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The Papua New Guinea University of
Technology Staff Training
Enhancing Zoom sessions with Game-Based
Quizzes
Presented by: Assoc Prof Joyce Koh and
Assoc Prof Ben Daniel@
Higher Education Development Centre
University of Otago
Facilitator information
∎Joyce Koh (joyce.koh@otago.ac.nz
∎Ben Daniel (ben.daniel@otago.ac.nz)
Workshop Agenda
∎ Experience
∎ Demonstration
∎ Sharing
∎ Live polling & live game tools:
Mentimeter, Vevox, Quizziz, Nearpod
Mentimeter poll
∎https://www.menti.com/zpncd9hx9f
Problems during video
conferencing (Zoom)
∎Screen fatique
∎Bandwidth
∎Black screens
∎Communication lag
Game-based Student
Response Systems (GSRSs)
∎Change teaching tempo
∎Activate prior knowledge
∎Improve overall class attendance
∎Fun & engaging
∎Teacher monitoring
Live polling
∎Zoom
∎Mentimeter
∎Vevox
Zoom
∎ Advanced Polls
• Single Choice
• Multiple Choice
• Matching
• Rank Order
• Short Answer
• Long Answer
• Fill in the blank
• Rating scale
∎ Note: Only works with v5.8.3 or higher for BOTH
teacher and student
∎ Cannot access poll after Zoom session
Free version
Any audience size
Up to 2 popular quiz types
per presentation
Sign up with gmail
https://www.menti.com/zpncd9hx9f
Free version
Up to 100
participants
MCQs only
Join at vevox.app
ID: 106-285-272
Vevox Q&A Board
Click here for Q&A board
Sharing
∎In the chat, share some successes and
challenges you encountered when
running live polling activities
Live games
∎Kahoot (free version up to 10 people)
∎Quizziz (free version up to 100 people)
∎Nearpod (free version up to 30 people)
∎Free version
∎Up to 100
participants
∎Classic play vs
instructor-led
∎Free version
∎Up to 30
participants
What are you trying to improve?
2. TECHNOLOGY
3. LEARNERS
4. PEDAGOGY
1. CONTENT
Can technology tools be used
to improve some aspect of
learning ?
Does using a new learning method (e.g.
Visible Thinking, Problem-based
learning etc) with technology improve
some aspect of learning?
Can technology be used to
understand how students learn?
Can digital materials be
designed in another way to
enhance some aspect of
learning?
LEARNING
OBJECTIVES
& LESSON
DESIGN
Adapted from: Koh, J.H.L. (2021). A Professional Development Workshop for Supporting Artist Educators’ Creation of Technological
Pedagogical Content Knowledge. In: Koh, J.H.L., Kan, R.Y.P. (eds) Teaching and Learning the Arts in Higher Education with Technology.
Springer, Singapore. https://doi.org/10.1007/978-981-16-4903-5_9
Reflection and Sharing
∎Using the model presented in the last
slide, suggest some ideas for enhancing
student engagement during Zoom.
Thank you!

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PNGUNITEC3_Game-basedquizzesforZoom (1).pdf

  • 1. The Papua New Guinea University of Technology Staff Training Enhancing Zoom sessions with Game-Based Quizzes Presented by: Assoc Prof Joyce Koh and Assoc Prof Ben Daniel@ Higher Education Development Centre University of Otago
  • 2. Facilitator information ∎Joyce Koh (joyce.koh@otago.ac.nz ∎Ben Daniel (ben.daniel@otago.ac.nz)
  • 3. Workshop Agenda ∎ Experience ∎ Demonstration ∎ Sharing ∎ Live polling & live game tools: Mentimeter, Vevox, Quizziz, Nearpod
  • 5. Problems during video conferencing (Zoom) ∎Screen fatique ∎Bandwidth ∎Black screens ∎Communication lag
  • 6. Game-based Student Response Systems (GSRSs) ∎Change teaching tempo ∎Activate prior knowledge ∎Improve overall class attendance ∎Fun & engaging ∎Teacher monitoring
  • 8. Zoom ∎ Advanced Polls • Single Choice • Multiple Choice • Matching • Rank Order • Short Answer • Long Answer • Fill in the blank • Rating scale ∎ Note: Only works with v5.8.3 or higher for BOTH teacher and student ∎ Cannot access poll after Zoom session
  • 9. Free version Any audience size Up to 2 popular quiz types per presentation Sign up with gmail https://www.menti.com/zpncd9hx9f
  • 10. Free version Up to 100 participants MCQs only Join at vevox.app ID: 106-285-272
  • 11. Vevox Q&A Board Click here for Q&A board
  • 12. Sharing ∎In the chat, share some successes and challenges you encountered when running live polling activities
  • 13. Live games ∎Kahoot (free version up to 10 people) ∎Quizziz (free version up to 100 people) ∎Nearpod (free version up to 30 people)
  • 14. ∎Free version ∎Up to 100 participants ∎Classic play vs instructor-led
  • 15. ∎Free version ∎Up to 30 participants
  • 16. What are you trying to improve? 2. TECHNOLOGY 3. LEARNERS 4. PEDAGOGY 1. CONTENT Can technology tools be used to improve some aspect of learning ? Does using a new learning method (e.g. Visible Thinking, Problem-based learning etc) with technology improve some aspect of learning? Can technology be used to understand how students learn? Can digital materials be designed in another way to enhance some aspect of learning? LEARNING OBJECTIVES & LESSON DESIGN Adapted from: Koh, J.H.L. (2021). A Professional Development Workshop for Supporting Artist Educators’ Creation of Technological Pedagogical Content Knowledge. In: Koh, J.H.L., Kan, R.Y.P. (eds) Teaching and Learning the Arts in Higher Education with Technology. Springer, Singapore. https://doi.org/10.1007/978-981-16-4903-5_9
  • 17. Reflection and Sharing ∎Using the model presented in the last slide, suggest some ideas for enhancing student engagement during Zoom.