A grade noir film storyboard as

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A grade noir film storyboard as

  1. 1. Shot No: • Camera Shot: Length Of Shot: 1 • Mid/Full Shot • 7 Seconds Camera Angle: • Low angle then finishing at eye level Camera Movement: • Vertical tilt downwards as main character descends stairs Mise-en-scene: • There are bars in the right of the shot and the character grips at them feelings of being trapped. Shadow increases up the stairs dark secrets maybe locked up. Man in suit, a convention of Film Noir. Diegetic sound: • Non-diegetic sound: Action: • • Narration voice over by the main character, a Film Noir convention Editing: • The voice over to sound central as if inside the mind of the spectator. There will be slight editing to exaggerate the contrast of the low key lighting on the attics level. The cut to the next shot is a straight cut. Lighting: • Creak and stepped on sounds on the wooden stairs. Perhaps slight sound of the suit moving Main character descends the stairs. His facial expression is meant to be slightly down but not really giving away anything. Camera meets character at bottom of stairs. There is voice over by main character stating leaving “it” safe upstairs in the attic Film & Media Studies The lighting is quite low key there is a sense of uplighting created by the landings main light being on but the upper level’s light not being on. This also creates shadow of the face of the main character a convention of Film Noir. Production/Project/Group:
  2. 2. Shot No: • Camera Shot: Length Of Shot: 2 • Mid Shot • 8 Seconds Camera Angle: • Eye level. Camera Movement: • None Mise-en-scene: • The fridge is a symbol of coldness. The items in the centre of the frame are RED strawberry jam and a bottle of medicine. Sending out danger and medicine showing something sick. Diegetic sound: • Non-diegetic sound: Action: • • none Editing: • The cut from the previous shot is a straight cut. It seems slightly jumped but from the sense of descending stairs the audience should be able to follow. The cut to the next shot is to be a straight cut. Lighting: • Fridge opening sound jingle of a metal fridge magnet. Sigh of character. Fridge opened and the main character scans the contents, one arm reaches in briefly then returns with nothing and character sighs closing fridge., High key lots of white and cream colours to be accented giving contrast to the darkness of the suit. Production/Project/Group: Film & Media Studies
  3. 3. Shot No: • Camera Shot: Length Of Shot: 3 • Mid shot • 5 seconds Camera Angle: • Eye level. Camera Movement: • None Mise-en-scene: • There is a RED tie in the centre of frame the character centre and with the rule of thirds in play there is a sink and washing. Closest to the character is an open bottle of alcohol. Diegetic sound: • Sound of gulping and breathing. Editing: • Non-diegetic sound: Action: • Voice over narration an introduction to a short low string motif. Lighting: • • Cut from previous shot straight. Cut to the next shot fade to white in an accelerating motion. Character gulps as if having swallowed. The voice over narration returns telling about what happened after he left the meeting with femme fatal character and their discussion over “it”. High key lighting from above causing slight shadow over face. Production/Project/Group: Film & Media Studies
  4. 4. Shot No: • Camera Shot: Length Of Shot: 4 • Mid Shot, Tracking Shot • 4 seconds Camera Angle: • Eye level. Camera Movement: • The camera moves backwards as the main character exits through door. Mise-en-scene: • Main character in a suit with a more cooler blue theme to it. Door central exit built in a rule of thirds. Diegetic sound: • Door movement. Foot steps Editing: • Non-diegetic sound: Action: • Voice over narration, string motif. Lighting: • • Cut from previous shot was a fade to white when frame is white is very quickly faded into this shot. Cut to next shot straight. Character exits the door moving forward. The voice over continues to talk about the meeting with the Femme Fatal. Natural quite high key lighting. Production/Project/Group: Film & Media Studies
