ESCAPE ROOM DESIGN ANALYSIS
EVERYTHING
GETS EASIER
WHEN YOU KNOW
WHERE TO START
FROM..
DEVELOPMENTIDEA RESEARCH TESTING
ESCAPE ROOM DESIGN ANALYSIS
0. TARGET GROUP
FemaleMale
HOW IS
YOUR
GROUP?
WHO ARE THEY?
HOW OLD?
HOW MANY?
NEWCOMERS?
SPECIAL NEEDS?
WHO IS YOUR ESCAPE ROOM FOR?
ARE THEY EXPERTS ON ESCAPE ROOMS?
WHERE ARE THEY FROM?
1. SETTING THE LEARNING OBJECTIVES
WHAT DO THEY NEED?
WHAT ARE THEIR INTERESTS?
WHAT DO THEY WANT TO LEARN?WHAT DO YOU WANT THEM TO LEARN?
WHAT DO THEY KNOW?
Escape
ESCAPE ROOM DESIGN ANALYSIS
THESE ARE THE OBJECTIVES OF THE ESCAPE
ROOM. THEY DEFINE THE PURPOSE OF THE
ROOM, ITS INTENTION OR ITS MISSION.
2. CHOOSING THE THEME
ESCAPE ROOM DESIGN ANALYSIS
IT IS REALLY IMPORTANT TO HAVE A SOLID NARRATIVE
EXPERIENCE FOR YOUR GAME. IT DOESN'T MATTER IF
YOUR PUZZLES ARE AMAZING IF YOUR THEME IS
LACKLUSTER OR YOUR GAME DOESN’T RESPECT THE
THEME YOU ARE USING. THE KEY IS TO MATCH YOUR
THEME TO THE WHOLE EXPERIENCE!
The theme has to do with creating a narrative that engages players!!
HOW DID YOU CHOOSE IT?
WHY?
3. THE PREGAME ROOM (INTRODUCTION)
ESCAPE ROOM DESIGN ANALYSIS
HOW IS IT?
THE PREGAME ROOM IS BASICALLY A
GENERIC WAITING ROOM WITH ONE KEY
MODIFICATION: THIS IS WHERE THE GAME
IS INTRODUCED TO THE PLAYERS. IN THIS
SPACE, THE RULES GET EXPLAINED.
WHERE?
When in the
room…
WHAT WILL
YOU DO THERE?
WHO WILL BE
THERE?
ANY
CUSTOMS?
4. THE ROOM
The room is the central piece of the
experience, is where the puzzles are and
where the players are the main characters of
the story.
Sometimes just the fact of feeling inside a
rocket is exciting enough for the players :)
HOW IS IT?
WHERE?
ESCAPE ROOM DESIGN ANALYSIS
HOW IS THE LIGHT?
AMBIENT SOUNDS?
WHAT’S THAT SMELL?
5. THE EXIT
ESCAPE ROOM DESIGN ANALYSIS
THE PLAYERS WILL, EVENTUALLY, EXIT
THE ROOM RATHER THEY HAVE
COMPLETED THE TASKS OR NOT.


HOW WILL YOU WELCOME THEM?
YOU 

ALMOST
GOT IT!
80%
THEY WILL COME OUT OF A HIGH ENERGY
STRESSFUL ENVIRONMENT AND THEY
WILL BE DELIGHTED OR DISAPPOINTED.
THE EXIT IS YOUR OPPORTUNITY TO MAKE
THEM LEAVE HAPPY :)
CERTIFICATE? PICTURES? WHY?
6. CORE PUZZLE DESIGN
ESCAPE GAMES
ARE ABOUT KNOWING
DO THEY NEED TO KNOW IN ADVANCE
OR WILL YOU PROVIDE THEM WITH THE INFORMATION?
HOW DO YOU CONNECT
THE PUZZLES WITH THE STORY?
MATHS?
GEOGRAPHY?
SCIENCE?
WHY?
ESCAPE ROOM DESIGN ANALYSIS
A PUZZLE IS: A LOGICAL AND STATIC CHALLENGE THAT IS SOLVED WITH THE ASSISTANCE OF CLUES.
