D. frame shift mutation 38. Which class(es) of mutation are most likely to lead to truncated
protein? A. frameshift 5. silent mutations C.) point mutations Y. mis-sense mutations 4. C and D.
Micro-Scholarship, What it is, How can it help me.pdf
D- Maintaining History The final milestone of the project is to build.pdf
1. D. Maintaining History
The final milestone of the project is to build the history component. The history can be
represented as a linked list data structure, with each node containing:
an id based on its place in the list,
the string entered by user,
and, a pointer to the next node.
Inside the history.h header file you will find two struct declarations representing this notion.
Overall, a user should be able to:
view the history of strings entered by the user
and recall a certain history item by using the command !3 (i.e. an exclamation directly followed
by the sequence number).
You should define each function from the history.h header file in a separate history.c file and
then incorporate the history with your tokenizer and interface.
File Edit Options Buffers Tools C Help #ifndef _HISTDRY Hdef ine _HISTORY typedef struct
s_Item { int id; char *str: struct s_Item *next; I Item; typedef struct s _ L List f struct s_Item
*root; Hist; / Initialize the linked list to keep the history.*/ List* init_history(); * Add a history
item to the end of the list. List* list - the linked 1 ist char* str - the string to store */ void
add_history(List *list, char *str); * Retrieve the string stored in the node where Item->id == id.
List* list - the 1 inked list int id - the id of the Item to f ind / char *get_history(List *list, int id); /
Print the entire contents of the list. */ vid print_history(List *list); / Free the history 1 ist and the
strings it references. */ wid free_history(List *list); #end if -UU-:----F1 history.h All ( 6 , 0 )
Git-master (C/l Abbreu)