XR (VR/AR/MR) technology is currently moving into the deployment phase in the enterprise. Leading companies have uncovered massive benefits using XR tech in various functions such as product development, maintenance and sales.
1. State of XR in
the Enterprise
2019
Kari Peltola
CEO, Leonidas Oy
2018-01-08
2. Kari Peltola
CEO, Leonidas &
Chairman, VR Finland
Kari is the CEO of Leonidas, the leading Finnish
XR company. He is also the founder of VR
Finland association which develops and
supports the Finnish XR ecosystem.
Twitter & Medium - @kapelto
LinkedIn - www.linkedin.com/in/karipeltola
Email - kari.peltola@leonidasoy.fi
Leonidas Oy - www.leonidasoy.fi
Intro - Author
11. Accelerated Product Development
Speed in product
development
10X
● From 5-7 years to less
than 6 months
● Rapid feedback cycle
● Less need for physical
prototypes
12. Interface between
development and
production
AUDI
● Multi-user holodeck to
review car design
● Interface between
development and
production
● Faster decision making
Accelerated Product Development
Reduce time to
market & R&D cost
15%
● Significant reductions
observed in time to
market and R&D costs
● Simultaneously
achieving gains in
product performance
Replacing physical
prototypes to gain
speed
BAE
● Applied in many areas
● E.g. Astute class
submarine design
Speed in product
development
10X
● From 5-7 years to less
than 6 months
● Rapid feedback cycle
● Less need for physical
prototypes
15. Immersive and Engaging Experience
VR Showrooms
worldwide
1000
● Let’s customers explore
their digitally
configured car
● High level visual quality
and scalability due
optimisation
Picture credit Audi
16. Immersive and Engaging Experience
Drive engagement
using immersive
tech
ENGAGING
● Experience products
like VSR 700 Drone
helicopter or
Bartholomeo platform
on ISS
Drive tangible
business results
EFFECTIVE
● Winner of 2017 B2B
marketing awards
● A 23% increase in
bookings for the
training service
VR in Showrooms in
Asia and Middle
East
UNIQUE
● Provide customers
unique product views
and enhanced product
information
VR Showrooms
worldwide
1000
● Let’s customers explore
their digitally
configured car
● High level visual quality
and scalability due
optimisation
18. XR Goals in Assembly
Recall of Work Instructions
Changing from training on paper and 2D
media to 3D and immersive learning
enables better retention of information.
Reduction of Training
Requirements
As information is in a form that is easier to
absorb and remember, training time is
shortened and part of the training can be
done during the task itself. Transfer of “Tribal
Knowledge”
AR and VR enable better and more flexible
transfer of silent knowledge that
experienced employees have. mauris.
Reduction in Assembly
Errors
Better task understanding drives the
reduction in errors.
Reduction in Assembly
Time
Better training and better
guidance/training happening during the
task enables faster task completion.
05
01
02 03
04Decreased
Cost
&
Increased First
Time Quality
19. Increased Productivity
Faster Assembly
25%
● Electrical wiring and
wing assembly
● Integrated end-to-end
solution using Hololens
and Less Defects
Less Defects
70%
● First time inspection
defect rate dropped 60-
70%
Picture credit Boeing
21. Increased Productivity in Assembly
Reduction in
assembly time
25%
● Electrical wiring and
wing assembly
● Integrated end-to-end
solution using Hololens
Reduction in
production time
25%
● Low volume, complex
assemblies
Overall productivity
improvement
46%
● Satellite manufacturing
use case
● Overall productivity
improvement 42-46%
Reduction in
assembly time
50%
● Cut assembly time in
half using step-by-step
AR instructions
23. Reduced Resolution Time
Reduced service time
40%
● Deployment ongoing to
200 dealerships in USA
● ODG glasses, Atheer
software
Picture credit Porche
24. Improved Maintenance Operations
Reduced service time
40%
● Deployment ongoing to
200 dealerships in USA
● ODG glasses, Atheer
software
Reduction in
resolution time
25%
● Increase efficiency of
expert technical
support and reduce
customer downtime
● Reduction in resolution
time 25 %
Reduction in
downtime
50%
● Problem - factory losing
expertise as people are
retiring
● Remote AR solution
helping share remaining
experience
Time savings
75%
● Problem - limited
number of expert front-
line technicians
● Remote AR solution
resulted in 25-75% time
savings
27. Engaging and Effective Training
Reduced training
time
60%
● Present information in
clear and compelling
way
● Training time for
technicians reduced
from 5 days to 2 days
Information
retention
Better
● Better retention of
information
● Better test results
● Scaling to 5 countries in
2018
Faster training
40%
● 30-40 % faster training
(BAE Systems case)
Faster training
67%
● Pilot training time from
1 year to 4 months
● Simulator equipment
cost reduction from
$4,5M to $300k
29. Think Digital
Twin
Build digital twin capabilities that
enable leveraging the XR tech.
