Is your body in the way of getting what you want? Are you struggling to take control of your own health? Does your life revolve around social media, technology and games? Good news! YOU have the power to change the first two questions and use the third question to your advantage! Operation ME highlights key areas youth are facing regarding their well-being including food choices, body image, depression, disease and chronic illness, and uses an innovative and high-tech approach to help you control your health destiny while engaging in gaming elements at the same time. Yikes! Not another lecture on health?!? Nope. Everyone is on their own path to health and well-being and this presentation capitalizes creating a personalized road map to help you reach your goals.
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Operation ME: Utilizing Open Badging, Gamification, & Analytics to Equip Youth in Curating their Health Destiny
1. Making Happen:
Harmonizing Open Badging, Gamification &
Analytics to Equip Youth & Culture into their
Health Destiny
Leslie Eldridge, High5U
#YTHLive
IT
™
April 26th – 28th
San Francisco, CA.
5. An Apple, A Cycle, and an Outcome:
Health Literacy in the 21st Century
6. Elementary Elements of Open Badging
Engaging Content
Competencies
Gamification
Education
Work skills
http://openbadges.org/
https://wiki.mozilla.org/BadgesLife skills/Personal
Interests
Microsoft
Alignment
7. Authentication. Validation. Value.
Emerging Technology Badge
Issuer Details:
Name Digital Literacy
URL http://www.IAT.edu/
Organization Ireland Assistive Technology
Badge Details: Earned 7/10/2015
Name Understanding Privacy in Social Media
Description 21st Century Skills Digital Media Literacy
Expiration 7/10/2020
Authorized Agent Ireland Assistive Technology
Auditor Cameron Stevens, 7/10/2015
Score 94/100
Badge Evidence http://www.IAT.edu/eCom/ePortfolio/?id=475
12. Personalized delivery of information
Problem based learning
Ease of access to Subject Matter Experts
Provide a consolidated central source of data that digital
natives can not only locate valuable resources but can
contribute new resources and evaluate existing resources,
e.g. a digital repository
Strategies That Currently Work
13. IT
IT ..Learn and earn your way to the best YOU
IT
™
™
…Learn and earn your way to the best YOU
14. User Experience (UX)
Goals
Challenges
&
Navigation
wheel
Login/access
Build Profile
XAPI
Open source
Face & voice tech
Data: physicality,
outdoors, type of
work, sleep,
interests, activities
Challenges Data:
Diabetic
Recov. alcoholic
Thyroid
Goals Data:
Lose weight
Eat “healthy”
Be active
IF: You eat the
cookie
THEN: Post a
photo on your
largest social
media following
of your stomach.
#b4ITcookie
Analytics Snapshot
On demand
outcomes
Goals,
Challenges
Behavior
patterns
Activity
Voice command
button
Badges/Rewards
Evidence
Outcomes
Vendor
ecosystem
IF
THEN
IT
™
15. IT
User takes challenge and provides
evidence via SM /also learns about
more about challenge
™
User gets up to 3 options of “THEN”.
Challenge accepted = weighted pts.
Decline lose points.
User is given information pertaining to
each challenge from multiple angles to
educate including hyperlinks, videos,
books, etc.
After challenge is complete,
tokens awarded/ vendors can
send merchandise also user can
comm. to vendor.
Partial Gamification Elements
Badge is awarded based on tokens.
Points = merchandise
User receives instant feedback
+ access to personalized l
analytics
Learn & Earn
Pathway
User accesses challenge
wheel to access IT
challenge