7. GAME FLOW
ESCAPE ROOM DESIGN ANALYSIS
UNEXPECTED
SURPRISE
P
IS THERE AN ONLY PATH TO GET TO THE END?
ARE THERE DIFFERENT CHOICES?
DO ALL THE PATHS MAKE SENSE?
EXIT
PREGAME ROOM
HINTS
MIX THE CRITICAL PUZZLES
WITH NON-CRITICAL PUZZLES
TO KEEP THE FEELING OF
FORWARD MOMENTUM FOR
THE PLAYERS.
CONNECTIONS
EASY TASK
TIME PRESSURE
8. HOW TO WIN
ESCAPE ROOM DESIGN ANALYSIS
WHO WINS?
65% 30%
IN A GAME YOU WIN OR LOST
IN THE ESCAPE ROOM, USUALLY, IF THEY WIN THEY GET OUT ON TIME,
IF THEY DON’T YOU WILL LET THEM OUT.
HOW MUCH TIME?
THE % OF WINNERS/LOSERS WILL
TELL YOU A LOT ABOUT YOUR ROOM
9.TEST
ESCAPE ROOM DESIGN ANALYSIS
PUZZLE
NUMBERS
NARRATIVE
DID YOU TEST THE ROOM?
TESTING THE ROOM IS A MUST
SOMETIMES PLAYERS GET STUCK ON
THINGS YOU THOUGH THEY WERE EASY
DESIGN TEST CHANGE AND REPEAT
HOW? WHEN? WITH WHO?
10. REPLAYABILITY
ESCAPE ROOM DESIGN ANALYSIS
IF YOU WANT YOUR PLAYERS TO PLAY AGAIN YOU HAVE TO ENCOURAGE THEM TO RETURN
Seasonal changes?
Alternating
puzzles?
A leaderboard?
WILL IT BE POSSIBLE?
HOW?
WHY?
11. LENGTH, NUMBER OF PLAYERS
ESCAPE ROOM DESIGN ANALYSIS
NUMBERS ARE IMPORTANT
SO EVERYBODY CAN EXPERIENCE THE ROOM
AND HAVE TIME TO INTERACT WITH IT AND WITHIN THE GROUP
HOW MANY?
12. MONITORING THE GAME
ESCAPE ROOM DESIGN ANALYSIS
AUDIO MONITORING?
USING A CAMERA?A WINDOW?
THE PUZZLE PATH CAN BE GIVEN TO AN ORGANIZER TO
RECORD A TIMESTAMP SO THE GAME DESIGNER CAN SEE
IF THEIR PUZZLES ARE AS CHALLENGING AS ENVISIONED.
HOW WILL YOU MONITOR THE
GAME?
SOFTWARE TO MONITOR THE GAME:
HTTP://ESCAPEROOMMASTER.COM
HTTP://ESCAPEROOMBOSS.COM
13. CONDITIONS OF A CREATIVE LEARNING ENVIRONMENT
ESCAPE ROOM DESIGN ANALYSIS
Motivational
Inspiring
flexible space
Genderless
Teamwork
Feel free and safe
Focused on
learning
processes
Playful
Sense of
wonder
Allowed to fail / no
fear of mistakes


Learners
responsible of their
own learning
process
Allowed to express
thoughts and
questions.
Possibility to
develop own
ideas and
procedures
Use of all
senses
ARE YOU TAKING THEM INTO
CONSIDERATION?
DOES YOUR ROOM WORK AS A
CREATIVE LEARNING
ENVIRONMENT?
WHY?BASED ON THE DOCUMENT “FIRST LOOKING AT LEARNING” OF THE PROJECT “LOOKING AT LEARNING” WWW.LOOKINGATLEARNING.EU
14. LEARNING OUTCOMES
ESCAPE ROOM DESIGN ANALYSIS
What were the learning outcomes?
Did they matched your objectives?
How did you measure them?
What did you learn?
Objectives…
14. WHAT WOULD YOU DO DIFFERENTLY?
ESCAPE ROOM DESIGN ANALYSIS
Time to dream and rethink…
Would you change something if you had the
resources, the time…?
Created by:
For respondents, researchers,
and coordinators of the project:
…and for anyone interested in creating a wonderful and educational Escape Room Experience.
http://www.lookingatlearning.eu
http://www.elcubilcreativo.com

Escape Room Design Analysis

  • 1.