XR will be integrated to core
processes from R&D to
Maintenance.
30. Prototype
Fast
Prototype to uncover business
value at the intersection of
1) use case,
2) organisational capability and
3) technological maturity.
38. Thank you!
Twitter & Medium - @kapelto
LinkedIn - www.linkedin.com/in/karipeltola
Email - kari.peltola@leonidasoy.fi
Leonidas Oy - www.leonidasoy.fi
Editor's Notes
XR (VR/AR/MR) technology is currently moving into the deployment phase in the enterprise. Leading companies have uncovered massive benefits using XR tech in various functions such as product development, maintenance and sales.
Point: XR is a horizontal technology area - use cases can be found across the enterprise
Point:
Mapping -> Enterprise vs. Product lifecycle
Capabilities to develop in order to take full advantage of XR
Source: https://www.roadtovr.com/bell-says-latest-helicopter-was-designed-10-times-faster-with-vr/amp/?utm_campaign=Abundance%20Insider&utm_source=hs_email&utm_medium=email&utm_content=67959382&_hsenc=p2ANqtz--XvbcH16DMSag8nG5FjcQQCDZoG3vWG_rX5ZntCOw9MfaAl0GkXFFHAnqgZXivKmXaSjDOBRcctfXqDCbSDUhHvCfSGQ&_hsmi=67959382
https://www.youtube.com/watch?v=9rF2NBEHOow
MORE
McKinsey: https://www.mckinsey.com/business-functions/operations/our-insights/accelerating-product-development-the-tools-you-need-now
Source McKinsey: https://www.mckinsey.com/business-functions/operations/our-insights/accelerating-product-development-the-tools-you-need-now
Source BAE - https://www.virtalis.com/blogs/casestudies/bae-systems-submarine-solutions-3/
And
Source: Ford - https://www.designboom.com/technology/ford-virtual-reality-lab-vehicle-design-01-15-2017/
Source: Audi - https://www.audi-mediacenter.com/en/press-releases/audi-tests-virtual-reality-holodeck-for-faster-product-development-9873
Ford and BAE - https://www.computerweekly.com/feature/Virtual-reality-comes-of-age-in-manufacturing
Source: https://www.roadtovr.com/audi-has-deployed-1000-vr-showrooms-in-dealerships-worldwide/
As the company continues to harness VR to create a more engaging sales experience, Audi has now deployed VR showrooms to some 1,000 dealerships, said Schweiger. The company has also previously said that it employs VR technology internally from sales & training to technical development & automotive production.
The 4D Pipeline solution reduced the previous manual optimization process from one to two weeks per vehicle down to just 20 minutes, said Schweiger. The process also works directly from Audi’s master vehicle files, which means that if anything in those models were to change in the 11th hour, the process could quickly be re-run without ruining any additional work that had gone into the optimized models after the fact.
What’s more, the process also works with vehicles from Audi’s parent company, Volkswagen, because between the two companies the master vehicle files are based on the same structure, he said.
