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a. Style (what media isthe script for, have theywritten it in a certain style?)
The style of thisscript is writtenasthoughit isa flashback,withconversational segmentsbetween
multiple differentcharactersatdifferenttimesinordertobringthe storyto life evenfurther,while
maintainingavoiceovertoexplainthe eventsandthe time of occurrence. Additionally,forthe active
choicesthere isa voiceoverforthe character’sinvolvedinthe decisionmade bythe player.Also,the
voiceoverappearsagainwhenthe narratorneedstoexplainsomethingtothe player, e.g.“the
powerto the rail had beencut”. Moreover,the stage directions,e.g.[Police Radio],simplyexplains
to the creator of the game howthe dialogue will come acrosstothe player.
b. Content(a briefsynopsis ofwhat the script isfor)
Thisscript isfor the openingof the game,togive the playercontextandhelpdirect/explaintothem
whatto do, correspondingwiththe screentomake iteasierforthe playertounderstandthe goal of
the game. The scriptcontainsdialogue forvoice actorstoread and alsohas otherinformation
writteninbracketstogive furthercontextforthe player.
c. Narrative structure (isit a traditional 3 act piece overcomingconflictor isit something
more complex?Whatnarrative theory can you apply?)
The theoryof AllanCameron comestomindwhenreadingthisparticularscript.The use of the
flashbackswithinthe opening, toprovidecontexttothe player,usesthe Anachronicmodular
narrative due to these flashbacksgivingnocleardominance betweenthe narrative threads.
However,there isalso themesof aforking-pathdue tothe scriptbeingfora videogame,meaning
that there will be multiple endingsdependingonthe decisionmade bythe player.
d. Genre (what isthe genre?What conventionshave they includedto make thisclear? What
genre theory can you apply?)
Thisvideogame is clearlyanaction genre,asshownthrough the dialogue of the charactersand the
narrative including;police,Thug1 and Thug 2. The actiongenre usuallyincludesfastpacedviolent
scenesasseeninthiscomputergame where we repeatedlyhearmanygunshotsandmurders,as
indicatedbythe stage directionsandextrainformationwritteninthe script.
e. Target audience (who wouldyou say isthe TA for thisand why?)
The target audience forthisscriptwouldbe male orientateddue tothisbeinganactiongenre which
isstereotypically preferredbymenasthe mediapredominantly targetingactionfilmsatmen due to
themtypicallypreferringfastpaced,violentthemes. Moreover,the protagonistnarratorismale
whichwouldappeal more toboysdue to thembeingable torelate furtherwiththe charactersinthe
game,thusmakingthe game all the more realisticandmore enjoyabletoplay.Additionally,
typically,the age forthisscriptwouldbe teenagers,thusmakingthemlowerdownonthe NRSscale
as it isunlikelytheywouldbe infull-time employment.Moreover,regardingthe 4C’sscale,they
wouldbe the strugglerdue tothemseekingescapismfromthe real worldbyfocusingtheirtime on
fantasiessuchasa videogame whichwouldgive themafalse senseof power.

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Script analysis

  • 1. a. Style (what media isthe script for, have theywritten it in a certain style?) The style of thisscript is writtenasthoughit isa flashback,withconversational segmentsbetween multiple differentcharactersatdifferenttimesinordertobringthe storyto life evenfurther,while maintainingavoiceovertoexplainthe eventsandthe time of occurrence. Additionally,forthe active choicesthere isa voiceoverforthe character’sinvolvedinthe decisionmade bythe player.Also,the voiceoverappearsagainwhenthe narratorneedstoexplainsomethingtothe player, e.g.“the powerto the rail had beencut”. Moreover,the stage directions,e.g.[Police Radio],simplyexplains to the creator of the game howthe dialogue will come acrosstothe player. b. Content(a briefsynopsis ofwhat the script isfor) Thisscript isfor the openingof the game,togive the playercontextandhelpdirect/explaintothem whatto do, correspondingwiththe screentomake iteasierforthe playertounderstandthe goal of the game. The scriptcontainsdialogue forvoice actorstoread and alsohas otherinformation writteninbracketstogive furthercontextforthe player. c. Narrative structure (isit a traditional 3 act piece overcomingconflictor isit something more complex?Whatnarrative theory can you apply?) The theoryof AllanCameron comestomindwhenreadingthisparticularscript.The use of the flashbackswithinthe opening, toprovidecontexttothe player,usesthe Anachronicmodular narrative due to these flashbacksgivingnocleardominance betweenthe narrative threads. However,there isalso themesof aforking-pathdue tothe scriptbeingfora videogame,meaning that there will be multiple endingsdependingonthe decisionmade bythe player. d. Genre (what isthe genre?What conventionshave they includedto make thisclear? What genre theory can you apply?) Thisvideogame is clearlyanaction genre,asshownthrough the dialogue of the charactersand the narrative including;police,Thug1 and Thug 2. The actiongenre usuallyincludesfastpacedviolent scenesasseeninthiscomputergame where we repeatedlyhearmanygunshotsandmurders,as indicatedbythe stage directionsandextrainformationwritteninthe script. e. Target audience (who wouldyou say isthe TA for thisand why?) The target audience forthisscriptwouldbe male orientateddue tothisbeinganactiongenre which isstereotypically preferredbymenasthe mediapredominantly targetingactionfilmsatmen due to themtypicallypreferringfastpaced,violentthemes. Moreover,the protagonistnarratorismale whichwouldappeal more toboysdue to thembeingable torelate furtherwiththe charactersinthe game,thusmakingthe game all the more realisticandmore enjoyabletoplay.Additionally, typically,the age forthisscriptwouldbe teenagers,thusmakingthemlowerdownonthe NRSscale as it isunlikelytheywouldbe infull-time employment.Moreover,regardingthe 4C’sscale,they
  • 2. wouldbe the strugglerdue tothemseekingescapismfromthe real worldbyfocusingtheirtime on fantasiessuchasa videogame whichwouldgive themafalse senseof power.