1. Give and Take in Citizen Science
Take from citizen scientists
Gathering information about their
surrounding environment (e.g. urban
POIs in http://bit.ly/urbanopoly)
Ranking/filtering information based on
“popularity” (e.g. cultural heritage in
http://bit.ly/indomilando)
Validation of scientific data (e.g. Land
Cover Game at http://bit.ly/foss4game)
Classification of images (e.g. ISS photos in
https://www.nightknights.eu/)
Give back to citizen scientists
Fun (e.g. playing “pastime” games)
Engagement (e.g. competition with
leaderboard and prizes)
Recognition (e.g. being part of a
community, of something “bigger”)
KNOWLEDGE, INSIGHTS, LEARNING
About their surrounding environment
About science and “grand challenges”
About themselves (e.g. quantified self,
awareness, self-consciousness)
Irene Celino – irene.celino@cefriel.com – iricelino.org/publications – ninjariders.eu
Human Computation, Gamification, Games with a Purpose,
Serious Games, Data Analytics, …