This narrated PowerPoint goes over some of the projects that fulfilled the learning goals of the Anderson University Instructional Design and Learning Technologies (IDLT) program.
4. Analysis
NEED FOR INSTRUCTION
Students can’t filter through online
job landscape
PERFORMANCE ASSESSMENT
Students wait for someone else to tell
them what to do,
5. Analysis
NEED FOR INSTRUCTION
Students can’t filter through online
job landscape
PERFORMANCE ASSESSMENT
Students wait for someone else to tell
them what to do,
- or –
they look for and apply for jobs in the
same small timeframe
6. Instructional Goals
Upon completion of this training, the Tri-County Technical
College students should be able to:
1. Use online job search sites or mobile apps to
independently search for jobs.
2. Identify job listings that match personal experience,
titles and needs.
3. Construct a timeline of application steps.
8. Design
INSTRUCTOR PREPARATION
Lesson accessible from classroom
Conduct run through of mobile apps
Direction to lab distributed to students
CLASSROOM INSTRUCTION
Students pick up resource packets
Example mobile job search
Class evaluation of common steps
DEMONSTRATION OF LEARNING
Engagement in discussions
Completion of worksheets
Peer review completion…
HOW FEEDBACK PROVIDED
Class discussions
Peer review
Graded Spark document
9. Design
TIMELINE
[Day 1]
1. Contact instructors about workshop
availability. (Email announcement
writing: 15 min.)
2. Once accepted, analyze individual
class needs and develop learner
profile. (1 hr.)
10. Design
TIMELINE
[Day 2-4]
6. Start design process: (16 hrs.)
Create worksheets, guides and fill in
charts:
Guide: “How to Apply for a Career, Not
a Job”
Worksheet: “How to Manage Time, for
Jobseekers” …
11. Design
TIMELINE
[Day 7-10]
11. Implement lessons: (3 days, 1 hr.
each day)
Day 1: self-assessment, job search sites
evaluation. Applying career assessment
(feedback on results/interpretation
given in class by facilitator). Worksheet
on job search started. Homework:
create visual of individual’s job needs…
12. Design
TASK INVENTORY
Instructional Goal Objective Assessment/Test Item
2. Identify job listings
that match personal
experience, titles and
needs.
By the end of this
lesson, the student will
be able to describe
personal work
experience.
Formative: Worksheet:
Students will explain three of
their own professional skills
based on peer reviews of
work experience.
14. Development
LEARNING PLAN
GOAL # OBJECTIVES LEARNING ACTIVITY ASSESSMENT
2. Identify
job
that
personal
experienc
, titles and
needs.
By the end of
this lesson, the
student will be
able to examine
job search
priorities.
Students will present
Spark Posts in small
groups and discuss
common
themes(salary, location,
etc.). On worksheets,
they will independently
choose factors of
relevance for their job
search.
Students will determine
factors and common
themes of Spark posts.
Formative: Worksheet
of important factors to
personal job search (3
factors and 1 firm
requirement)
16. EVALUATION
Adobe SPARK of professional skills
Timeline representation
Discussion
Polls
Worksheets and charts
Journal entries
Small group presentation
Evaluation Plan
Online Assessment
On the LinkedIn website or mobile app, explore to find the following:
List one job listing
for the type of job
for which you wish
to apply
Write the name and
title of a
professional/
potential contact at
the company of
interest
View the contact’s
posts and find a
related article that
might interest this
person. List article
title here.
Find a contact for this
company on a social
media site. What were
their last three posts
about, in general?
(family, work, etc.)
Professionals or contacts do not like to be greeted with, “Do you have a job?” View the video
and list the 3 tips provided for connecting with a potential contact on LinkedIn when you do not
know the person.
“LinkedIn: How to Connect Like a Pro”
https://www.youtube.com/watch?v=9BdbGZtnFnQ
1.
2.
3.
Journal entry: If you were an employer, would you hire the person you found on LinkedIn or on
social media? If an employer looked you up on social media, would they hire you? What kind of
professional interests would you like them to see?
17. IDLT Goal #2
DEVELOP INSTRUCTIONAL
MATERIALS BY APPLYING
INSTRUCTIONAL DESIGN THEORY
AND PRINCIPLES WITH THE
SUPPORT OF INSTRUCTIONAL
TECHNOLOGY.
18.
19.
20.
21.
22.
23.
24.
25. IDLT Goal #3
INTEGRATE AND EVALUATE
EMERGING TECHNOLOGIES AND
MODES OF LEARNING IN SUPPORT
OF DESIRED LEARNING
OUTCOMES.
