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Download with free trialIn this presentation Nicolas Trudel, a Graphics Programmer from Eidos-Montréal describes how they integrated Umbra in their custom made Dawn Engine to improve geometry culling for their latest game. Slides also include a short description of Umbra in general for Sampo Lappalainen, and also a future roadmap from the company's CEO Otso Mäkinen.
In this presentation Nicolas Trudel, a Graphics Programmer from Eidos-Montréal describes how they integrated Umbra in their custom made Dawn Engine to improve geometry culling for their latest game. Slides also include a short description of Umbra in general for Sampo Lappalainen, and also a future roadmap from the company's CEO Otso Mäkinen.
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