    ESCAPE ROOM DESIGNANALYSIS EVERYTHING GETS EASIER WHEN YOU KNOW WHERE TO START FROM.. DEVELOPMENTIDEA RESEARCH TESTING
  • 2.
    ESCAPE ROOM DESIGNANALYSIS 0. TARGET GROUP FemaleMale HOW IS YOUR GROUP? WHO ARE THEY? HOW OLD? HOW MANY? NEWCOMERS? SPECIAL NEEDS? WHO IS YOUR ESCAPE ROOM FOR? ARE THEY EXPERTS ON ESCAPE ROOMS? WHERE ARE THEY FROM?
  • 3.
    1. SETTING THELEARNING OBJECTIVES WHAT DO THEY NEED? WHAT ARE THEIR INTERESTS? WHAT DO THEY WANT TO LEARN?WHAT DO YOU WANT THEM TO LEARN? WHAT DO THEY KNOW? Escape ESCAPE ROOM DESIGN ANALYSIS THESE ARE THE OBJECTIVES OF THE ESCAPE ROOM. THEY DEFINE THE PURPOSE OF THE ROOM, ITS INTENTION OR ITS MISSION.
  • 4.
    2. CHOOSING THETHEME ESCAPE ROOM DESIGN ANALYSIS IT IS REALLY IMPORTANT TO HAVE A SOLID NARRATIVE EXPERIENCE FOR YOUR GAME. IT DOESN'T MATTER IF YOUR PUZZLES ARE AMAZING IF YOUR THEME IS LACKLUSTER OR YOUR GAME DOESN’T RESPECT THE THEME YOU ARE USING. THE KEY IS TO MATCH YOUR THEME TO THE WHOLE EXPERIENCE! The theme has to do with creating a narrative that engages players!! HOW DID YOU CHOOSE IT? WHY?
  • 5.
    3. THE PREGAMEROOM (INTRODUCTION) ESCAPE ROOM DESIGN ANALYSIS HOW IS IT? THE PREGAME ROOM IS BASICALLY A GENERIC WAITING ROOM WITH ONE KEY MODIFICATION: THIS IS WHERE THE GAME IS INTRODUCED TO THE PLAYERS. IN THIS SPACE, THE RULES GET EXPLAINED. WHERE? When in the room… WHAT WILL YOU DO THERE? WHO WILL BE THERE? ANY CUSTOMS?
  • 6.
    4. THE ROOM Theroom is the central piece of the experience, is where the puzzles are and where the players are the main characters of the story. Sometimes just the fact of feeling inside a rocket is exciting enough for the players :) HOW IS IT? WHERE? ESCAPE ROOM DESIGN ANALYSIS HOW IS THE LIGHT? AMBIENT SOUNDS? WHAT’S THAT SMELL?
  • 7.
    5. THE EXIT ESCAPEROOM DESIGN ANALYSIS THE PLAYERS WILL, EVENTUALLY, EXIT THE ROOM RATHER THEY HAVE COMPLETED THE TASKS OR NOT. 
 HOW WILL YOU WELCOME THEM? YOU 
 ALMOST GOT IT! 80% THEY WILL COME OUT OF A HIGH ENERGY STRESSFUL ENVIRONMENT AND THEY WILL BE DELIGHTED OR DISAPPOINTED. THE EXIT IS YOUR OPPORTUNITY TO MAKE THEM LEAVE HAPPY :) CERTIFICATE? PICTURES? WHY?
  • 8.
    6. CORE PUZZLEDESIGN ESCAPE GAMES ARE ABOUT KNOWING DO THEY NEED TO KNOW IN ADVANCE OR WILL YOU PROVIDE THEM WITH THE INFORMATION? HOW DO YOU CONNECT THE PUZZLES WITH THE STORY? MATHS? GEOGRAPHY? SCIENCE? WHY? ESCAPE ROOM DESIGN ANALYSIS A PUZZLE IS: A LOGICAL AND STATIC CHALLENGE THAT IS SOLVED WITH THE ASSISTANCE OF CLUES.
  • 9.
