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Albanian Mobile Technology
NATURE – HUMAN - TECHNOLOGY
VITI 2009
PASIONI
Takimi pare me boten mobile
• IUM – INTERAZIONE UOMO MACHINA (Nderveprimi midis njeriut dhe
makines)
• PASSAGIO ROMA ANDROID MOBILE APP
• E VESHTIRE SI DREQI
• MUNGESE TOTALE INFORMACIONI
• SHADOW PEOPLE in THE MIDLE
Eksperienca ne kompani te huaja
• Nje gje eshte e sigurte, bota eshte fshat i madh.
• Kudo do gjesh:
• Njerez Hije
• Njerez shume inteligjent me limit te kufizuar
• Anije qe drejtohet nga kepucar dhe jo nga Kapiten
• E mira ska fund, por dhe fundi ska nje te mire.
• Shqiptar – Europian – Amerikan – Europian – Shqiptar (Faktori Njerezor)
• Le te leme menjane Bijte e Diellit
O KM
SHAPE IT
Bashkepunetore dhe jo Punetore
• Drejtoji dhe jo frikesoji
• Qajini hallet bashke
• Ndihmoji te fitojne konfidence
• Ndihmoji te kuptojne sensin e kohes
• Ndihmoji te dine si te kerkojne/lexojne/dokumentojne
• Asgje nuk eshte e pamundur – do kohe dhe perkushtim
• Tregohu trasparent/diplomat dhe neutral
Bashkepunetore dhe jo Punetore
• Regulli #1: Mos kerko te zjesh oqeanin.
• Regulli #2: Njerezit kane tendencen te humbin fokusin ne nje projekt shume shpejt nese lihen te
menjanuar.Eshte e rendeishme qe te flitet cdo dite me ta, per cdo aspekt apo problem te dale
gjate dites.
• Regulli #3: Asetet me te rendesishme jane bashkepunetoret.
• Regulli #4: Elimino barerat e keqija ne grup.Gjithmone duhet patur kujdes per entitete me
karakter keqdashes ne grupe zhvillimi.
• Regulli #5: Nuk je per te shkruajtur kod, je ketu per te krijuar produkte.
• Regulli #6: Kerkesa apo nje design te sakte software, programimi eshte arti I shtimit te bugeve ne
nje file text bosh.
• Rule #7: Nuk ka rendesi se ca metodologji software ke ne plat te perdoresh, gjithmone te
nevojiten kerkesat se cfare je duke ndertuar.
• Regulli #8: Interaksioni eshte kritik.Klienti nuk di ca do deri ne momentin qe ai e shikon produktin.
Hapat e realizimit te nje projekti
• Takimi i pare me klientin.Njihet klienti ,ambienti ku ai punon, produktet dhe sherbimet qe ai ofron.Mblidhen kerkesat e klientit ne
nje format RAW (Shenime te pastrukturuara)
• Analizohet MOM i takimit me klientin dhe kerkesat qe jane bere ne ate MOM
• Krijohet nje oferte me kosto dhe kohet e realizimit te zgjidhjes se kerkuar nga klienti.
• Krijojme nje USER CASE te sistemit te kerkuar nga klienti dhe diskutohet me klientin.
• Gjenerojme nje mockup duke u bazuar ne USER CASE
• Analizojme dhe krijojme strukturen e databases, duke mare ne konsiderate USER CASE
• Gjenerojme mockupet grafik pra ato final, dhe ja paraqesim klientit per aprovim.
• Krijim i struktures dhe funksioneve ne baze te specifikave te bera me siper.
• Komunikim me klientin per te mare feedback persa i perket funksionaliteteve te sistemi. (Fasa e pageses ne baze te kontrates)
• Teste finale te sistemit nga ana e Klientit.
• Gjenerimi i nje dokumenti teknik te softit te krijuar si dhe nje manual perdorimi.
• Dorezimi i kodit dhe spostimi i softit ne serverin e produksionit.(Dorezimi i kodit eshte mareveshje e tuteluar ne kontrate.)
Cfare ndodh ne te vertet?
• Takimi i pare me klientin – 90% te rasteve lind pyetja klasike:
• KOSTOJA E PRODUKTIT
• Disa lloje klientesh:
• Nuk e kane idene se ca kerkojne, ne raste ekstreme as pse jane ne takim
• Kane ide shume te qarte, te mireorganizuar, te shkruar – rasti ideal
• Klient arrogant – humbje kohe,energjie,besimi.
• Nga fitimi ne humbje
• Maredhenie kontraktuale te pa kuruara.
• Perllogaritje e gabuar kohes se zhvillimit.
• Ndryshim ne gjysme te rruges i komplet struktures nga ana e klientit.
Sfida me klientin
• Override menyren e te menduarit qe ata kane
• Merini gjithmone kohe me shume sesa klienti kerkon.
• Cfare problemi zgjidh sherbimi juaj
• Ne fund te dites jane numrat ato qe bejne diferencen.
Kur fillon dhe mbaron nje projekt
• Momenti i dorezimit eshte fillimi i punes.
• Nje projekt mbaron vetem kur klienti humb fokusin/interesin.
1 Team x N Project
• Rolet Kyce ne nje projekt Mobile.