  5. 5. Shot No: • Camera Shot: Length Of Shot: 5 • Long wide and deep focused shot. Tracking the action. • 20 seconds Camera Angle: • Eye level. Camera Movement: • The shot zooms out as the main character reaches the street then it tracks horizontally to the left keeping the character in the centre of the frame as he continues down the street. Mise-en-scene: • There is an old brick building in the background, a medium height wall in front of that and a slightly worn rain streaked road in front of the character which is a convention of Film Noir. Diegetic sound: • Non-diegetic sound: Action: • • Voice over narration Editing: • Keep the focus on the main character while still retaining the deep focus of the surroundings. The cut to the next shot is straight. Lighting: • Sound of distant cars driving past. Sound of light wind and footsteps Main character walks out onto the street and then continues down it. The narration tells more details about the case in question for are main character and hints at the arrival of an antagonist. Natural lighting quite high key but dull as the light on an overcast day. Production/Project/Group: Film & Media Studies
  6. 6. Shot No: • Camera Shot: Length Of Shot: 6 • Close up • 2 seconds Camera Angle: • Low angle. Camera Movement: • A slight drop with the camera and a slight tilt upwards to give a descending feel with this shot Mise-en-scene: • The curb of the road and sense of a gutter the lowest part on a street moss covered walls two feet confidently slightly apart. Diegetic sound: • Non-diegetic sound: Action: • • Voice over narration stopping. A brassy motif for the antagonist Editing: • Cut from the previous shot straight cut. Cut to the next shot straight cut. Lighting: • Throat clearing and name called. Sound of cars distantly passing. Voice over narration finishes by being interrupted by this the antagonists arrival and his clearing of his thought saying the main character’s name Natural Lighting Production/Project/Group: Film & Media Studies
  7. 7. Shot No: • Camera Shot: Length Of Shot: 7 • Mid /two shot • 5 seconds Camera Angle: • Eye level to a slight high angle. Camera Movement: • Slight rise then a vertical tilt to create a high angle. Over the Antagonists shoulder. Mise-en-scene: • There is a tree and a grave in the back ground also antagonist is wearing a hat and a long coat which are elements of Film Noir Diegetic sound: • Antagonist speaking cars going by in the distance Editing: • Non-diegetic sound: Action: • none Lighting: • • Cut to next shot straight cut. Antagonist confronts main character. The camera rises to show the dominance and power. Natural out doors slightly lower key now thanks to the tree. Production/Project/Group: Film & Media Studies
  8. 8. Shot No: • Camera Shot: Length Of Shot: 8 • POV mid shot. • 3 seconds Camera Angle: • Eye level. Camera Movement: • Slight shake created by say a hand held camera to give a natural feel. Mise-en-scene: • Suited man reinforcing the Film Noir Theme. There is a tree. Diegetic sound: • • Characters talking Cars in distance Editing: • Non-diegetic sound: Action: • Disillusioned music Lighting: • • Straight cut to next shot As the truth is being revealed as being known by the antagonist the face of the main character becomes scared Natural lighting slightly low key due to tree and cloud Production/Project/Group: Film & Media Studies
  9. 9. Shot No: • Camera Shot: Length Of Shot: 9 • Close up on Antagonist • 5 seconds Camera Angle: • Slightly High Angle Camera Movement: • None Mise-en-scene: • Coat tightly buttoned up and whole of face not seen. Diegetic sound: • Antagonist talking Editing: • Non-diegetic sound: Action: • Low metallic bash sound Lighting: • • Straight cut to next shot Antagonist utters a key blow to the main character stating he is in control definately Natural lighting from outside. Production/Project/Group: Film & Media Studies
  10. 10. Shot No: • Camera Shot: Length Of Shot: 10 • Two shot static • 3 seconds Camera Angle: • Slightly high level Camera Movement: • None Mise-en-scene: • The main character is being pushed back almost out of the frame whilst the antagonist is too big for the frame. Diegetic sound: • Characters talking distant car sounds Editing: • Non-diegetic sound: Action: • Low string sounds Lighting: • • The cut to the next shot will be straight The conversation now is getting more heated., Natural but appearing more shadowed on the side with the grave on. Production/Project/Group: Film & Media Studies
