The talk from Service Experience Camp 2013 #sxc13 — remade for slideshare to be comprehensible (I hope) without me talking in front of it.
Actually, it might be even better than the live session because I ran into some serious trouble with my computer and explaining sociology back then. Of course, what's missing is the audience, so please send me any comment that you find in your mind or heart. Thanks in advance!
13. Those old dinosaur-like things have
evolved for a long time.
They have evaded many traps, they have
adapted to many circumstances.
And you dare to change them?
To violate their quiet ticking?
17. prototyping
and stuff
How do we cope with
foreseeable
problems
unforeseeable
problems
The whole
design process
thingy we talk
about a lot.
18. How do we cope with
foreseeable
problems
unforeseeable
problems
The whole
design process
thingy we talk
about a lot.
Jesus, man?
I’m no oracle,
you know.
prototyping
and stuff
27. Problems differ in number
of people involved.
Bad sleep?
Evil boss?
Dense traffic?
Noisy highway next to your home?
Glass ceiling?
Economic crisis?
one
tens
hundreds
thousands
half of population
kinda everybody
28. There’s often not a single
person responsible
for big problems.
Big problem:
involving more than two people.
33. Is there a difference whether we think about
single user/client/customer or multiple people?
Are we obsessed about
individuals?
34. A person interacts with the touchpoints, right?
It’s the customer journey, right?
When we design,
we imagine a person
using the service.
35. Let’s start with simple definition.
Let’s think about
service as of a social
institution.
36. ~ established routine of interactions
between people
+ expectations of people.
Social institution
37. ~What we are supposed to do.
+What we suppose others to do.
Social institution
38. It’s about the people
and what they think and do.
(And they talk with each other, too.)
Social institution
39. It’s created by users using it
interacting with the people inside
and other users.
Service
as social institution.
40. It’s created by users using it
interacting with the people inside
and other users.
Service
as social institution.
it’s what they think it is
41. And their understanding of it
actually changes what it is.
Every one person
makes the service exist.
42. a café might be
— meeting point for friends
— place where you enjoy coffee
— laptop user’s office with free wifi
— hipster’s status symbol
An example.
43. the internet might be
— a source of information
— a marketplace
— gamechanger for music industry
— for porn
An example.
44. the uber taxi service might be
— much simpler and reliable service
— an opportunity for women drivers who are
treated harshly in traditional
male-dominated driver’s unions
— a relatively easy way how to get
strangers to enter your car…
An example.
50. • people interact with each other,
not only with product/service
• reserve resources (time, money)
for later — you’ll need it for sure
(in case of a crisis or pivot)
• design does not end with deadline
52. • care about people, not only humans
• every person defines the service
• care about values (yes, like “the good
things“) contained in your service
— it’s what your service is for the
people when they talk about it