Also employes VR technology internally in sales, training, technical development and production
https://www.roadtovr.com/bell-says-latest-helicopter-was-designed-10-times-faster-with-vr/
https://blog.vive.com/us/2018/09/26/bell-brings-revolutionary-fcx-001-market-10-times-faster-htc-vive/
SOURCE THYSSENKRUPP: https://www.aworkbook.com/future-digital-showroom/
SOURCE AIRBUS: https://www.b2bmarketing.net/en-gb/resources/news/airbus-uses-expanded-vr-demo-new-and-future-aircraft-customers
SOURCE AUDI VR EXPERIENCE: https://www.audi-mediacenter.com/en/press-releases/audi-launches-virtual-reality-technology-in-dealerships-9270
Also audi -> https://www.aworkbook.com/future-digital-showroom/
Also audi -> https://www.youtube.com/watch?v=kt3e-90JTQ4
SOURCE Lloyd’s : https://www.b2bmarketing.net/en-gb/resources/b2b-case-studies/awards-case-study-lloyds-register-uses-virtual-reality-vr-drive-tangible
The impact from the creation of the LR training simulator has exceeded all expectations, resulting in: a 23% increase in bookings for LR's training services since its launch in May 2017; deepened c-level engagement with the industry, through three board-level appointments to discuss the solution in more depth, resulting in one-day workshops with three key target accounts; and 42 press articles covering the solution, raising engagement and the company's profile in the industry.
OTHER
https://www.b2bmarketing.net/en-gb/resources/b2b-case-studies/awards-case-study-how-inmarsat-aviation-used-ar-target-decision-makers
https://blog.hubspot.com/marketing/vr-marketing-examples
https://www.business.com/articles/virtual-reality-business-use-cases/
Boeing: AWE Munich
AGCO: https://news.agcocorp.com/topics/agco-innovations-in-manufacturing-with-glass
75 % eager to use more, 20 % indifferent, 5 % don’t want to
Boeing: AWE Munich
Source: Lockheed Marting - Scott Montgomerie, AWE EU 2018, https://www.youtube.com/watch?v=SLv-aSjS8UU
AGCO: https://news.agcocorp.com/topics/agco-innovations-in-manufacturing-with-glass
BAE Systems : https://www.youtube.com/watch?v=mqtNmphSv0I
Source: Porche -
Source: Makino - Scott Montgomerie, AWE EU 2018: https://www.youtube.com/watch?v=SLv-aSjS8UU
Source: Unilever - Scott Montgomerie, AWE EU 2018: https://www.youtube.com/watch?v=SLv-aSjS8UU
Source: CAT - Scott Montgomerie, AWE EU 2018: https://www.youtube.com/watch?v=SLv-aSjS8UU
AGCO: PTC case AWE
Another - Google Glass 50 % reduction in learning curve : https://news.agcocorp.com/topics/agco-innovations-in-manufacturing-with-glass
Boch : AWE EU 2018
PTC : https://www.youtube.com/watch?v=mqtNmphSv0I
ACGO case - 5 days to 2 days, - 60% training time
BAE Systems - PTC + Microsoft,
NavyTimes : https://www.navytimes.com/news/your-air-force/2018/09/30/the-air-force-is-revolutionizing-the-way-airmen-learn-to-be-aviators/
OTHER THINGS
University of Maryland: https://www.interplaylearning.com/blog/virtual-reality-3d-simulation-training-case-studies
Summary: Surgeons trained via Virtual Reality (VR) to perform operations. Trainees performed 29% faster and made 6x fewer errors than those trained via conventional methods.
MUUTA : https://www.interplaylearning.com/blog/virtual-reality-3d-simulation-training-case-studies
Boch
Test results after training are better.
People are more engaged and enthusiastic
Studies have already proven better knowledge retention
Using Hololens and tablets - 15-20 min reasonable usage time