• PM – Project Manager
• SR – Sales Represantive
• Designer
• BackEnd Developer
• FrontEnd Developer
• Mobile Developers (Android/Ios)
• QA Tester

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ALMOTECH

  • 2. NATURE – HUMAN - TECHNOLOGY
  • 5. Takimi pare me boten mobile • IUM – INTERAZIONE UOMO MACHINA (Nderveprimi midis njeriut dhe makines) • PASSAGIO ROMA ANDROID MOBILE APP • E VESHTIRE SI DREQI • MUNGESE TOTALE INFORMACIONI • SHADOW PEOPLE in THE MIDLE
  • 6. Eksperienca ne kompani te huaja • Nje gje eshte e sigurte, bota eshte fshat i madh. • Kudo do gjesh: • Njerez Hije • Njerez shume inteligjent me limit te kufizuar • Anije qe drejtohet nga kepucar dhe jo nga Kapiten • E mira ska fund, por dhe fundi ska nje te mire. • Shqiptar – Europian – Amerikan – Europian – Shqiptar (Faktori Njerezor) • Le te leme menjane Bijte e Diellit
  • 8. Bashkepunetore dhe jo Punetore • Drejtoji dhe jo frikesoji • Qajini hallet bashke • Ndihmoji te fitojne konfidence • Ndihmoji te kuptojne sensin e kohes • Ndihmoji te dine si te kerkojne/lexojne/dokumentojne • Asgje nuk eshte e pamundur – do kohe dhe perkushtim • Tregohu trasparent/diplomat dhe neutral
  • 9. Bashkepunetore dhe jo Punetore • Regulli #1: Mos kerko te zjesh oqeanin. • Regulli #2: Njerezit kane tendencen te humbin fokusin ne nje projekt shume shpejt nese lihen te menjanuar.Eshte e rendeishme qe te flitet cdo dite me ta, per cdo aspekt apo problem te dale gjate dites. • Regulli #3: Asetet me te rendesishme jane bashkepunetoret. • Regulli #4: Elimino barerat e keqija ne grup.Gjithmone duhet patur kujdes per entitete me karakter keqdashes ne grupe zhvillimi. • Regulli #5: Nuk je per te shkruajtur kod, je ketu per te krijuar produkte. • Regulli #6: Kerkesa apo nje design te sakte software, programimi eshte arti I shtimit te bugeve ne nje file text bosh. • Rule #7: Nuk ka rendesi se ca metodologji software ke ne plat te perdoresh, gjithmone te nevojiten kerkesat se cfare je duke ndertuar. • Regulli #8: Interaksioni eshte kritik.Klienti nuk di ca do deri ne momentin qe ai e shikon produktin.
  • 10. Hapat e realizimit te nje projekti • Takimi i pare me klientin.Njihet klienti ,ambienti ku ai punon, produktet dhe sherbimet qe ai ofron.Mblidhen kerkesat e klientit ne nje format RAW (Shenime te pastrukturuara) • Analizohet MOM i takimit me klientin dhe kerkesat qe jane bere ne ate MOM • Krijohet nje oferte me kosto dhe kohet e realizimit te zgjidhjes se kerkuar nga klienti. • Krijojme nje USER CASE te sistemit te kerkuar nga klienti dhe diskutohet me klientin. • Gjenerojme nje mockup duke u bazuar ne USER CASE • Analizojme dhe krijojme strukturen e databases, duke mare ne konsiderate USER CASE • Gjenerojme mockupet grafik pra ato final, dhe ja paraqesim klientit per aprovim. • Krijim i struktures dhe funksioneve ne baze te specifikave te bera me siper. • Komunikim me klientin per te mare feedback persa i perket funksionaliteteve te sistemi. (Fasa e pageses ne baze te kontrates) • Teste finale te sistemit nga ana e Klientit. • Gjenerimi i nje dokumenti teknik te softit te krijuar si dhe nje manual perdorimi. • Dorezimi i kodit dhe spostimi i softit ne serverin e produksionit.(Dorezimi i kodit eshte mareveshje e tuteluar ne kontrate.)
  • 11. Cfare ndodh ne te vertet? • Takimi i pare me klientin – 90% te rasteve lind pyetja klasike: • KOSTOJA E PRODUKTIT • Disa lloje klientesh: • Nuk e kane idene se ca kerkojne, ne raste ekstreme as pse jane ne takim • Kane ide shume te qarte, te mireorganizuar, te shkruar – rasti ideal • Klient arrogant – humbje kohe,energjie,besimi. • Nga fitimi ne humbje • Maredhenie kontraktuale te pa kuruara. • Perllogaritje e gabuar kohes se zhvillimit. • Ndryshim ne gjysme te rruges i komplet struktures nga ana e klientit.
  • 12. Sfida me klientin • Override menyren e te menduarit qe ata kane • Merini gjithmone kohe me shume sesa klienti kerkon. • Cfare problemi zgjidh sherbimi juaj • Ne fund te dites jane numrat ato qe bejne diferencen.
  • 13. Kur fillon dhe mbaron nje projekt • Momenti i dorezimit eshte fillimi i punes. • Nje projekt mbaron vetem kur klienti humb fokusin/interesin.
  • 14. 1 Team x N Project • Rolet Kyce ne nje projekt Mobile. • PM – Project Manager • SR – Sales Represantive • Designer • BackEnd Developer • FrontEnd Developer • Mobile Developers (Android/Ios) • QA Tester