26. Mobile Learning in Higher
Education
_______________________
COMMUNICATION & ORGANIZATION
AUTHENTIC PROBLEM-SOLVING
IMMERSION & INTERACTIVITY.
27. Mobile Learning in Higher
Education
_______________________
GAMESALAD – VISUAL PROGRAMMING
APP
ABILITY TO TRANSFER PROBLEM-SOLVING
SKILLS
1
28. Mobile Learning in Higher
Education
_______________________
MYWALLMATE – LECTURE
COMMUNICATION
LESS ANXIETY FOR INTROVERTED
STUDENTS
2
29. Mobile Learning in Higher
Education
_______________________
IPADS AND NITLABEDUCA – HEALTHCARE
GREATER ENGAGEMENT IN DISCUSSIONS
AND ACTIVITIES, VISUALIZATION OF
THEORETICAL
3
30. Mobile Learning in Higher
Education
_______________________
AR – HISTORY
OPPORTUNITIES FOR INFORMAL
LEARNING
4
31. Mobile Learning in Higher
Education
_______________________
FLIPBOARD AND STITCHER – BUSINESS
VALIDATION OF STUDENT
TECHNOLOGICAL LIVES AS DIFFERENT
FROM INSTRUCTOR
5
32. Mobile Learning in Higher
Education
_______________________
LINKEDIN – SOCIAL LEARNING
BUSINESS CONCEPTS LIKE BRANDING,
RESEARCH & NETWORKING
6
33. Mobile Learning in Higher
Education
_______________________
LANGUAGE LEARNING APPS
GREATER ENGAGEMENT, LIGHTENED
COGNITIVE LOAD (ONE TAP EFFORT)
7
34. IDLT Goal #1
APPLY BEST PRACTICES IN
INSTRUCTIONAL DESIGN TO SOLVE
AUTHENTIC INSTRUCTIONAL
DESIGN PROBLEMS AND
CHALLENGES
35. IDLT Goal #2
DEVELOP INSTRUCTIONAL
MATERIALS BY APPLYING
INSTRUCTIONAL DESIGN THEORY
AND PRINCIPLES WITH THE
SUPPORT OF INSTRUCTIONAL
TECHNOLOGY.
36. IDLT Goal #3
INTEGRATE AND EVALUATE
EMERGING TECHNOLOGIES AND
MODES OF LEARNING IN SUPPORT
OF DESIRED LEARNING
OUTCOMES.
37. “Education is not
the filling of a pail,
but the lighting of a
fire.”
- WILLIAM BUTLER YEATS
Editor's Notes
My instructional design portfolio includes three artifacts that embody three goals of Anderson University’s Instructional Design and Learning Technologies program. I designed them for the Career & Employability Resources office at Tri-County Technical College, focusing on how to incorporate mobile technologies into curriculum to assist student job seekers.
The first goal of the IDLT program is to apply best practices in instructional design to solve authentic instructional design problems and challenges. In my Online & Mobile Job Search Design, I used the ADDIE approach to solve an authentic instructional problem at TCTC. Our students didn’t know how to look for jobs independently.
In my analysis, it was not that students didn’t want or need work, but often found it too overwhelming to try to navigate the changing technological online job market.
Also, the performance assessment revealed that students will often wait until someone else speaks up about a job opportunity, or encourages them to apply.
They also make the mistake of trying to get immediate results – they expect to look for a job and apply without preparing or tailoring their documents to give them the best possible chance. This is a kind of common challenge when designing instruction – when we don’t see the desired behavior, analysis must be done to determine the reason for the problem or knowledge gap.
This allows us to develop clear instructional goals. A best practice here is to develop 2-3 clear and measurable goals – what do we want our learners to be able to do? And how will we know when they have done it? To get there, we also need to ask, What do our learners need to know to get there? Here, the instructional goals include learning to use resources – online sites and mobile apps, learning about their own roles and experience, and developing an action plan.
he design phase shows mastery in creating detailed preparation and planning, including a timeline of instruction and a task inventory.
Determining needed preparation for both the instructor and the classroom is essential to the design. I have pulled a few examples of each to show the level of thought and detail required to ensure smooth delivery of instruction, also including clear guidelines for how students will demonstrate learning and receive feedback. The IDLT program underscored the importance of feedback, allowing the instructor and design to adapt to best serve learner needs.
The details in this design phase includes a timeline, helping to plan everything from early communication and research..
To gathering and designing materials
To planning the actual delivery of the instruction.
