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The mobile game application of educational relate to animal's in Holy Quran

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The mobile game application of educational relate to animal's in Holy Quran

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The mobile game application of educational relate to animal's in Holy Quran

  1. 1. CSF 35104 (FINAL YEAR PROJECT I) THE MOBILE GAME APPLICATION OF EDUCATIONAL RELATE TO ANIMAL’S NAME IN HOLY QURAN BACHELOR OF INFORMATION TECHNOLOGY (INFORMATICS MEDIA) WITH HONS FACULTY INFORMATICS AND COMPUTING NAME : NOR JANNAH BINTI ABDULLAH MATRIC NO : 047701 SUPERVISOR’S : PROF. MADYA DR. YOUSEF ABUBAKER MOHAMED AHMED EL-EBIARY
  2. 2. CONTENT • Objective • Scope • Problem Statement • Limitation • Literature Review • Methodology • Framework Design • Proof Of Concept • Platform • Software • Hardware • References
  3. 3. OBJECTIVES The main objectives of this project are : • To design an interesting mobile game application for children from 3 up to 6 years old. • To develop a fun mobile game application that teach the kids the animals stories that mentioned in the Holy Quran as Surah’s name in order to improve their Islamic moral. • To test efficiency of the application.
  4. 4. SCOPE The main scopes of the application: • Smartphone must be provided. • This mobile game application runs on Android Platform. • The application targets children from 3 up to 6 years old • This application provides FIVE (5) levels. • Such database score assessment every level will be applied. • Not time based game. • The application Focuses on SIX (6) surah’s as following: Al- Fill, Al- Naml, Al-Nahl, Al-Ankabut, Al-An’am, and Al-Baqarah.
  5. 5. PROBLEM STATEMENT • Children nowadays were more interested to play games using either mobile phones, computers, smartphones, or tablets than read a book or Holy Quran. • Most Children did not know about an animal’s stories in Holy Quran. • Children are less and miss focus when telling them a story and difficult to imagine than learn playing a game.
  6. 6. LITERATURE REVIEW Example of Project Title Advantages Disadvantages Animals mentioned in the Quran (Apps) Easy to understand and use The interface so compact Animals featured in the Quran(Apps) The combination colours use to contrast with text. There is no help button Animals in the Quran (Books) The combination colours of interface are suitable. Low attraction for children to read the book.
  7. 7. METHODOLOGY MODEL ADDEI
  8. 8. Analysis • Research and identify the problems to get information about this project. Design • The idea to create/design the application interface by designing a storyboard. Development • Need to be developed based on the designs established in the design phase • Multimedia elements need to be applied Implementation • An application prototype that to be tested by the developer and the supervision panel in order to improve the application in case of finding comments. Evaluation • System to be evaluated by the end user to make sure that application is function in proper way. And if the application in line with the user’s scope.
  9. 9. FRAMEWORK DESIGN • Admin  Admin can update this application • Database  In library for database in Adobe Flash • Player  Player can choose any button in this application  They need to click the button to learn and play • Adobe Flash  To create overall application.
  10. 10. PROOF OF CONCEPT
  11. 11. NAVIGATION MAP
  12. 12. STORYBOARD Start Interface Main Menu Interface
  13. 13. STORYBOARD How To Play Interface Video Interface
  14. 14. STORYBOARD Al-Nahl Video Interface Let’s Play Interface
  15. 15. STORYBOARD Level 1 Interface Level 2 Interface
  16. 16. STORYBOARD Level 3 Interface Level 4 Interface
  17. 17. STORYBOARD Level 5 Interface Score Interface
  18. 18. STORYBOARD Help Interface Credit Interface
  19. 19. STORYBOARD Exit Interface
  20. 20. PLATFORM • Just use the mobile phone platform • Android version Android Version 4.0 Android Version 4.2 Android Version 4.4 Android Version 5.0 Android Version 6.0 Android Version 7.0 Android Version 8.0
  21. 21. SOFTWARE • Adobe Flash CS6 (Arrange, animate images, interfaces) • Adobe Photoshop (Used to edit an image, design the logo, background and interface of the application.) • Microsoft Word 2016 ( Used to do the documentation of application) • Google Chrome ( Searching for information) • Adobe Premiere (Changing the audio format for insertion into Adobe Flash)
  22. 22. HARDWARE • Laptop LENOVO • Intel (R) Core (TM) i5-5200U CPU @ 2.20GHz 2.20GHz • Memory 8.00 GB • Pendrive hp 16.00 GB • Mouse • Printer Canon E510 • Android Smartphone
  23. 23. REFERENCES • Ahmad, A. (2014). 12 Animal Stories From The Quran. Affiliate , 119. • Bahjat, A. (2012). ANIMALS IN THE GLORIOUS QUR’AN relating their own stories. Agama Rasmi, 03-05. • Faisal, S. A. (2017, july 14). -463- THE ANIMALS IN THE HOLY QURAN. Retrieved from Authentic Tauheed: http://www.authentictauheed.com/2013/07/463- animals-in-holy-quran.html • Ghazal, R. (2017, may 24). Creatures of the Quran: domesticated animals. Retrieved from Art & Culture: https://www.thenational.ae/arts-culture/creatures- of-the-quran-domesticated-animals-1.635674 • Haris, A. (2013). Ants and bee as Quranic Allegory within Al-quran. Pendidikan Agama Islam- Ta'lim, 48. • Al-Quran (Holy Quran)
  24. 24. Thanks ! Any questions?

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