Delivered at Casual Connect Tel Aviv 2016 | China’s mobile market is a jungle to many of the ones who want to tap in. It’s a fragmented market with many challenges. We will show how the market is built these days, who are the main players, market shares – as well as current main challenges at the market – and solutions.
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Conquering the Chinese App Market – Challenges and Solutions | Shlomo Freund
1. Conquering the Chinese app
market
Challenges and Solutions
Shlomo Freund - AppInChina Founder
2. Short Intro...
● Helping mobile apps distribute and
succeed in the Chinese market.
● Since 2013 -> ~90 apps
● Doing business in China for 9 years
● Lived for 3 years in Beijing
● Founder of Startup Noodle.com
● Speaker and mentor
3. 2015Q1-2016Q2 China Mobile Devices Scale
Device growth%Mobile Devices (billion)
Sources:TalkingData
Note:Mobile devices refer to mobile cumulative active devices, including smart phone、tablet、smart watch and
smart TV box.
The Growth % of China mobile devices starts to slow down
4. ▶ Google Play is blocked
▶ Est. 300 – 500 “Google Plays”
Market complexity
5. Ranking App Store (English) App Store (Chinese) Coverage
1 Myapp (Tencent) 腾讯应用宝 23.56%
2 360 Mobile Assistant 360手机助手 17.80%
3 Baidu Mobile Assistant 百度手机助手 16.71%
4 MIUI app store (Xiaomi) 小米应用商店 14.97%
5 Huawei App Store 华为应用市场 11.56%
6 Oppo Store 可可软件商店 6.42%
7 Vivo 步步高应用商店 5.05%
8 Google Play 谷歌 4.47%
9 HiMarket 安卓市场 3.81%
10 Wandoujia 豌豆荚 3.80%
11 Anzhi Market 安智市场 2.91%
12 CMCC Mobile Application Market 中国移动应用商场 2.33%
13 Sogou Mobile Assistant 搜狗手机助手 1.69%
14 Lenovo Store 联想乐商店 1.49%
15 Meizu 魅族应用商店 1.38%
16 Coolpad Store 宇龙酷派应用商店 1.18%
17 91 Mobile Assistant 91助手 0.97%
18 China Telecom Tianyi Store 中国电信天翼空间 0.97%
19 China Unicom WoStore 中国联通沃商店 0.95%
20 Zhuoyi Market 卓易市场 0.72%
Market
complexity
Android
Stores
Ranking
In China
Data source:
TalkingData Inc.
19. Regulations
Since July 16’ Regulations over games have tightened.
Continuous tightening regulations and distribution
process for all kind of apps.
Challenges
20. Regulations
▶ Simplified process
▶ Game copyright must be owned by domestic (Chinese) individual or entity
▶ Do not contain sensitive gameplay elements regarding politics, military,
nationality or religion
▶ Have no storyline or very simple storyline
▶ Are casual games like endless runners etc…
Challenges
21. Regulations
▶ Simplified process
Challenges
D-20
Send all
docs local
SAPPRFT
+5 w/days
Game
assessment
+10
w/days
National
SAPPRFT
approval
+3 w/day
Informing
the
developers
D
Game launch
D+7
Developer
Launch report
SPPRFT - State Administration of
Press, Publication, Radio, Film
and Television
22. Regulations
▶ Standard process
Challenges
D-?
Send all
docs local
SAPPRFT
+5 w/days
Game
assessment
Up to 3
months!
National
SAPPRFT
approval
+3 w/day
Informing
the
developer
D
Game launch
D+7
Developer
Launch report
23. Payments
▶ No Google - No Payments
Solutions:
▶ Chinese payment solutions
● Alipay most popular(~50%) or stores payment
solutions (mainly for games)
● Requires integration
● Possible to transfer overseas
Challenges