An evolving historic technological revolution is under way, which is creating new industries, new products, new services and, unmercifully redefining or even destroying others. It is more powerful, with greater reach and is growing faster than any other media-ecology. Let´s try to understand the Giant!!
2. Iken Solu=ons
• IKen Solu*ons, is a so/ware product company
specialized in intelligent business systems backed
by hybrid Ar*ficial Intelligence techniques, expert
system, case‐based reasoning, neural networks
www.iitb.ac.in
www.sineiitb.org
and gene*c algorithms.
• Iken Solu*ons is an IIT Bombay research spin‐off.
• Iken solu=ons awards:
• Winner TIE CANAAN entrepreneur challenge
2008.
• Iken has been awarded with a direct entry
into the MicrosoE Startup Accelerator
Program 2008
• Silver award for “Best Technology
Innova=on” at the Mobile Content Awards
2008 in London.
5. 3.3 Billion in Perspec=ve
1.5 Billion
1.4 Billion
1.3 Billion
0.9 Billion
0.8 Billion
Mobile
Credit Tv
Phone card
Car Pc
Source: http://communities-dominate.blogs.com/brands/2007/01/putting_27_bill.html
7. Technologies usage
Handset support Usage
Usage
Usage
(SMS, WAP, download) (SMS)
(WAP)
(download)
90% 60%
20%
5%
Warning: actual usage of
technologies differs from
technical penetra*on
Sources: Telephia http://telephia.com/html/Comscorejanuary2007UK.html and
M:Metrics: http://mmetrics.com/press/PressRelease.aspx?article=20061214-social-networking
8. The unknown User!!
57 %
World Mobile phones
are Pre Paid
La=n America 82 % !
Source: Telecom‐DATA based on data from operators and regulators.
Source: Yankee group
9. P
E
R
S
O
N
Recent ar*cle by Wired reported that A
63% of Americans will not be willing to
share their mobile phone with anyone. L
22. “User experience is not about how a
product works on the inside. User
experience is about how it works on the
outside, where a person comes into
contact with it and has to work with it.”
Jesse James Garret, The Elements of User Experience
28. Mooga revolu=on
• RESHAPE: A whole new mobile world
• reshapes and personalizes the subscriber storefronts on mobile
for users
• REMEMBER: Your personal mobile friend and butler
• AI remembers what you like and dislike
• RECOMMEND: Intelligently knows your likes and dislikes
• Detailed profiling to ensure that the user is enjoying the moments
and experience on mobile
• REFERRAL: Share the information
• Allows the user to share their findings with their networks
• REWARD: Set off the mul$plier effect
• Let your subscribers be your sales agents and help to sell on the
network
30. Mooga ‐ Content perspec=ve
• Adap*ve subscriber
storefronts lead to
infinite mobile shelf Spiderman III
Spiderman I
space and =me Fergie
Clips
Songs
• Subscriber analy=cs and
recommenda=on Black Eye Peas
engines allow the long Songs
Star Wars
tail of niche markets to
form across the content 2005 Spring
Fashion Clip Beatles Oldies
universe
Elvis’s Hits
• Incen=ve‐based
subscriber self
‐distribu=on allows for
spread of mobile content
and for easier content 20,000 80,000 and ongoing
discovery across users
32. Mooga ‐ Intelligent Ads Portals
The AD is intelligently selected by the AI as the user has a
preference for Hollywood movies. Clicking on the ad will bring the
use to relevant WAP page.
35. Overview
• Auto Context
Classifica=on of exis=ng meta‐data/informa=on/
classifica=on can be used to automate the process of
contextualiza=on.
The SONYBMG Contextual Framework has been
automa=cally built with our auto‐context scrip=ng
engine using SonyBMG´s exis*ng metadata, enabling a
rapid deployment.
41. Sta=s=cal Valida=on
• Give each customer WHAT THEY WANT, not what you think they
need:
– Sta=c Top5 made 25% of total sales meanwhile the Dinamic Storefront and
the Recommenda=on engine (AI) administrated 75%.
– Up to 50% of users who clicked on a recommenda*on ended making a
download.
• CONTEXT IS KING
– Almost 20% of users made mul*ple downloads from same ar*st.
Hey, I don´t like fish!
42. Sta=s=cal Valida=on
• Give customers INFINITE CHOICE and they will make Without With
infinite choices MOOGA MOOGA
– 90,7% of the content available was download at
least once.
– 98,9% of ar*sts got at least one download.
• Help your customers FIND RELEVANT CONTENT
– More than 22% of subscribers used the
recommenda=on engine.
– 24,3% users made more than one download in a
single session.