1. The Papua New Guinea University of
Technology Staff Training
Enhancing Zoom sessions with Game-Based
Quizzes
Presented by: Assoc Prof Joyce Koh and
Assoc Prof Ben Daniel@
Higher Education Development Centre
University of Otago
8. Zoom
∎ Advanced Polls
• Single Choice
• Multiple Choice
• Matching
• Rank Order
• Short Answer
• Long Answer
• Fill in the blank
• Rating scale
∎ Note: Only works with v5.8.3 or higher for BOTH
teacher and student
∎ Cannot access poll after Zoom session
9. Free version
Any audience size
Up to 2 popular quiz types
per presentation
Sign up with gmail
https://www.menti.com/zpncd9hx9f
10. Free version
Up to 100
participants
MCQs only
Join at vevox.app
ID: 106-285-272
16. What are you trying to improve?
2. TECHNOLOGY
3. LEARNERS
4. PEDAGOGY
1. CONTENT
Can technology tools be used
to improve some aspect of
learning ?
Does using a new learning method (e.g.
Visible Thinking, Problem-based
learning etc) with technology improve
some aspect of learning?
Can technology be used to
understand how students learn?
Can digital materials be
designed in another way to
enhance some aspect of
learning?
LEARNING
OBJECTIVES
& LESSON
DESIGN
Adapted from: Koh, J.H.L. (2021). A Professional Development Workshop for Supporting Artist Educators’ Creation of Technological
Pedagogical Content Knowledge. In: Koh, J.H.L., Kan, R.Y.P. (eds) Teaching and Learning the Arts in Higher Education with Technology.
Springer, Singapore. https://doi.org/10.1007/978-981-16-4903-5_9
17. Reflection and Sharing
∎Using the model presented in the last
slide, suggest some ideas for enhancing
student engagement during Zoom.