The document discusses drawing 3D scenes interactively. It covers viewing in OpenGL, including viewport transformation. It also discusses the OpenGL pipeline and different matrix representations for modeling transformations, projections, and converting between coordinate spaces, including the modelview, projection, and viewport matrices. It provides details on setting up and using these matrices to define the coordinate systems and drawing pipeline for 3D graphics.
1. SNS COLLEGE OF ENGINEERING
Kurumbapalayam(Po), Coimbatore – 641 924
Accredited by NAAC-UGC with ‘A’ Grade
Approved by AICTE, Recognized by UGC & Affiliated to Anna University, Chennai
Department of Information Technology
Course Name –Computer Graphics
III Year / V Semester
Unit 2–Modeling and Transformation of Objects
Topic : Drawing 3D scenes interactively