This document provides an introduction to virtual reality (VR). It defines VR as a computer-generated simulation that can be interacted with using electronic equipment. The document then outlines the history of VR from early prototypes in the 1950s to modern headsets like the Oculus Rift. It describes the different types of VR as augmented reality and mixed reality. Applications of VR discussed include military training, medicine, gaming, architecture, and education. Both advantages like risk-free experiences and disadvantages like high costs are presented.
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Introduction To Virtual
Reality
PRESENTED BY :
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Contents
What is VIRTUAL REALITY?
History of VR
Types of VR
Applications Of VR And
AR&MR
Advantages &Disadvantages
Conclusion
Reference
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WHAT IS VIRTUAL
REALITY?
• The computer-generated simulation of a three-dimensional
image or environment that can be interacted with real way by
a person using special electronic equipment, such as a helmet
with a screen inside or gloves fitted with sensors.
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HISTORY
• 1950’s visionary cinematographer Morton Heilig built a single user
console called Sensorama. This enabled the user watch television in
three dimensional ways
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Advantages of VR
• Training
• Risk-free experience
• Experiencing things you wouldn’t
normally be able to experience
• Innovative and enjoyable
• Simplifies complex problems
stituations
• Can be done remotely saving time and
money
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Disadvantages of VR
• Disengagement with real world
• Costly Investment
• Consists of complex technology
• Possible impacts on real body
• It can Extra device add clutter to the desktop
• And larger system located down the hall in
lab area.