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By Heather Tucker (Tucker10)
 Digital Ethnography is using new
technology for software based
media.
 Three Stages:
 Data Collecting: it is to collect
data for research. There are many
ways to collect data, for this class
we used the interviewing process,
survey process and being on
Second Life.
 Content Analysis: basically going
over the data collected and
organizing it into usable
information for your study.
 Comparative Analysis: It is
comparing and contrasting our
research with other sources that
has been published, can relate,
and/or similar to your subject of
research.
 Looks like: She looks like a punk
school girl that has bleached hair
and plaid skirt with green pants to
keep pervs away. Has a cut sweater
top Wears heavy make-up around
the eyes to keep the punk look
going.
 Taste like: Salt, sunscreen, and
foundation form make up. I hang
around the water areas because
water is relaxing but salty.
 Sounds like: a wave pushing against
the sand and then drifting back into
the ocean.
 Feels like: Soft cotton against soft
skin and silky hair being attacked
by the sand.
 Smells like: salt and water. Some of
the best smells comes from the
oceans and some of the most
disgusting smells do too.
I got intouch with Kris Schomaker
through a search on the Second
Life Search Engine. There I found a
group of artists and she was on the
list. So I sent a private message to
her and explained that I wanted to
interview and artist on Second
Life. She asked me to send the
message to her other Avatar Gracie
Kendal. That is how I found her.
Right now she has it display going
on for a time located at:
http://maps.secondlife.com/secon
dlife/Agriopis/101/22/27
I do not know how long it will be
lasting there. It is not a permanent
installation piece.
We choice that piece because it is
her newest piece she has made.
Also it incorporates many of her
older painting into it.
It is an expressionistic piece that is
also her style of painting.
Her Avatar looks like a normal person that I can see
walking around in the real world. She dressed
professionally. Her Avatar is white girl, brown hair
that is mid length, wears a blue/purple blouse with
bellbottom pants.
She does some paintings and art work in real life
too. Here is a website she has:
http://www.kristineschomaker.net/7ai4decbxuc311
w34crra3qsd7upug
She was inspired by Second Life to paint skins in Real
life. One her website you can see her work.
She has her art change mediums between the two
worlds to make a good collaboration between the
two. She also has friends that can help her with
problems that can occur.
On of her friend made a video for Gracie:
http://www.youtube.com/watch?v=_2NQ69A4DQM&
feature=youtu.be
 [09:23] Tucker10: That is cool that your thesis was on something that really
enjoy. How long does it take to make your art? Was it hard to make the
transition? What process did/do you use??
 [09:26] Gracie Kendal: Well my paintings take at least 30-40 hours. They each
have 30-40 layers on them and they dry a couple hours in between those layers.
The transition has been interesting. I go back and forth between mediums. When
I am done painting a series I can't paint for a while, but I have to be creative
somehow so I do performance art or something different. A main focus in my
work is actually that transition between the mediums, between SL and RL. I
painted mannequins to become Avatars based on my avatar here in SL. I used to
wear only a skin that was a painting. Youc an see her flying around this video a
little bit.
 [09:27] Gracie Kendal: and that inspired me to create the painted Avatars in RL.
Questions Gracie Kendal
Real Life art work?
Medium?
Subject matter?
Paints and draws
Acrilique paint
Lines, patterns, shapes
Second Life art work? Paintings in digital media like
movies
Second Life collaborations? Gallery showings, Video
displays, and performance
pieces
Does Second Life inspire Real
Life in art?
Yes. Painting on manikins
inspired from Second Life
Like stated in many other
research Gracie is able to
collaborate with people
across the world. One of
her friends currently lives
in France while Gracie
lives in the United States.
Second Life gives that
opportunity that the real
world does not give.
Also artist are able to try
their hands in different
medias and mediums that
they would not normally
try. For example with
Gracie should would have
not thought of painting on
manikins in the Real world
if it was not for Second
life.
According to Sanchez’s research
Second Life: An interactive
Qualitative Analysis, He found
that Second Life gave the
students a new creative outlet
and forced them to visualized
their work. It forced the students
to think out side the box that
where unable to do in the real
world.
This is true with Gracie too. She
started painting in 1998 and got
on to Second Life in 2006. She
continues to create art in both
worlds. One inspires the other in
her work.
 Sanchez, J. (2007). Second Life: An
Interactive Qualitative Analysis. In C.
Crawford et al. (Eds). Proceeding of Society
for information Technology and Teacher
Education International Conference 2007 (pp.
