This document discusses hardware acceleration on mobile browsers. It covers the challenges of rendering web pages on mobile devices due to their fundamental physical limitations of available memory, bus bandwidth, and speed differences between the CPU and GPU. It also discusses how graphics are optimized for games with fixed geometry, transformations, and textured triangles which allows for parallel processing that is challenging for web pages with unpredictable contents, mostly text and images. The document outlines how browsers use techniques like tiling, layering, compositing, and reusing textures to help optimize rendering and allow for hardware acceleration of CSS animations, scrolling, and other interactions.