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Geomotion Games

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Geomotion Games | Video games, serious games and gamification mobile experiences. Anytime, anywhere.

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Geomotion Games

  1. 1. geomotiongames.com Made with from BARCELONA Creating AR location-based video games and gamified mobile experiences
  2. 2. LOCATION-BASED VIDEO GAMES LOCATION-BASED GAMIFICATION We create innovative video games and Gamification mobile solutions, using outdoor and indoor location-based technologies, Augmented Reality (AR) and BIG DATA WHAT WE DO? Real-life AR gaming experiences where the game board is the real-world and players interact with it through their smartphones while discovering the city. Real-life Gamification playful mobile solutions to engage communities, understanding their behaviors, and reach your customers in the right place and at the right moment.
  3. 3. #entertainment Location-based strategy video game for smartphones #ecological footprint #edutainment Serious Game - Reduce energy consumption #education, #R+D+i, #outdoor, #indoor Educational Framework for pervasive and gameful learning PRODUCTS (1) All our products are designed and developed by our team of experts on the game industry, game designers, developers and artists who love to play, create games and memorable gamification real-life experiences. #locationsharing #marketplace #aggregator Location-based social network to find plans and people around you with same interests
  4. 4. PRODUCTS (2) Location-based strategy game based on Sicilian Mafia for smartphones www.citynostra.com 15,500 players 600,000 territories 1,220 cities 12000 MAU 800 DAU Sticky Factor: 15% WGR: 2,3%
  5. 5. PRODUCTS (3) Social strategy simulation game where you learn how to manage your resources, to reduce the ecological footprint of your home, and keep the inhabitants satisfied and happy using real data from your home.
  6. 6. PRODUCTS (4) Location-based social network to find plans and connect with people around App aggregator Gamified event discovery & participation Intelligent event recommender
  7. 7. Research, Development & Innovation H2020 PROGRAMME Information and Communication Technologies (ICT-2015) Project Nº: 687676 BEACONING Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning. Creating‘anytime anywhere’ learning by exploiting pervasive, context-aware and gamified techniques and technologies, framed under the Problem-Based Learning approach. Budget: €5,9M Partners: 15 Countries: 9
  8. 8. TEAM SKILLS Game Design & Gamification Augmented Reality (AR) Location-based technologies Big Data Game Development 2D / 3D Art
  9. 9. TECHNOLOGY (1) Location-based Game Engine Proprietary Game Engine with map and location data compatible with Google Maps, OpenStreetMaps and Leaflet technologies. Features: - Compatible with Unity3D - Location search - Geofencing - Traffic based directions - Real-time and custom data - Map Artificial Intelligence (Geo AI) - Push notifications (Geo Push) - Automatic game event triggering - Scalability
  10. 10. Augmented Reality (AR) 2D and 3D graphical representation of game elements over the map based on ARToolkit. Features: - 2D and 3D Objects - Camera Calibration - Simultaneous tracking and Stereo Camera - Integration with GPS and compass - Compilation for iOS and Android devices. TECHNOLOGY (2)
  11. 11. Game Analytics - Big Data Graphics library written in pure JavaScript programming language. Offers real-time intuitive and interactive graphics for location-based video games that facilitates data analysis and decision making for business and the improvement of the game experience. TECHNOLOGY (3)
  12. 12. CLIENTS. THOSE WHO TRUST US, EDUCATE US! Grup Iglesias European Commission - H2020 PROGRAMME
  13. 13. Made with from BARCELONA Creating AR location-based video games and gamified mobile experiences pau.yanez@geomotiongames.com

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