Uses and Gratifications
<ul><li>The activity is intrinsically rewarding </li></ul><ul><li>Intense and focused concentration </li></ul><ul><li>Merg...
 
<ul><li>Kinesthetic skills </li></ul><ul><ul><li>Exergames </li></ul></ul><ul><li>Cognitive skills </li></ul><ul><ul><li>C...
 
<ul><li>Individual differences in cognitive skill will predict game score and liking. </li></ul><ul><ul><li>3D rotation – ...
 
<ul><li>Weber argues that flow is a discrete state that arises due to binding of attentional networks and results in a ‘su...
<ul><li>A couple key features of complex systems with multiple feedback loops </li></ul><ul><ul><li>Distal causation </li>...
<ul><li>Phase transition at the edge of chaos- where the interesting stuff is </li></ul><ul><li>Sensitivity to initial con...
<ul><li>John Sherry </li></ul><ul><li>jsherry@msu.edu  </li></ul>
<ul><li>Content emphasizing systems- elements & relationships </li></ul><ul><ul><li>Cellular biology </li></ul></ul><ul><u...
<ul><li>Kinesthetic skills </li></ul><ul><li>Cognitive skills </li></ul><ul><li>Strategic thinking (general) </li></ul><ul...
<ul><li>Player presented with an overall goal </li></ul><ul><li>Player learns controls </li></ul><ul><li>Player investigat...
<ul><li>Manifest challenges </li></ul><ul><ul><li>Obvious enemies or tasks that must be overcome to win  </li></ul></ul><u...
 
<ul><li>Terminology and relationships become intrinsic challenges </li></ul><ul><li>Skill learning is layered on </li></ul...
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  • What are the features of the message that make a difference? What are the characteristics of the medium and how does that influence message reception? Why do people use that medium?
  • Media is used in response to needs. People learn which medium to use to satisfy certain needs
  • sigmoidal activation function
  • Sherry nsf

    1. 5. Uses and Gratifications
    2. 6. <ul><li>The activity is intrinsically rewarding </li></ul><ul><li>Intense and focused concentration </li></ul><ul><li>Merging of action and awareness </li></ul><ul><li>Loss of reflective self-consciousness </li></ul><ul><li>A sense of control </li></ul><ul><li>Distortion of temporal experience </li></ul>
    3. 8. <ul><li>Kinesthetic skills </li></ul><ul><ul><li>Exergames </li></ul></ul><ul><li>Cognitive skills </li></ul><ul><ul><li>Cognitive skills as a basis for higher learning </li></ul></ul><ul><li>Strategic thinking (general) </li></ul><ul><ul><li>Fran’s work on strategic thinking in games </li></ul></ul><ul><ul><li>Types of critical thinking, e.g., scientific </li></ul></ul><ul><li>Cooperation </li></ul>
    4. 10. <ul><li>Individual differences in cognitive skill will predict game score and liking. </li></ul><ul><ul><li>3D rotation – Pipedown r = .44 </li></ul></ul><ul><ul><li>Verbal fluency – Flipwords r = .41 </li></ul></ul><ul><ul><li>Targeting - Missile Command r = -.29 </li></ul></ul><ul><ul><li>Memory – Concentration r = .25 </li></ul></ul><ul><li>Results remain after controlling for sex </li></ul>
    5. 12. <ul><li>Weber argues that flow is a discrete state that arises due to binding of attentional networks and results in a ‘super-attentional’ state of enhanced processing </li></ul>
    6. 13. <ul><li>A couple key features of complex systems with multiple feedback loops </li></ul><ul><ul><li>Distal causation </li></ul></ul><ul><ul><li>Unintended consequences </li></ul></ul>
    7. 14. <ul><li>Phase transition at the edge of chaos- where the interesting stuff is </li></ul><ul><li>Sensitivity to initial conditions </li></ul><ul><li>Deterministic unpredictability and leverage points </li></ul>
    8. 15. <ul><li>John Sherry </li></ul><ul><li>jsherry@msu.edu </li></ul>
    9. 16. <ul><li>Content emphasizing systems- elements & relationships </li></ul><ul><ul><li>Cellular biology </li></ul></ul><ul><ul><li>Eco-systems </li></ul></ul><ul><ul><li>Human physiology/problem diagnosis </li></ul></ul><ul><ul><li>Urban planning </li></ul></ul>
    10. 17. <ul><li>Kinesthetic skills </li></ul><ul><li>Cognitive skills </li></ul><ul><li>Strategic thinking (general) </li></ul><ul><li>Cooperation </li></ul>
    11. 18. <ul><li>Player presented with an overall goal </li></ul><ul><li>Player learns controls </li></ul><ul><li>Player investigates environment </li></ul><ul><li>Player adds skills relevant to game play </li></ul><ul><li>Player overcomes a series of related, escalating challenges </li></ul>
    12. 19. <ul><li>Manifest challenges </li></ul><ul><ul><li>Obvious enemies or tasks that must be overcome to win </li></ul></ul><ul><li>Intrinsic challenges </li></ul><ul><ul><li>The unique allowances, limits, rules, and strategy of a particular game </li></ul></ul><ul><ul><li>Elements and relationships </li></ul></ul><ul><li>Mastery of intrinsic challenges is necessary to overcoming manifest challenges and realizing game motivations </li></ul>
    13. 21. <ul><li>Terminology and relationships become intrinsic challenges </li></ul><ul><li>Skill learning is layered on </li></ul><ul><ul><li>Appropriate strategy or skill </li></ul></ul><ul><li>Transfer is facilitated by teachers (Hays) </li></ul><ul><li>Use is limited to learning situations in which there is a clear advantage of gaming (Hays) </li></ul>

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