A key best practice in this design is the “task inventory,” which carefully ensures that each instructional goal is aligned with an objective and assessment. Tasks progress up Bloom’s taxonomy from identifying to describing, building upon the knowledge gained, with learners finally constructing their own timeline of application steps needed to apply for their top-matching job.
Mastery of the design is shown in development phase, which includes a Learning Plan, that similarly aligns goals, objectives and assessments,
but goes a step further to describe the learning procedures and activities. This part of the plan details small group procedures in which learners present Adobe SPARK post and discuss common themes.
Finally, the instructional design is implemented. The Learner Plan identifies the audience, schedule and facilities, plans notification of course details and other communication, including final course evaluation survey, which is part of tracking. Designs must plan for not just the learner, but the Facilitator, as well, including identification – gaining the knowledge and experience with the tools and resources, a schedule included planned facilities and tools, and a train the trainer agenda.
A last, but crucial and cyclical part of the design is the evaluation phase. Here there are plans for visual representations, discussions, journaling, graded assignments and group and individual work to accommodate many different learning styles.
This brings us into some of our second goal in IDLT – to Develop instructional materials by applying instructional design theory and principles with the support of instructional technology. This design utilized technology like ADOBE Spark, mobile polling, and timeline creation tools.
In the second part of this portfolio, I have used Articulate’s Rise 360 to really shine a light on using one key mobile technology for employability – the LinkedIn app.
This multimedia design illustrates many best practices using a variety of interactive tools. A simple and clear introduction is followed by easy navigation, which has been shown to motivate learners.
Interactive flip and reveal tools combine visual appeal and bite sized information in a way that makes learners interact with the content.
Continuing to encourage learners to explore content, as with using hot spots on pictures, gives them some control over their learning,
While incorporating videos adds interest and relevance when using true to life professionals, talking about practical use of the app. Used strategically, videos enhance learning through appealing to different learning styles, like audio…
and visual learners. Information can also be reinforced by data visualizations. Visual appeal is a crucial part of designing instruction.
Connecting with learners, of course, is the best way to help them assimilate new knowledge because you are building on prior knowledge and experience. This LinkedIn design evidences constructivist theory, as professionals in the community help to build the knowledge foundation.
The third goal – to integrate and evaluate emerging technologies – has been illustrated in the use of several instructional technologies, as well as the use of mobile apps – specifically the LinkedIn app; however, to fully meet IDLT’s 3rd goal, I needed to not only integrate them, but evaluate emerging technologies. This is where the final part of my portfolio comes into play.
My literature review on incorporating mobile learning into higher education traced the evolution of mobile learning from PDA’s, tablets and phones, mostly used for organization and communication, to focusing on the mobile aspect to learn out of the classroom, bringing it into real-world environments and problem-solving, to finally even being able to blend immersion and interaction in Augmented Reality and Virtual Reality.
I evaluated 7 different areas of study using mobile apps and each proved to have unique benefits. Gamesalad, a visual programming app, helped students to be able to transfer problem solving skills to their own game design after witnessing the initial game.
MyWallMate allowed students to anonymously post question live in a large, lecture-based classroom, which gave introverted students a low-risk way to engage and ask questions.
Even in nursing, where hands-on instruction is highly valued, use of ipads increased engagement in discussions and the AR of NitlabEduca created the unique opportunity to visualize theoretical concepts that cannot be practiced or viewed in isolation in real life.
An AR-guided historical tour let learners explore time period differences and created opportunities for informal learning.
One that stood out the most to me were news apps use for a business course bc surveyed students expressed appreciation for the effort of including mobile apps as significant, recognizing that their world is different from the instructors earlier one.
LinkedIn’s social learning was closely tied to business concepts, developing personal branding, conducting business and audience research and, of course, building a network.
Language learning apps showed greater engagement, which was a common factor among all of the mobile apps studied. Another benefit was the lightening of learners’ cognitive load – mobile apps allow for basically what is one tap learning. The conclusion proved that incorporating mobile apps into curriculum made learning more enjoyable, increasing motivation, and engaging, allowing learners to interact with content in new ways.
Overall, the process of building the online and mobile job search design, developing the multimedia web course, and engaging in a literature review about mobile learning helped me to understand the process of researching and uncovering the problems and gaps, and proactively addressing potential challenges to instruction.
Building out the details for learners and facilitators, including use of tools like ipads, online visualization and presentation tools, communication tools, interactive web courses, AR or VR, or mobile technologies,
will help successfully deliver fresh and interactive learning that can immerse students in newly invigorated content that will keep them (and instructors) engaged and motivated