Design evolved from objects and spaces to green screens, Windows, Web, Mobile and Wearables. Now the two worlds are meeting. How to design for objects and spaces that are interactive and smart?
13. @Ergonaute
Ergonaute
From Scott Jenson’s Talk
The Internet of things, should not be a set of rules
There will be a range of devices and each will
have something to tell us in a just in time
interaction model, or interactivity on demand.
Thinking in terms of applications will pull us back.
They are not available right away like web pages; they
need to be downloaded and they do not scale.
A bus stop application where users have to open the
application and turn on GPS for the application to know
where they are, versus the bus stop having a URL that
already knows where it is.
14. @Ergonaute
Ergonaute
Just in Time Ecosystem
Discovery
What if everything has a URL...
By loosing applications, we can start to think small
about very specific information and functionality.
Steps:
Google space
Surrounding devices respond using a proximity DNS.
The web is pushed into the physical space.
Discovery -> Ranking -> Interacting on demand.
This will create a just in time ecosystem.
Instant interaction: walk up and use.
No applications to install, manage and delete.
19. @Ergonaute
Ergonaute
Pillars of Designing for Things
New Design Layers
Task Analysis
Same old Usability Principles
Innovation
Short lived Standards and Guidelines
Deep understanding of Technology
Building Blocks