A short introduction to Gamification in cultural and urban environments. A way to present and demystify the Gamification, Ludification in French, in order to sensitize the traditional actors to the advantages of this one. Here we present the origin of gamification, its actual definition, what it does and why it works. You will also find 2 short examples to illustrate this.
2. THANK YOU FOR COMING!
MY CHALLENGE
15MINS FOR:
- HELP YOU UNDERSTAND WHAT GAMIFICATION
- ITS FIELD OF POSSIBILITIES…
- … AND (MOST IMPORTANT) MAKE THIS PRESENTATION (A BIT) FUN
5. THINK ABOUT THE GOAL!
• FUN = JEUX
• LEARNING = SERIOUS GAMING
• ECONOMIC AVANTAGE ($$$) = GAMIFICATION
6. SHORT HISTORY OF GAMIFICATION
NARRATOLOGY, LUDOLOGY, ETC
+
SOCIOLOGY, ECONOMICS, ETC
GAME STUDIES
(COMPLEX STUDY OF GAMES & VIDEO GAMES)
SERIOUS GAME // GAMIFICTION
7. WHAT EXACTLY IS IT USED FOR?
DOPAMINE
OCYTOCINE
SÉROTONINE
ENDORPHINE
=
FLOW ZONE
11. GARBAGE CANS THAT ROTATE !!!
WILD WASTE = COST: +3.000.000.- CHF (+$ 4.200.000 CAN)
RESULT = 60% LESS WASTE AFTER 6 MONTHS
12. PLUG: THE SECRETS OF THE MUSEUM !!!
DECREASE IN ATTENDANCE AMONG 8-12/15-25 YEAR OLDS
BAD OCCUPATIONS OF SPACE (A PART WAS NEVER VISITED)
RESULT = INCRASE IN ATTENDANCE, BUZZ & +98% OF MUSEUM SPACE TRAVELED
13. THANK YOU FOR NOT LEAVING BEFORE THE
END.
YOU ARE AWESOME !