Web 3.0 continues to create a more democratic, censorship-free, and more transparent internet network by producing solutions to the problems of Web 2.0.
In this direction, metaverse technology, which is a future repetition of the internet consisting of 3-dimensional, permanent virtual spaces connected to the virtual universe, continues to reveal its difference.
At this point, the new technologies of the future continue to develop.
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Web 3.0 Metaverse
1. WEB 3.0 AND THE METAVERSE : Dawn of the Future
Noor Zaraket
2. 1 anumak.com
W
hen you hear Metaverse, the first thing that pops into
your mind is fantasy or a world out of this universe.
And you won’t be wrong. Metaverse is a phrase coined
by the sci-fi writer “Neal Stephenson” in his novel Snow Crash.
It means an imaginary place “made available to the public over
the worldwide fiber-optics network.” It has become something real;
Mark Zuckerberg has mentioned it over 80 times when introducing
Meta. He defined it as an “even more immersive and embodied
internet,” where you can get with your friends and family to do
almost anything you can imagine. It is his goal to develop the
metaverse. People are already investing in metaverses.
Meanwhile, Web 3.0 is the new future of the internet.
It is a decentralized web containing the last generation of internet
applications and services powered by distributed ledger
technology, such as Blockchain. Its mission is to decentralize data
rather than centralize them, where computers are as humanly
intelligent as possible to analyze and interpret the information.
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The Evolution of Web
What led to the idea of Web 3.0 ?
In 1999, the Semantic Web was introduced by Tim Berners-Lee,
which was an innovative and evolved version of the existing
internet at that time, where machines could process information
and data in a human-like way. After 30 years of the emergence
of the World Wide Web, Web 3.0 comes out as a leap forward
into the open network, as Tim has once envisioned.
He saw a universal space where no one controlled anything,
and anyone could access it at any time. Web 3.0 comes as a
return to this idea of Lee.
Web 3.0 was coined in 2006 and built on edge computing,
decentralized data networks, blockchain, and artificial intelligence.
Even though we are not to witness the complete transformation to
Web 3.0, we still see some of it, where the power comes back to
us.
What might Web 3.0 look like?
In Web 3.0, users may be able to combine different services for
themselves, customizing their web.
Web 3.0 won’t depend on centralized servers and databases
like Google, Amazon, and Microsoft. Instead, it will rely on
decentralized data storage systems.
The internet search will happen through the use of advanced AI.
The search engine will be customizable, offering different re
sults for each user, depending on his personality, preferences,
and needs. This means the algorithm will know more about us.
As a user of Web 3.0, you will have access to all your assets
and control them without the need or permission of any
provider.
In addition, you will be able to access the internet for free.
You can experience Web 3.0 on 3D platforms instead of 2D
ones. Moreover, you can access the Metaverse and enjoy
real-life playing!
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Web 3.0 Key Features:
Ubiquity: It means to be everywhere and anywhere at the same
time. Web 2.0 is already ubiquitous, like when an FB user
captures a photo and shares it, it instantly becomes available for
everyone on the internet. However, Web 3.0 takes it a step
further by simply not needing a smartphone for that.
Semantic Web: Semantics is the study of words; hence, the
semantic web would help machines understand meaning and
emotions through analyzing data. This will provide a better
experience for users.
Artificial Intelligence: AI system in Web 2.0 is still under
construction. For instance, Google’s AI system removed around
10,000 negative reviews of the Robinhood app when it knew
it was manipulation. It is still in progress, but it will provide users
with the best-filtered data as it advances.
3D Graphics: 3D graphics will bring a new life to futuristic
gaming apps and sectors like real-estate, health, and
e-commerce.
The Metaspace Race
Seeing the emergence of the Metaverse and the new era of Web
3.0, everyone is racing to claim the Metaverse as his own. Mark
Zuckerburg has gladly announced changing his company’s name to
Meta on October 28th, focusing on Metaverse. It was his goal from
all along for his company to become a Metaverse company.
Similarly, Microsoft CEO Satya Nadella announced in
August 2021 that they are building a “Metaverse enterprise.”
The race is actual and as big as it can get. Fortnite and Roblox are
already making huge money in this domain. They are entire virtual
reality worlds where people can play with their avatars.
This massive explosion in VR and metaverses is comparable to the
outbreak of the dot com that happened in the late 1990s and is
expected to exceed it. Metaverses are going to take over the
internet. Fortnite and Roblox could sustain growth equal to
Facebook and Google as they recently raised around $1 billion.
Even companies that are indirectly related to the development of
the metaverse are proliferating.ww
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Face it; Technology is our future. Mapping the Metaverse
Metaspaces: Evolving in the Meta-era
Your typical gaming platforms are not typical anymore. Instead,
they are morphing into social spaces and galas. Many of the
gamers are already open to this change. For example, 62% say
that attending a digital concert sounds amazing, and 63% say that
attending a digital show sounds appealing.
Over the past years, there have been some examples.
