2. Multimedia
🠶 Multimedia is any combination of text, art, sound,
animation, and video delivered to you by computer or
other electronic or digitally manipulated means.
🠶 Medium: any way of conveying information.
🠶Media:the plural form of medium
🠶T
wo T
ypes of Multimedia
🠶Linear
🠶Non Linear
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3. Multimedia
🠶 Linear: Starting at the beginning and running through to
the end. User does not have control over content.
Examples:Movies, Cartoons
🠶 Non-Linear: When users are given navigational control
and can wander through the content at will, multimedia
becomes nonlinear.
Examples:Websites, games
be further divided in two
🠶Non-Linear Media can
categories:
🠶I
nteractive Media
🠶Hyper Media
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4. Multimedia
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🠶 Interactive Media: When you allow an end user (also
known as the viewer of a multimedia project) to control
what and when the elements are delivered, it is called
interactive multimedia.
Examples: Social Networking Sites, Games
🠶 Hypermedia: When you provide a structure of linked
elements through which the user can navigate,
interactive multi- media becomes hypermedia.
Examples:World Wide Web (any website)
5. Where to use Multimedia?
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🠶Multimedia is appropriate whenever a human user is
connected to electronic information of any kind.
🠶Multimedia in Business: Presentations, training,
marketing, advertising, product demos, simulations,
databases etc.
🠶 Multimedia in Schools: Video Sessions, Web Portals etc.
🠶Multimedia in Public Places: hotels, train stations,
shopping malls, museums, libraries, and grocery stores
6. Where to use Multimedia?
🠶 Virtual Reality: Goggles, helmets and special gloves
attempt to place you “inside” a lifelike experience.
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7. Delivering Multimedia
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🠶 Multimedia requires large amounts of digital memory
when stored in an end user’s library, or large amounts of
bandwidth when distributed over network.