  11. 11. Shot No: • Camera Shot: Length Of Shot: 11 • Close up • 4 seconds Camera Angle: • Eye level with the hand Camera Movement: • None Mise-en-scene: • The hand is central but the finger pointing crosses over into the main characters side of the frame. There is a tree and wall with the church in the distant background Diegetic sound: • Antagonist talking and distant cars Editing: • Non-diegetic sound: Action: • Percussive beats on each of the statements Lighting: • • Cut to the next shot is straight Terms being stated for the main character each emphasized and punctuated by sharp pointing motions. Natural lighting Production/Project/Group: Film & Media Studies
  12. 12. Shot No: • Camera Shot: Length Of Shot: 12 • Mid/close up • 7seconds Camera Angle: • High angled over shoulder Camera Movement: • Slight shake again given by perhaps a hand held camera Mise-en-scene: • Hand grabbing and hand pointing these are showing aggression. Diegetic sound: • Non-diegetic sound: Action: • • Editing: • Cut to the next shot will be straight Metalling percussive sound Lighting: • Sound of characters raised voices over what seems like closer cars A grab of the main character is followed by a final rant by the antagonist who then shoves the main character. Natural Production/Project/Group: Film & Media Studies
  13. 13. Shot No: • Camera Shot: Length Of Shot: 13 • Close up POV • 2 seconds Camera Angle: • Low angle Camera Movement: • Shake as if being shook Mise-en-scene: • A Sneer off the antagonist as he looks at the camera with contempt Diegetic sound: • A sound of aggression from the antagonist Editing: • Non-diegetic sound: Action: • none Lighting: • • Cut to next shot is a straight cut The antagonist sneers as the main character Natural Production/Project/Group: Film & Media Studies
  14. 14. Shot No: • Camera Shot: Length Of Shot: 14 • Mid/Long shot or a two shot • 6 seconds Camera Angle: • Eye level. Camera Movement: • Pan left after a couple of seconds as Antagonist is in the distance Mise-en-scene: • Hand of main character is on place where he was grabbed a grave stone is between the two characters as well as a wall. Diegetic sound: • Footsteps and distant car sounds return of the light wind Editing: • Non-diegetic sound: Action: • Brassy motif and voice over narration Lighting: • • Cut from this scene using a dissolve to layer us back to the present from this Flash back which is a convention of Film Noir. Antagonist walks off whilst the main character try's to regain himself. Voice over returns as the image dissolves Natural Production/Project/Group: Film & Media Studies
  15. 15. Shot No: • Camera Shot: 15 • Length Of Shot: Close/mid Shot • 4 seconds Camera Angle: • Birds eye view Camera Movement: • None Mise-en-scene: • Laptop, Desk, memory sticks and a lighter key board. Diegetic sound: • Keys typing machine whirr Editing: • Non-diegetic sound: Action: • Voice over narration Lighting: • • From the previous shot there is this one which comes from a dissolve. The next shot shall be a return to straight cut transitions Typing on the laptop as if recording information. Voice over also Light from the screen and above high key Production/Project/Group: Film & Media Studies
  16. 16. Shot No: • Camera Shot: Length Of Shot: 16 • POV Long Shot • 5 seconds Camera Angle: • Eye level. Camera Movement: • Tracking Forward Mise-en-scene: • Car wet from rain. Rain strewn street a Film Noir Convention. Darker back street with lowered visibility Bin and lamp post Diegetic sound: • Footsteps, Breathing Rain and wind. Editing: • Non-diegetic sound: Action: • None Lighting: • • Straight Cut to next shot This is a cross cut to an unknown figure approaching a house. Low key lighting with a couple of street lights only. Production/Project/Group: Film & Media Studies
  17. 17. Shot No: • Camera Shot: Length Of Shot: 17 • Close Up on Laptop Screen POV • 7 seconds Camera Angle: • Slightly high angle to give feel of Character looking down. Camera Movement: • Slight Shake to give a human feeling to the shot. Mise-en-scene: • Laptop screen a Document being written and the hand of the main Character. Diegetic sound: • Keys typing machine whirr of the laptop fan Editing: • Non-diegetic sound: Action: • Voice over Narration Lighting: • • Straight Cut to next Shot. The hand types on to the document as the character continues his talk through narration. Light from laptop screen and also from top of room. Quite Low key with the shadows giving a darker feeling Production/Project/Group: Film & Media Studies
