Delivered at Casual Connect Europe 2016
After endless bickering about features we finally decided to ask our players. In this session I will share our experience playtesting our mobile game in 72 hours and how we were surprised by the results on Monday. Outtake: not that difficult, ROI positive, players love it!
3. Who am I?
• Bart van den Berg, 10+ years in gaming and online
software development, based in Eindhoven (NLD)
• BLUE Giraffe Games: Casual Game Studio
• UX/Human & Computer Interaction background
4. Who is Blue Giraffe?
• Team of 15
• Story driven casual games
• Close partnership with publishers
• Mixed IP
6. “That ambulance has to be in there
no matter what. It’s an essential part
of the gameplay”
“The ambulance can’t just stand up
if there is water flowing in”
“Players won’t understand why it’s
there in the first place!”
Which always end in WhatsApp discussion
7.
8. We agreed on:
• We get max 70 players on board (current audience)
• Test on iOS (iPad & iPhone) is required
• Send build on Friday
• Analyse on Monday
• Minimal pain for developers
• Don’t blow your launch!
17. Monday morning
• 1285 people signed up
• 65 where handpicked and invited
• 57 played during the weekend
• 365 sessions with a total of 50h 36 minutes
• 199 comments with screenshots
• 45 response on 30 questions survey
19. Key take outs
• Getting feedback from players is not as difficult as
you might think
• Turnaround in over a weekend
• Your players will love you for it
• Pinky swear and no-one shares!
• Playtesting = ROI on organic UA (pre-launch)!