    7. GAME FLOW ESCAPEROOM DESIGN ANALYSIS UNEXPECTED SURPRISE P IS THERE AN ONLY PATH TO GET TO THE END? ARE THERE DIFFERENT CHOICES? DO ALL THE PATHS MAKE SENSE? EXIT PREGAME ROOM HINTS MIX THE CRITICAL PUZZLES WITH NON-CRITICAL PUZZLES TO KEEP THE FEELING OF FORWARD MOMENTUM FOR THE PLAYERS. CONNECTIONS EASY TASK TIME PRESSURE
  • 10.
    8. HOW TOWIN ESCAPE ROOM DESIGN ANALYSIS WHO WINS? 65% 30% IN A GAME YOU WIN OR LOST IN THE ESCAPE ROOM, USUALLY, IF THEY WIN THEY GET OUT ON TIME, IF THEY DON’T YOU WILL LET THEM OUT. HOW MUCH TIME? THE % OF WINNERS/LOSERS WILL TELL YOU A LOT ABOUT YOUR ROOM
  • 11.
    9.TEST ESCAPE ROOM DESIGNANALYSIS PUZZLE NUMBERS NARRATIVE DID YOU TEST THE ROOM? TESTING THE ROOM IS A MUST SOMETIMES PLAYERS GET STUCK ON THINGS YOU THOUGH THEY WERE EASY DESIGN TEST CHANGE AND REPEAT HOW? WHEN? WITH WHO?
  • 12.
    10. REPLAYABILITY ESCAPE ROOMDESIGN ANALYSIS IF YOU WANT YOUR PLAYERS TO PLAY AGAIN YOU HAVE TO ENCOURAGE THEM TO RETURN Seasonal changes? Alternating puzzles? A leaderboard? WILL IT BE POSSIBLE? HOW? WHY?
  • 13.
    11. LENGTH, NUMBEROF PLAYERS ESCAPE ROOM DESIGN ANALYSIS NUMBERS ARE IMPORTANT SO EVERYBODY CAN EXPERIENCE THE ROOM AND HAVE TIME TO INTERACT WITH IT AND WITHIN THE GROUP HOW MANY?
  • 14.
    12. MONITORING THEGAME ESCAPE ROOM DESIGN ANALYSIS AUDIO MONITORING? USING A CAMERA?A WINDOW? THE PUZZLE PATH CAN BE GIVEN TO AN ORGANIZER TO RECORD A TIMESTAMP SO THE GAME DESIGNER CAN SEE IF THEIR PUZZLES ARE AS CHALLENGING AS ENVISIONED. HOW WILL YOU MONITOR THE GAME? SOFTWARE TO MONITOR THE GAME: HTTP://ESCAPEROOMMASTER.COM HTTP://ESCAPEROOMBOSS.COM
  • 15.
    13. CONDITIONS OFA CREATIVE LEARNING ENVIRONMENT ESCAPE ROOM DESIGN ANALYSIS Motivational Inspiring flexible space Genderless Teamwork Feel free and safe Focused on learning processes Playful Sense of wonder Allowed to fail / no fear of mistakes 
 Learners responsible of their own learning process Allowed to express thoughts and questions. Possibility to develop own ideas and procedures Use of all senses ARE YOU TAKING THEM INTO CONSIDERATION? DOES YOUR ROOM WORK AS A CREATIVE LEARNING ENVIRONMENT? WHY?BASED ON THE DOCUMENT “FIRST LOOKING AT LEARNING” OF THE PROJECT “LOOKING AT LEARNING” WWW.LOOKINGATLEARNING.EU
  • 16.
    14. LEARNING OUTCOMES ESCAPEROOM DESIGN ANALYSIS What were the learning outcomes? Did they matched your objectives? How did you measure them? What did you learn? Objectives…
  • 17.
    14. WHAT WOULDYOU DO DIFFERENTLY? ESCAPE ROOM DESIGN ANALYSIS Time to dream and rethink… Would you change something if you had the resources, the time…?
  • 18.
    Created by: For respondents,researchers, and coordinators of the project: …and for anyone interested in creating a wonderful and educational Escape Room Experience. http://www.lookingatlearning.eu http://www.elcubilcreativo.com