According to Epic Games, Travis Scott’s concert in Fortnite had
broken everything back in 2020, attracting over 12 million viewers.
Additionally, Lil Nas X held a concert in Roblox,
attracting 33 million viewers!
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It doesn’t stop there. Social events are moving beyond the existing
gaming locations! For example, virtual hosts are being brought to
virtual gatherings. So you could attend by your avatar as if you
were there in person. Similarly, Deezen opened its virtual social
club, where attendees can maneuver through the bar as if it was
real.
Alongside entirely virtual venues came Surreal, a platform that
combines virtual experience and physical spaces.
The brand partnered with DNABlock to create realistic avatars for
events configured into anything real or imagined. It is found in
New York City, its art breaking through the enormous screens.
For example, there is a piece called The Looking Glass, an AR
exhibition of virtual sculptures. The work is an extension of
reality, as told by the words of Artist Olafur Eliasson. The future is
the Metaverse. It is going to become an essential part of our
physical life.
Travelportation:
Your physical experience without experiencing it.
In Microsoft Flight Simulator’s last update, people were able to see
the whole world. It was first used as an educational tool for pilots
and now is being used for tourism. Technology is making is it easier
for a faraway destination to be reached. For example, the Swedish
travel company Lights Over Lapland introduced virtual tours, and
South Africa offered safari live streams and zoom sessions.
The idea of time travel is discussed through virtual traveling.
There is an idea where the virtual-travel professional asks the user
not where he wants to travel but when he wants to travel.
In addition, “Microdosing” travel could be beneficial to an
employee, where he can disconnect from his office for some time
and immerse his senses into another virtual universe.
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FACEBOOK EPIC GAMES TENCENT
Sub-companies: Instagram,
WhatsApp, Workplace, Novi,
Portal, Messenger
Plans for the Metaverse:
Zuckerburg announced that
Facebook would become a
Metaverse company at the end
of July 2021; he believes it is the
successor to the mobile internet,
making it his new goal.
Company’s transition:
From social media to Metaverse.
Our analysis: Social media
will not disappear from the view.
It will stay dominant and will
always have and play a sig-
nificant role. Moreover, it will
have a big connection with the
Metaverse.
Sub-companies: Fortnite,
Unreal Engine.
Plans for the Metaverse:
Epic Games raised $1 Billion
in funding towards its vision of
Metaverse in 2021. It wants to
advance the art in technology,
and it has already started its
mission by hosting different
events.
Company’s transition:
From gaming to Metagaming.
Our analysis: Epic Games is
going to revolutionize the gam-
ing world in Metaverse. It has
already set its foot in the way of
better experience and
interactions.
Sub-companies: Sumo Group,
Weixin, WeChat, Riot Games,
Supercell
Plans for the Metaverse:
The company’s ownership of
WeChat gives it direct
management of digital transac-
tions in the Metaverse. This gives
it a substantial economic
advantage in the Metaverse.
Company’s transition:
From messaging and payment to
Metaverse.
Our analysis: The brand will
play an essential role in the meta-
commerce development.
A Case Study: How three companies are stepping into the Metaverse
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The Metaverse workforce: The work of future
Remote work has let companies prioritize virtual environments.
According to a survey, 61% of the respondents believe that their
livelihood depends on technology. The pandemic has shown that
jobs can be done remotely and depending on the technology only.
New technologies are rolling out for this purpose. For example,
Facebook is betting hard on VR. In 2030, users will teleport from
one place to another without moving an inch, not for gaming but
work.
The desire for defying location seems to be the priority of many
companies today. Microsoft, Verizon, and other businesses
announced hybrid setups, while companies like Spotify and Twitter
continue with the fully remote option. Tech companies are already
preparing for digital workspaces and workforce, like WeTransfer,
which announced that it had become a virtual company.
Metabussines: Gamevertizing
Gen Z is so hard to get, and they can’t be reached through the
television, radio, or magazines. The traditional ways of marketing
for the youngsters are gone forever. They can only be found in
gaming, and that is where marketing should be. In-game marketing
is expected to grow by $10 billion in 2024. It is not rocket science,
and it is happening as we go. Cryptocurrency has been introduced
into the metaverse. Metaverse ETF is an exchange-traded fund (ETF)
that is similar to the stock market. It has a median market
capitalization of $74 billion, and it is an index being sold to public
companies through the New York Stock Exchange (NYSE).
This market could be worth over $1 trillion, which means that the
metaverse will become more essential than the internet in no time.
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What to learn from Metaverse?
It is time for the brands to become a part of the Metaverse be
cause people spend more than half of their time online.
They are working, discovering, shopping, and doing more.
Brands need to learn how to ethically engage with the users
virtually because people reflect what is important to them in
real life in virtual reality too.
Brands need to know that the consequences of the Metaverse
are real and dire in life
Companies should focus on how they and the customers exist
inside the Metaverse.
Remember, brands can’t own the Metaverse.