This document discusses some of the complexities of designing applications for major events. It notes that major events have unique challenges like working with live data, unproven technologies, and a global audience, but that much of the design process is similar - understanding the context, respecting existing user mental models, and adapting to different languages and user groups. It also highlights challenges like showcasing new technology while respecting tradition, and issues that can come up with prototyping and working with live data and short timelines for major events.
6. Research Design Prototype Event
Research Design Prototype Event
Research Design
ype Event
2018
2017
2016 50,000,000 unique visitors
2/3 weeks
Best time to test
11. http://cdn.velonews.com/wp-content/uploads/2010/07/clip_image001.jpg
You will have distinct user groups, with specific needs
http://www.express.co.uk/news/royal/509656/William-Charles-Harry-mobile-phone-funny http://www.theroar.com.au/2012/09/27/look-to-channel-nine-to-fix-the-video-refereeing-fiasco
http://www.skysports.com/f1/news/12040/9867405/
mark-hughes-explains-mercedes-monaco-call-and-why-data-wins-out-in-f1
12. Design
How do you showcase new technology, while respecting tradition?
13. Tennis mental model etc
• Tennis
http://www.wikiwand.com/en/Centre_Court
It’s not blue sky designing
22. live Feedback Build and test live
midnight
Reprioritizing,
grooming
midnight AESTnoon6am 6pm
A day during the event
Sprint
planning
Design and develop Test and deploy Support
23. Is the UX of major events really so different?
Some unique challenges
• Live data
• Unproven technology
• Global audience
• Very short lifespan
But much remains the same
• Design process
• Respecting existing mental models
• Adapting to new languages