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Paper and videos: http://www.videofields.com
Another interesting project: http://socialstreetview.com
Video Fields system fuses multiple videos, camera-world matrices from a calibration interface, static 3D models, as well as satellite imagery into a novel dynamic virtual environment. Video Fields integrates automatic segmentation of moving entities during the rendering pass and achieves view-dependent rendering in two ways: early pruning and deferred pruning. Video Fields takes advantage of the WebGL and WebVR technology to achieve cross-platform compatibility across smart phones, tablets, desktops, high-resolution tiled curved displays, as well as virtual reality head-mounted displays. See the supplementary video at http://video-fields.com.