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Serious game? Or playground!
May I introduce myself? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],© 2008, Joop van Schie
What is the added value of a virtual world like Second Life? For learning and teaching http://aggiornamento-ii.blogspot.com/   © 2008, Joop van Schie
Observation 1: To do things differently http://theseventhsun.com/1107_mindMap.htm   Butch Dae: conceptmapping © 2008, Joop van Schie
Observation 2: To do other things http://www.youtube.com/watch?v= ehSeGeBAbzQ   Milan Brynner: Proof of concept © 2008, Joop van Schie
Observation 4: To demonstrate things http://aggiornamento-ii.blogspot.com/   A world of experiments © 2008, Joop van Schie
Observation 4: To do things again http://aggiornamento-ii.blogspot.com/   Signposts in Second Life © 2008, Joop van Schie
Why don’t you ask them? © 2008, Joop van Schie EdTek Zeno Scot Jung Joop Zuhal
Power = A * D * E http://www.infinitethinking.org/2007/03/itm-extra-p-x-d-x-e.html © 2008, Joop van Schie
The interview tries to find out  what your expert-opinion is on the likely or potential added value- or power- for teaching and learning.  I will ask you to score Second Life  as a learning environment  using the three variables The elements A, D and E  can be explained as:  A  (attention)  = the likely level of attention  given by your students to Second Life as a learning environment working with, looking at, listening to and thinking about what you want them to, D  (depth)   = the likely degree to which the students thinking is involved in using Second Life for a learning task, E (efficiency)  = the likely learning by students needed to master Second Life at such skill that is does not distract from the learning task in relation to the effect. Likely or potential added value © 2008, Joop van Schie
Let’ s go ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],http://site.aace.org/ © 2008, Joop van Schie
Interviews, lesson 1: IM+script 12:15]  Joop Zuhal:  i ll give u Q3 now [12:15] John Doe: btw -- the first question is influenced by whether students are working in a group next to each other or if they are working on their own when "in world" for class [12:15] John Doe  accepted  your inventory offer . [12:15] Joop Zuhal: ok,  ur score please [12:16] John Doe: can I ask a clarifying question? [12:16] Joop Zuhal: of coruse [12:17] John Doe: does Q3 relate to getting people into SL, building the learning activity, and all related items, assuming starting from 0? [12:17] Joop Zuhal: yes [12:17] John Doe:  with all of that in mind, I would say a 4 © 2008, Joop van Schie
Interviews, lesson 2: Notecards © 2008, Joop van Schie
Labeling the result © R. Garisson, T. Anderson http://www.communityofinquiry.com/ © 2008, Joop van Schie
© 2008, Joop van Schie
Last details ,[object Object],[object Object],[object Object],www.slideshare.net/jpvanschie/serious-game-of-schoolplein-1 © 2008, Joop van Schie
Questions? ,[object Object],© 2008, Joop van Schie
Tempting ideas ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],© 2008, Joop van Schie http://aggiornamento-ii.blogspot.com/

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Added Value SL English

  • 1. Serious game? Or playground!
  • 2.
  • 3. What is the added value of a virtual world like Second Life? For learning and teaching http://aggiornamento-ii.blogspot.com/ © 2008, Joop van Schie
  • 4. Observation 1: To do things differently http://theseventhsun.com/1107_mindMap.htm Butch Dae: conceptmapping © 2008, Joop van Schie
  • 5. Observation 2: To do other things http://www.youtube.com/watch?v= ehSeGeBAbzQ Milan Brynner: Proof of concept © 2008, Joop van Schie
  • 6. Observation 4: To demonstrate things http://aggiornamento-ii.blogspot.com/ A world of experiments © 2008, Joop van Schie
  • 7. Observation 4: To do things again http://aggiornamento-ii.blogspot.com/ Signposts in Second Life © 2008, Joop van Schie
  • 8. Why don’t you ask them? © 2008, Joop van Schie EdTek Zeno Scot Jung Joop Zuhal
  • 9. Power = A * D * E http://www.infinitethinking.org/2007/03/itm-extra-p-x-d-x-e.html © 2008, Joop van Schie
  • 10. The interview tries to find out what your expert-opinion is on the likely or potential added value- or power- for teaching and learning. I will ask you to score Second Life as a learning environment using the three variables The elements A, D and E can be explained as: A (attention) = the likely level of attention given by your students to Second Life as a learning environment working with, looking at, listening to and thinking about what you want them to, D (depth) = the likely degree to which the students thinking is involved in using Second Life for a learning task, E (efficiency) = the likely learning by students needed to master Second Life at such skill that is does not distract from the learning task in relation to the effect. Likely or potential added value © 2008, Joop van Schie
  • 11.
  • 12. Interviews, lesson 1: IM+script 12:15] Joop Zuhal: i ll give u Q3 now [12:15] John Doe: btw -- the first question is influenced by whether students are working in a group next to each other or if they are working on their own when "in world" for class [12:15] John Doe accepted your inventory offer . [12:15] Joop Zuhal: ok, ur score please [12:16] John Doe: can I ask a clarifying question? [12:16] Joop Zuhal: of coruse [12:17] John Doe: does Q3 relate to getting people into SL, building the learning activity, and all related items, assuming starting from 0? [12:17] Joop Zuhal: yes [12:17] John Doe: with all of that in mind, I would say a 4 © 2008, Joop van Schie
  • 13. Interviews, lesson 2: Notecards © 2008, Joop van Schie
  • 14. Labeling the result © R. Garisson, T. Anderson http://www.communityofinquiry.com/ © 2008, Joop van Schie
  • 15. © 2008, Joop van Schie
  • 16.
  • 17.
  • 18.