  18. 18. Shot No: • Camera Shot: Length Of Shot: 18 • Close up to an extreme Close Up. • 6 seconds Camera Angle: • High angle Camera Movement: • Zoom in on the text message Mise-en-scene: • Phone with red back ground with a message symbol in it Diegetic sound: • Phone Button Click and sharp intake of breath Editing: • Non-diegetic sound: Action: • Voice over narration Lighting: • • Straight Cut to next shot Hand slides to open the message which then is seen close up and is to say “Found You…” Phone screen and one above room light. Quite low key lighting contrasted with the almost neon feel phone light. Production/Project/Group: Film & Media Studies
  19. 19. Shot No: • Camera Shot: Length Of Shot: 19 • Long shot POV • 5 seconds Camera Angle: • Low angle Camera Movement: • Tilt upwards to settle on the lit room Mise-en-scene: • Diegetic sound: • Footsteps, breathing, wind, rain. Editing: • Window with light on door with light on. Non-diegetic sound: Action: • none Lighting: • • Straight cut to next shot The unknown character has approached a house and now is looking up at it Low key lighting out side whilst there is a light behind blinds giving a semi transparent look in side. Production/Project/Group: Film & Media Studies
  20. 20. Shot No: • Camera Shot: Length Of Shot: 20 • Mid/close • 3 seconds Camera Angle: • High angle Camera Movement: • None Mise-en-scene: • Blind is drawn up slightly a lamp is seen which is commonly scene in a messy desk of a film noir main character. Diegetic sound: • Non-diegetic sound: Action: • • Editing: • Straight Cut to next shot. none Lighting: • Rummaging sound as hands settle on desk. Sound of blinds being pulled up. Main character looks out of the window One room light in a quite high key shot. Production/Project/Group: Film & Media Studies
  21. 21. Shot No: • Camera Shot: Length Of Shot: 21 • Mid Shot • 4 seconds Camera Angle: • Low angle slightly Dutch angled Camera Movement: • None pan to the left as Character begins to pass. Mise-en-scene: • Diegetic sound: • Door closing footsteps Editing: • Closing door barred stairs closed door Non-diegetic sound: Action: • Voice over narration Lighting: • • Straight cut to next shot Character hurriedly leaves the room and begins to head towards stairs. House room lights quite high key. Production/Project/Group: Film & Media Studies
  22. 22. Shot No: • Camera Shot: Length Of Shot: 22 • Long/mid shot • 3 seconds Camera Angle: • High angle Camera Movement: • Vertical Tilt following characters decent. Mise-en-scene: • Black rubber covered stairs the gaps between stairs showing a fractured version of character. Diegetic sound: • Sound of footsteps Editing: • Non-diegetic sound: Action: • Voice over Narration Lighting: • • Straight cut to next shot. Character Descends the Stairs. Quite high key lighting. Production/Project/Group: Film & Media Studies
  23. 23. Shot No: • Camera Shot: Length Of Shot: 23 • Mid shot • 5 seconds Camera Angle: • Dutch angled low angle shot. Camera Movement: • None Mise-en-scene: • Mirror with a tilted reflection of the main character. Diegetic sound: • Footsteps breathing Editing: • Non-diegetic sound: Action: • Voice over Narration Lighting: • • Straight cut to next shot Character has descended stairs and now looks upon the mirror frozen as he hears the footsteps out side. Low key lighting placing shadow across face. Production/Project/Group: Film & Media Studies
  24. 24. Shot No: • Camera Shot: Length Of Shot: 24 • Long/mid shot POV • 4 seconds Camera Angle: • Eye level. Camera Movement: • Zooming in as character aproaches. Mise-en-scene: • Diegetic sound: • Footsteps on gravel. wind rain. Editing: • Door with light on. Non-diegetic sound: Action: • none Lighting: • • Straight Cut to next shot. Unknown Character Approaches. Low key lighting source from inside house Production/Project/Group: Film & Media Studies
  25. 25. Shot No: • Camera Shot: Length Of Shot: 25 • Mid/Long shot deep focus. • 7 seconds Camera Angle: • Low angle Camera Movement: • Slow slight zoom in. Mise-en-scene: • Shadow of face lines up with glass on door. Mirror and red hat by umbrella handle. Diegetic sound: • Knocking on the door Editing: • Non-diegetic sound: Action: • Voice over Narration Lighting: • • This shot will fade to black. And the knocking sound will be edited to be more emphisised. There is a knock at the door. One corridor light low key lighting. Production/Project/Group: Film & Media Studies

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