2. Annika Mak App Research and Development
Unmet Need or Desire
• A turn taking process and a schedule should be set in place to allow people
equal time to play video games
3. Annika Mak App Research and Development
Observed Group
• Students at the Hofstra Game Room on February 17th, 2017 from 5pm to
5:55pm
12. Annika Mak App Research and Development
Interview
Link to Interview
13. Annika Mak App Research and Development
Excerpts from Interview
• Noel (the interviewee) is an employee at the Hofstra Game Room
• Noel is responsible for handling the equipment and enforcing the rules
14. Annika Mak App Research and Development
Excerpts from Interview
• Noel states that students arrive at the Hofstra Game Room while waiting for
classes or after their classes
• Video games, specifically fighting games, are considered the most played by
students
15. Annika Mak App Research and Development
Excerpts from Interview
• The students in the Game Room are generally nice but they sometimes handle
the video game equipment roughly
16. Annika Mak App Research and Development
Anecdotal Observations
• Students playing fighting games on televisions
• A couple of students playing table tennis or pool
• Some people are just on their laptops and not playing games
• Almost all the televisions are occupied
17. Annika Mak App Research and Development
App Concept Draft
An app that allows groups of students to take turns on the different
television screens, pool tables, and tabletop games. Students can also
join in on games together if they’re interested.
18. Annika Mak App Research and Development
Ideation Session
19. Annika Mak App Research and Development
Ideation Session
The image part with relationship ID rId2 was not
found in the file.
The image part with relationship ID rId2 was not
found in the file.
20. Annika Mak App Research and Development
Ideation Session
Unmet Need
• A way for people to communicate with each other about
reserving games
Function of app
• Help people form personal connections with each other through a
common interest of games
Audience
• Young adults that play physical games and video games
21. Annika Mak App Research and Development
Research Regarding Smartphone Apps
BeFocused OpenTable
22. Annika Mak App Research and Development
Research Regarding Smartphone Apps
WhatsApp Messenger
23. Annika Mak App Research and Development
Tighter Application Description
Home Screen
• Newsfeed about video game events, tournaments
• Link to reserve screen
• Real time timer in sync with timer screen
24. Annika Mak App Research and Development
Tighter Application Description
Reservations
• Reserve a television, pool or ping pong table for playing games
with friends
• After reserving a television, an option to invite other people to play
pops up
25. Annika Mak App Research and Development
Tighter Application Description
Chat Rooms
• After making a reservation, a group chat is created for user and the
people who accepted the user’s invitation
• Members of group chat communicate together
26. Annika Mak App Research and Development
Tighter Application Description
Timer
• Timer page activates once user and their friends begin to play a game
• Alerts user and friends when their time is completed with vibration and
a loud alarm
27. The image part with relationship ID rId2 was not found in the file.
Annika Mak App Research and Development
Visual User Scenario
After finishing her homework for the day,
Alex decides to go to the Hofstra Game
Room to relax.
28. Annika Mak App Research and Development
Visual User Scenario
Alex uses the app to reserve a television. She also
sends out an invite through the chat room
screen to invite friends and other users of the
app to join her.
29. Annika Mak App Research and Development
Visual User Scenario
Alex meets with people who responded to her
invite. Timer notifies Alex, her friends, and
other members of her group of when her
session is finished.
30. Annika Mak App Research and Development
Logo Name Process
Selected Words
• Play
• Hang out
• Games
31. Annika Mak App Research and Development
Logo Name Process
Name Breakdown
• Play + Hang Out = PlayOut
Final Logo Name
• PlayOut
32. Annika Mak App Research and Development
Found Images for Logo
35. Annika Mak App Research and Development
Wireframes
12:00 AM
HomeReservations Timer SettingsChat
Logo
Edit New Group
Group #1
Group #2
Group #3
Splash Screen
36. Annika Mak App Research and Development
Wireframes
12:00 AM
HomeReservations Timer SettingsChat
Logo
Edit New Group
Group #1
Group #2
Group #3
Home Screen
12:00 AM
HomeReservations Timer SettingsChat
Logo
Upcoming
Events
News
Reserve a TV
(gray if already
reserved a TV)
Timer
Reservations
12:00 AM
HomeReservations Timer SettingsChat
Logo
Time Slot
Reserved
Tv or
Ping Pong
Invite Friends
Invite a
Challenger
37. Annika Mak App Research and Development
Wireframes
12:00 AM
HomeReservations Timer SettingsChat
Logo
Edit New Group
Group #1
Group #2
Group #3
12:00 AM
HomeReservations Timer SettingsChat
Logo
Time Slot
Reserved
Tv or
Ping Pong
Invite Friends
Invite a
Challenger
Chat Rooms Timer
12:00 AM
HomeReservations Timer SettingsChat
Logo
Timer
Pause Stop
Timer
Volume
38. Annika Mak App Research and Development
Blueprint Prototype
12:00 AM
HomeReservations Timer SettingsChat
Logo
Edit New Group
Group #1
Group #2
Group #3
Home Screen
12:00 AM
HomeReservations Timer SettingsChat
Logo
Upcoming
Events
News
Reserve a TV
(gray if already
reserved a TV)
Timer
Reservations
12:00 AM
HomeReservations Timer SettingsChat
Logo
Time Slot
Reserved
Tv or
Ping Pong
Invite Friends
Invite a
Challenger
39. Annika Mak App Research and Development
Blueprint Prototype
12:00 AM
HomeReservations Timer SettingsChat
Logo
Edit New Group
Group #1
Group #2
Group #3
12:00 AM
HomeReservations Timer SettingsChat
Logo
Time Slot
Reserved
Tv or
Ping Pong
Invite Friends
Invite a
Challenger
Chat Rooms Timer
12:00 AM
HomeReservations Timer SettingsChat
Logo
Timer
Pause Stop
Timer
Volume