1. Values of the Fittest
Overview
• The goal of the game is to have the most money at the end of the game
• Play is turn-based, with each team getting one turn per round
• Each team will have one person assigned to each of the following roles:
• CFO - Responsible for tracking the team’s current cash and assets
• Spokesperson - Responsible for communicating the team’s decisions each turn
• CTO - Guides the team’s technical direction
• Customer Service - Acts as the end user’s advocate on the team
• Marketing - Ensures the application can be sold once built
Gameplay
• Each team starts with $100,000 and one development team
• Each team pays $10,000 per team per round in salary
• Each team will earn $400 per feature point per round
• Each feature card will specify the number of teams and rounds required to implement
the feature.
• Each turn will consist of the following steps in the prescribed order:
• The team chooses items from the marketplace to purchase
• The team chooses which features to implement (or begin implementing) this turn
• The team draws two random chance cards
• The team realizes its revenue from its features and updates its books
Other Rules
• Unless noted items can be purchased from the marketplace an unlimited number of
times
• You cannot get rid of employee development teams once they are bought (including
the team you start with)
• You can remove a feature. The cost to remove is the same as the cost to implement it.
• Some features require special feature teams. You must have purchased one of those
feature teams from the marketplace in order to implement those features.
• Some feature cards contain “mana” badges. These badges are affected by some
chance cards.
• Some features have prerequisites. These features cannot be implemented until all
prerequisite features are implemented.
• If a team runs out of money, they can operate in the negative, but cannot purchase
marketplace items.