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By: Christopher W. Mock
THE STORY BEHIND THE
GAME
IN THE BEGINNING….
• The first electronic game was on the Cathode Ray Tube Amusement device
in !947. The game was a missile simulator inspired by the recently
developed RADAR devices used in WWII.
• Computer programming for chess came out soon after, followed by Nim, and
eventually Pong, Tic-Tac-Toe and other games began to show up as
computers got more focused on gaming.
• What did all of these games have in common? No story line.
THE FIRST STORYLINE
• The first real video game storyline came in 1985 with the Super
Mario franchise (the best selling game series in history).
• After the success of Mario, other games began incorporating a
storyline such as Final Fantasy, Wing Commander, and the
second best selling PC game, Myst.
STORYLINE IS IMPORTANT
• The argument for a storyline in videogames can be seen just in
the numbers. Some of the best selling games in history had
storylines, while relatively simple, the definitely existed.
• The best selling PC game ever, Sims 2, took story telling to a
whole new level in which they allowed the player to create their
own life stories, however they wanted.
• Even Halo ended up being reprogrammed to better suit the
gamer’s story telling needs.
• Here is a link for this argument,
http://www.lingualgamers.com/thesis/story_video_games.html
STORYLINE IS NOT IMPORTANT
• The other side of the argument is that it is more about the gameplay
than it is about the actual story.
• Sports games have little to no elements of story telling, yet the
industry is constantly pumping more money and better technology into
the games. And they still sell.
• Even games such as COD, or Halo have a resemblance of a story, but
when it comes down to it, the goal is to shoot things and not die.
• Here is a link for this argument, (potentially unreliable source)
http://www.cinemablend.com/games/Why-Storylines-In-Video-Games-
Just-Don-t-Work-12467.html
WHEN STORY BECOMES TOO MUCH
• Recently, story lines have become more and more complex to
the point where some argue that it is way too much.
• Games such as Beyond: Two Souls, have a tendency to rely too
much on the story, so it feels like the player is just involved in an
interactive movie.
• https://www.youtube.com/watch?v=9qolJTsmmWA here is a
walk through of the game. This exceeds 8 hours, so don’t watch
the whole thing, but be skimming through, you can see my point.
WHAT MATTERS MOST?
• That really depends on the player. For me, I love a good story, but if
the story is lame and seems forced, I am unhappy with the game. In
that case, I would almost prefer no story.
• Question 1: What is more important to you? Storyline, or gameplay?
• Question 2: Is a solid storyline needed to make a best selling game?
If yes, explain big selling games with weak to no story line. If no,
explain games like Myst and Mario.
• Question 3: Are video games a new form of story telling like books and
movies used to be? Or are they just another form of entertainment?

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Story in Video Games

  • 1. By: Christopher W. Mock THE STORY BEHIND THE GAME
  • 2. IN THE BEGINNING…. • The first electronic game was on the Cathode Ray Tube Amusement device in !947. The game was a missile simulator inspired by the recently developed RADAR devices used in WWII. • Computer programming for chess came out soon after, followed by Nim, and eventually Pong, Tic-Tac-Toe and other games began to show up as computers got more focused on gaming. • What did all of these games have in common? No story line.
  • 3. THE FIRST STORYLINE • The first real video game storyline came in 1985 with the Super Mario franchise (the best selling game series in history). • After the success of Mario, other games began incorporating a storyline such as Final Fantasy, Wing Commander, and the second best selling PC game, Myst.
  • 4. STORYLINE IS IMPORTANT • The argument for a storyline in videogames can be seen just in the numbers. Some of the best selling games in history had storylines, while relatively simple, the definitely existed. • The best selling PC game ever, Sims 2, took story telling to a whole new level in which they allowed the player to create their own life stories, however they wanted. • Even Halo ended up being reprogrammed to better suit the gamer’s story telling needs. • Here is a link for this argument, http://www.lingualgamers.com/thesis/story_video_games.html
  • 5. STORYLINE IS NOT IMPORTANT • The other side of the argument is that it is more about the gameplay than it is about the actual story. • Sports games have little to no elements of story telling, yet the industry is constantly pumping more money and better technology into the games. And they still sell. • Even games such as COD, or Halo have a resemblance of a story, but when it comes down to it, the goal is to shoot things and not die. • Here is a link for this argument, (potentially unreliable source) http://www.cinemablend.com/games/Why-Storylines-In-Video-Games- Just-Don-t-Work-12467.html
  • 6. WHEN STORY BECOMES TOO MUCH • Recently, story lines have become more and more complex to the point where some argue that it is way too much. • Games such as Beyond: Two Souls, have a tendency to rely too much on the story, so it feels like the player is just involved in an interactive movie. • https://www.youtube.com/watch?v=9qolJTsmmWA here is a walk through of the game. This exceeds 8 hours, so don’t watch the whole thing, but be skimming through, you can see my point.
  • 7. WHAT MATTERS MOST? • That really depends on the player. For me, I love a good story, but if the story is lame and seems forced, I am unhappy with the game. In that case, I would almost prefer no story. • Question 1: What is more important to you? Storyline, or gameplay? • Question 2: Is a solid storyline needed to make a best selling game? If yes, explain big selling games with weak to no story line. If no, explain games like Myst and Mario. • Question 3: Are video games a new form of story telling like books and movies used to be? Or are they just another form of entertainment?