1240-1243).
 http://www.kristineschomaker.net/7ai4decb
xuc311w34crra3qsd7upug
 http://maps.secondlife.com/secondlife/Agri
opis/101/22/27
 http://www.youtube.com/watch?v=_2NQ69A
4DQM&feature=youtu.be

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ARE 494 Final powerpoint: Heather Tucker Tucker10

  • 1. By Heather Tucker (Tucker10)
  • 2.  Digital Ethnography is using new technology for software based media.  Three Stages:  Data Collecting: it is to collect data for research. There are many ways to collect data, for this class we used the interviewing process, survey process and being on Second Life.  Content Analysis: basically going over the data collected and organizing it into usable information for your study.  Comparative Analysis: It is comparing and contrasting our research with other sources that has been published, can relate, and/or similar to your subject of research.
  • 3.  Looks like: She looks like a punk school girl that has bleached hair and plaid skirt with green pants to keep pervs away. Has a cut sweater top Wears heavy make-up around the eyes to keep the punk look going.  Taste like: Salt, sunscreen, and foundation form make up. I hang around the water areas because water is relaxing but salty.  Sounds like: a wave pushing against the sand and then drifting back into the ocean.  Feels like: Soft cotton against soft skin and silky hair being attacked by the sand.  Smells like: salt and water. Some of the best smells comes from the oceans and some of the most disgusting smells do too.
  • 4. I got intouch with Kris Schomaker through a search on the Second Life Search Engine. There I found a group of artists and she was on the list. So I sent a private message to her and explained that I wanted to interview and artist on Second Life. She asked me to send the message to her other Avatar Gracie Kendal. That is how I found her. Right now she has it display going on for a time located at: http://maps.secondlife.com/secon dlife/Agriopis/101/22/27 I do not know how long it will be lasting there. It is not a permanent installation piece. We choice that piece because it is her newest piece she has made. Also it incorporates many of her older painting into it. It is an expressionistic piece that is also her style of painting.
  • 5. Her Avatar looks like a normal person that I can see walking around in the real world. She dressed professionally. Her Avatar is white girl, brown hair that is mid length, wears a blue/purple blouse with bellbottom pants. She does some paintings and art work in real life too. Here is a website she has: http://www.kristineschomaker.net/7ai4decbxuc311 w34crra3qsd7upug She was inspired by Second Life to paint skins in Real life. One her website you can see her work. She has her art change mediums between the two worlds to make a good collaboration between the two. She also has friends that can help her with problems that can occur. On of her friend made a video for Gracie: http://www.youtube.com/watch?v=_2NQ69A4DQM& feature=youtu.be
  • 6.  [09:23] Tucker10: That is cool that your thesis was on something that really enjoy. How long does it take to make your art? Was it hard to make the transition? What process did/do you use??  [09:26] Gracie Kendal: Well my paintings take at least 30-40 hours. They each have 30-40 layers on them and they dry a couple hours in between those layers. The transition has been interesting. I go back and forth between mediums. When I am done painting a series I can't paint for a while, but I have to be creative somehow so I do performance art or something different. A main focus in my work is actually that transition between the mediums, between SL and RL. I painted mannequins to become Avatars based on my avatar here in SL. I used to wear only a skin that was a painting. Youc an see her flying around this video a little bit.  [09:27] Gracie Kendal: and that inspired me to create the painted Avatars in RL.
  • 7. Questions Gracie Kendal Real Life art work? Medium? Subject matter? Paints and draws Acrilique paint Lines, patterns, shapes Second Life art work? Paintings in digital media like movies Second Life collaborations? Gallery showings, Video displays, and performance pieces Does Second Life inspire Real Life in art? Yes. Painting on manikins inspired from Second Life
  • 8. Like stated in many other research Gracie is able to collaborate with people across the world. One of her friends currently lives in France while Gracie lives in the United States. Second Life gives that opportunity that the real world does not give. Also artist are able to try their hands in different medias and mediums that they would not normally try. For example with Gracie should would have not thought of painting on manikins in the Real world if it was not for Second life.
  • 9. According to Sanchez’s research Second Life: An interactive Qualitative Analysis, He found that Second Life gave the students a new creative outlet and forced them to visualized their work. It forced the students to think out side the box that where unable to do in the real world. This is true with Gracie too. She started painting in 1998 and got on to Second Life in 2006. She continues to create art in both worlds. One inspires the other in her work.
  • 10.  Sanchez, J. (2007). Second Life: An Interactive Qualitative Analysis. In C. Crawford et al. (Eds). Proceeding of Society for information Technology and Teacher Education International Conference 2007 (pp. 1240-1243).  http://www.kristineschomaker.net/7ai4decb xuc311w34crra3qsd7upug  http://maps.secondlife.com/secondlife/Agri opis/101/22/27  http://www.youtube.com/watch?v=_2NQ69A 4DQM&feature=youtu.be