Personal Information
Organization / Workplace
The Hague Area, Netherlands Netherlands
Occupation
Independent interaction and game designer
Industry
Design
Website
leapfrog.nl
About
Independent interaction and game design practitioner, consultant, educator and researcher. Makes things with technology for play, learning and creativity.
Tags
play
games
game design
cities
urbanism
ixd
architecture
gamedesign
interactiondesign
gd
pervasive games
applied games
urban games
design
social
interaction design
serious games
physical games
futures
mobile
sports
games for change
street games
folk games
biology
foresight
hubbub
physical
tangible
complexity
public space
gaming
ux
userexperience
politics
culture
playfulness
urban design
smart cities
playful cities
playful design
pig chase
code 4
new games
crisis
gamification
ceremony of surprise
generativity
resilience
social games
game installations
online games
play pilots
synthetic biology
adam greenfield
kevin lynch
jane jacobs
frank lantz
locative
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koppelkiek
malcolm mccullough
ciid
change your world
local
rewards
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literacy
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alternate reality games
realtimecity
sketching
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underspecify
underspecification
habbohotel
uncertainty
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possibilityspace
playgrounds
skateboarding
emergence
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stance
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playful
2008
gdl
gamedesignlondon
embodiment
ixda09
arguments
proceduralrhetoric
computing
datavisualization
dataviz
happinesshacking
aesthetics
utility
description
prescription
prediction
models
data
informationvisualization
infoviz
informationdesign
informationgraphics
fbtb2008
frombusinesstobuttons2008
customization
personalization
adaptation
twab 2008
twab08
the web and beyond 2008: mobility
resistance
See more
- Presentations
- Documents
- Infographics
Battle for the Planet of The Apes A perspective on Social Software and Social Networks
Matt Jones
•
15 years ago
Copy As Interface | Erika Hall | Web 2.0 Expo
Erika Hall
•
16 years ago
A House Divided - MX '08
Ryan Freitas
•
16 years ago
GDCMobile08: Creativity Techniques is Game Design
aakoo
•
16 years ago
Innovation With Mental Models
Indi Young
•
16 years ago
Interaction Design & Psychology (2002)
Ferry den Dopper
•
16 years ago
Eye Candy IS A Critical Business Requirement
Stephen Anderson
•
16 years ago
The Force Behind Star Wars: Turning Design Ideas into Reality
Stephen Anderson
•
16 years ago
See What I Mean: How to Communicate Ideas With Comics
Kevin Cheng
•
17 years ago
Jane McGonigal on the Future of Mobile Gaming
Jane McGonigal
•
16 years ago
Data Driven Design Research Personas
Todd Zaki Warfel
•
16 years ago
CanUX Keynote
Louis Rosenfeld
•
16 years ago
Being In The World
Matt Jones
•
16 years ago
Gaming the Web: Using the Structure of Games to Design Better Web Apps
Dan Saffer
•
16 years ago
Erika Hall | Copy Is Interface @FOWA October 2007
Erika Hall
•
16 years ago
Coding on the Shoulders of Giants
Matt Biddulph
•
16 years ago
The Role of Metaphor in Interaction Design
Dan Saffer
•
16 years ago
Death by PowerPoint
Alexei Kapterev
•
16 years ago
The Uncanny Valet
infovore
•
16 years ago
Towards a cross-context IA
Andrea Resmini
•
16 years ago