There are five different activities for students to engage in with this applet:
  Count, Collect, Exchange, Change from Coins, and Change from Value.
  Each is designed to support students understanding of money ideas, such
  as coin recognition and identifying their values, counting sets of coins, and
  making change up to $1.
       In Count, students identify the value of coins shown in the coin box.
       In Collect, students collect __cents with quarters, dimes, nickels, and pennies.
       In Exchange, students exchange for the fewest coins,
       In Change from Coins, students ask themselves “How much change for $1.00?”
       In Change from Value, students owe __cents and give $1. Students must compute the
        change they will receive.
 If students are encouraged to also record number sentences to go along
  with their work on Collect they make stronger connections between their
  models and the computations they represent.
Analysis
           Strengths                         Weaknesses

 Interactive.                      Too many directions.
 A variety of difficult levels.    User must be able to read in
 Great integration of money         English in order to play with
  concepts and hundreds grid.        the applet.
 Differentiation-Help button       Limited to making change up
  shows the value of each coin       to $1.
  in the active workspace for       When your answer is incorrect
  students who are struggling        it only tells you to try again, no
  with coin worth and coin           help is given to correct your
  recognition.                       thinking error.
 Appeals to Multiple               User can not track their
  Intelligences-Linguistic,          progress and/or errors.
  Logical, and Visual.
Evaluation of Applet
Applet can be access from the illuminations
 website. It is free and accessible online.
The applet does not provide any form of
 assessment.
The applet provides five type of games: Count,
 Collect, Exchange, Change from Coins, and
 Change from Value to help students develop a
 conceptual understanding of money.
The applet focus is on “Purchase Power”– a
 quarter can buy the same thing that 25 pennies
 can buy.
A Problem-Based Task
Task:
   Play Collect. How many different ways can you collect
    __cents? Record each different combination on paper? Tell
    a story for one or more combinations?

Connection to standards and/or big ideas:
   CCSS- Solve word problems involving dollar bills,
    quarters, dimes, nickels, and pennies, using $ and ¢
    symbols appropriately.
   Big Idea- Measurement involves a comparison of an
    attribute of an item or situation with a unit that has the
    same attribute.
Questions to Ask to Access and
      Advance Student Thinking
Launch (Task Set-Up):
   How many different ways can you collect __ cents?
   What are some examples?
Explore (During Task Implementation):
   How can you use the model to solve the answer?
   Have you thought of all the possibilities?
Summarize (As students share findings, strategies,
  reasoning, etc.):
   What did you find difficult about this activity?
   What have you learned or found out today?
   Does your answer seem reasonable? Why or why not?

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Coin box

  • 1. Coin Box Learn how to count, collect, exchange, and make change for coins. The coin tiles help you count as you learn the value of each coin. How many of the games can you master? http://illuminations.nctm.org/Act ivityDetail.aspx?ID=217 Reviewed by Antoinette Volley and Maria Hernandez
  • 2. How the applet works…  There are five different activities for students to engage in with this applet: Count, Collect, Exchange, Change from Coins, and Change from Value. Each is designed to support students understanding of money ideas, such as coin recognition and identifying their values, counting sets of coins, and making change up to $1.  In Count, students identify the value of coins shown in the coin box.  In Collect, students collect __cents with quarters, dimes, nickels, and pennies.  In Exchange, students exchange for the fewest coins,  In Change from Coins, students ask themselves “How much change for $1.00?”  In Change from Value, students owe __cents and give $1. Students must compute the change they will receive.  If students are encouraged to also record number sentences to go along with their work on Collect they make stronger connections between their models and the computations they represent.
  • 3. Analysis Strengths Weaknesses  Interactive.  Too many directions.  A variety of difficult levels.  User must be able to read in  Great integration of money English in order to play with concepts and hundreds grid. the applet.  Differentiation-Help button  Limited to making change up shows the value of each coin to $1. in the active workspace for  When your answer is incorrect students who are struggling it only tells you to try again, no with coin worth and coin help is given to correct your recognition. thinking error.  Appeals to Multiple  User can not track their Intelligences-Linguistic, progress and/or errors. Logical, and Visual.
  • 4. Evaluation of Applet Applet can be access from the illuminations website. It is free and accessible online. The applet does not provide any form of assessment. The applet provides five type of games: Count, Collect, Exchange, Change from Coins, and Change from Value to help students develop a conceptual understanding of money. The applet focus is on “Purchase Power”– a quarter can buy the same thing that 25 pennies can buy.
  • 5. A Problem-Based Task Task: Play Collect. How many different ways can you collect __cents? Record each different combination on paper? Tell a story for one or more combinations? Connection to standards and/or big ideas: CCSS- Solve word problems involving dollar bills, quarters, dimes, nickels, and pennies, using $ and ¢ symbols appropriately. Big Idea- Measurement involves a comparison of an attribute of an item or situation with a unit that has the same attribute.
  • 6. Questions to Ask to Access and Advance Student Thinking Launch (Task Set-Up): How many different ways can you collect __ cents? What are some examples? Explore (During Task Implementation): How can you use the model to solve the answer? Have you thought of all the possibilities? Summarize (As students share findings, strategies, reasoning, etc.): What did you find difficult about this activity? What have you learned or found out today? Does your answer seem reasonable? Why or why not?