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CASE STUDY 7
(SMALLWORLDS)
PREPARED BY:
SNIGDHO SOURAV CHARKRAVARTY
NATALIA TARASOVA
SINDHU PUNNOOSE
MIKE MASIYE
POSTGRADUATE DIPLOMA IN BUSINESS
APMG 8119: DIGITAL ENTERPRISE
2013

>>APMG 8119: DIGITAL ENTERPRISE
Q1: Hedonic Motivation in games

HR tool for staff development
Games provides perceived enjoyment :
 Self concept : multiple self concepts ,actual & ideal
self

 Self congruity: dynamic choices conflicting options
 Self efficacy :Ability to accomplish a task
>>APMG 8119: DIGITAL ENTERPRISE
HR Tool-

Motivation factors : Goal to win , room to progress
 XP Experience Points.
You earn Skill XP by playing and doing things in Small
Worlds . seven different kinds of skills.
 Tokens
Tokens are the “achievement currency in Small Worlds.
 Gold
Gold is the Premium currency in Small Worlds.
>>APMG 8119: DIGITAL ENTERPRISE
Q2: Value systems and currencies

 VW currency/ value systems are be:
• Real world money converted to VW currency/ value (Xbox)
• VW currency/ value earn in VW (Gold farming-World of Warcraft)
for use in VW or converted to real world money
 Value extends beyond currency exchange:
• mastery of game/ VW environment
• image and status of virtual/ gaming self
• displayed through accessories purchased or earned in VW e.g.
land in Secondlife/ badges in gaming

>>APMG 8119: DIGITAL ENTERPRISE
The Amazon Coin

 Amazon Coin system can be used to create business value:
• Create, add, extract value
• In-world economies enable business transactions
• organize events, use or perform services
• produce virtual goods and sell them in markets
• Networking value
• Promotion product offering virtual rewards/ credits

>>APMG 8119: DIGITAL ENTERPRISE
Q3. KEY SUCCESS FACTORS IN VALUE
CREATION FOR VIRTUAL WORLDS.

Virtual Worlds (VW) = Communities = It is all about adding value to the community

KEY SUCCESS FACTORS:
MAIN:
 Better understanding of community,
its culture and norms.
 Focus on interaction
 Dynamic content (free items, places
of interest, events)
SUPPORTIVE:
Entertainment and relevant services
 Integration with other channels,
cross-promotion
 Ongoing activities and high level of
engagement
>>APMG 8119: DIGITAL ENTERPRISE

CONTENT
COMMUNITY
BUILDING

INTERCATIVITY

SUCCESS

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Case study 7 small world

  • 1. CASE STUDY 7 (SMALLWORLDS) PREPARED BY: SNIGDHO SOURAV CHARKRAVARTY NATALIA TARASOVA SINDHU PUNNOOSE MIKE MASIYE POSTGRADUATE DIPLOMA IN BUSINESS APMG 8119: DIGITAL ENTERPRISE 2013 >>APMG 8119: DIGITAL ENTERPRISE
  • 2. Q1: Hedonic Motivation in games HR tool for staff development Games provides perceived enjoyment :  Self concept : multiple self concepts ,actual & ideal self  Self congruity: dynamic choices conflicting options  Self efficacy :Ability to accomplish a task >>APMG 8119: DIGITAL ENTERPRISE
  • 3. HR Tool- Motivation factors : Goal to win , room to progress  XP Experience Points. You earn Skill XP by playing and doing things in Small Worlds . seven different kinds of skills.  Tokens Tokens are the “achievement currency in Small Worlds.  Gold Gold is the Premium currency in Small Worlds. >>APMG 8119: DIGITAL ENTERPRISE
  • 4. Q2: Value systems and currencies  VW currency/ value systems are be: • Real world money converted to VW currency/ value (Xbox) • VW currency/ value earn in VW (Gold farming-World of Warcraft) for use in VW or converted to real world money  Value extends beyond currency exchange: • mastery of game/ VW environment • image and status of virtual/ gaming self • displayed through accessories purchased or earned in VW e.g. land in Secondlife/ badges in gaming >>APMG 8119: DIGITAL ENTERPRISE
  • 5. The Amazon Coin  Amazon Coin system can be used to create business value: • Create, add, extract value • In-world economies enable business transactions • organize events, use or perform services • produce virtual goods and sell them in markets • Networking value • Promotion product offering virtual rewards/ credits >>APMG 8119: DIGITAL ENTERPRISE
  • 6. Q3. KEY SUCCESS FACTORS IN VALUE CREATION FOR VIRTUAL WORLDS. Virtual Worlds (VW) = Communities = It is all about adding value to the community KEY SUCCESS FACTORS: MAIN:  Better understanding of community, its culture and norms.  Focus on interaction  Dynamic content (free items, places of interest, events) SUPPORTIVE: Entertainment and relevant services  Integration with other channels, cross-promotion  Ongoing activities and high level of engagement >>APMG 8119: DIGITAL ENTERPRISE CONTENT COMMUNITY BUILDING INTERCATIVITY SUCCESS

Editor's Notes

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