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Metaverse

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Metaverse

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Talking about the new tech vibe in market by FB - Metaverse, The metaverse is a vision of what many in the computer industry believe is the next iteration of the internet.

Talking about the new tech vibe in market by FB - Metaverse, The metaverse is a vision of what many in the computer industry believe is the next iteration of the internet.

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Metaverse

  1. 1. Presented By: Yaser Khursheed Architect Knoldus Inc Metaverse Next Big thing after Internet?
  2. 2. Lack of etiquette and manners is a huge turn off. KnolX Etiquettes Punctuality Join the session 5 minutes prior to the session start time. We start on time and conclude on time! Feedback Make sure to submit a constructive feedback for all sessions as it is very helpful for the presenter. Silent Mode Keep your mobile devices in silent mode, feel free to move out of session in case you need to attend an urgent call. Avoid Disturbance Avoid unwanted chit chat during the session.
  3. 3. Agenda What is Metaverse 01 Technologies aiding Metaverse 02 Major Players 03 Where it currently stands 04 05 The Future
  4. 4. Metaverse
  5. 5. ● Immersive Extended Reality where interactions take place among humans and automated entities. ● Neal Stephenson coined the term in the 1992 sci-fi novel ‘Snow Crash’ ● Concept of persistent virtual worlds without boundaries with the help of Virtual Reality (VR) ● Augmented Reality (AR) that combines aspects of the digital and physical world ● Ideal version of it is to be interoperable, allowing movement of virtual items like clothes, cars etc across platforms. LEARN NOW c What is Metaverse
  6. 6. ● Enhanced communication and collaboration ● Immersive sales and marketing ● Buying/selling digital assets like NFTs, artworks, etc. ● Virtual real estate ownership ● Creating virtual places like schools, meeting rooms, and so on ● Entertainment - Gaming, virtual concerts ● Health and safety trainings c Opportunities
  7. 7. Technologies Aiding Metaverse
  8. 8. Metaverse Web3 NFT Blockchain Extended Reality DIgital Twin Of A Person Spatial Computing AI IOT & 5G Edge Computing Virtual Reality Augmented Reality
  9. 9. Virtual Reality (VR) ● Purely digital interactions by using digital personas. Web3 ● Decentralized identity ● User control their own identity and data Digital Twins ● Act as a real-time digital copy ● AI driven interactive representations Augmented Reality (AR) ● Coupling digital and physical worlds ● real-time interactions AI ● Enhance user and metaverse interactions with use of NLP, Speech Recognition and AR. Spatial Computing ● Integration of traditional computing with 3D location. ● Mixed reality NFT | Blockchain ● NFT Allows owning interoperable digital good across multiple metaverses. ● Blockchain aids establishing a decentralized network. Edge Computing ● minimize network latency, reduce bandwidth demands. ● compute power made closer to the user
  10. 10. Major Players
  11. 11. Major Organizations Investing in Metaverse Creator of Fortnite raises capital for its Metaverse ambition Roblox attains explosive growth Launches metaverse-like game. Leading player in Spatial Computing Microsoft partners with Meta. Introduces Microsoft Mesh Facebook rebranded as Meta First leading bank to launch in Metaverse
  12. 12. Where it stands
  13. 13. ● “The global metaverse market is expected to grow at over 40% per year, reaching US$800 billion by 2028” - ThoughtWorks ● “The next one to three years will be a time of learning, exploring and preparing for a metaverse with limited implementations” - Gartner ● “54% of experts said that they expect by 2040 the metaverse will be a much-more-refined and truly fully-immersive, well-functioning aspect of daily life for a half billion or more people globally.” - PEW Research ● Featured as tending in multiple technology trends of 2022 c Technology Trends
  14. 14. Future of Internet
  15. 15. ● Currently stated to be in Early Adoption state ● Predicted to move into advancement stages by late 2020s and maturing in early 2030s ● Potential to replace the representation of Internet as we know of. ● Internet conceptualized in 1980s but gained attention in late 1990s. ● No major player can control this platform, users will have complete control over their identity. c Possibilities
  16. 16. ● Technologies around Metaverse will continue to enhance and worth the interest of technology companies. ● Early adoption will ensure as technology providers, we have the capability to recommend or guide our clients when these technologies get wider adoption and implications. c My Take
  17. 17. Thank You !

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