Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
COMMON ONLINE TERMINOLOGIES
1.
2. is a method of exchanging digital messages
from an author to one or more recipients.
3. is usually a web application which allows people
to add, modify, or delete content in collaboration with others.
4. is a centralized online service which enables users
to add, annotate, edit, and share bookmarks of web documents.
5. is the main mark-up language for creating web pages and
other information that can be displayed in a web browser.
6. is a digital medium consisting of an episodic series of
audio, video, PDF, or ePub files subscribed to and downloaded
through web syndication or streamed online to a computer or mobile device.
7. is a methodology and group of technologies for the delivery of
voice communications and multimedia sessions
over Internet Protocol (IP) networks, such as the Internet.
8. may refer to any kind of communication over the
Internet that offers a real-time transmission
of text messages from sender to receiver.
9.
10. Is a multimedia that is constantly received by and presented to an end-user
while being delivered by a provider. Its verb form, "to stream",
refers to the process of delivering media in this manner;
the term refers to the delivery method of the medium rather than the medium itself.
11. is a discussion or informational site published on the World Wide Web
and consisting of discrete entries ("posts") typically displayed in reverse
chronological order (the most recent post appears first).
12. is a social structure made up of a set of social actors
(such as individuals or organizations) and
a set of the dyadic ties between these actors.
13. (also known as web address, particularly when used with HTTP),
is a specific character string that constitutes a reference to a resource.
14. is a data format used for providing users with
frequently updated content. Content distributors syndicate a web feed,
thereby allowing users to subscribe to it.