How To Get More From Your App Using
Data Analysis
Warning signs that tell
you should focus on analytics
1. Your team has no plan of developing your product for the next months.
2. You don't understand why a feature has been added to your product.
3. You plan to add a feature to your product only because you think it's cool.
4. You are not sure about the success of your latest changes in product.
5. You don't know the weak and strong points of your product.
Why do you need to manage changes
Users demand more and more + Market is constantly changes
= Changing of your product is only way to survive
Why we can't add all features we want? Or why we can't add features in random order?
1. Limited resources
2. You may discover that your product does not fit to your audience
3. Users just can't find the feature they really need
You should research a few things:
1. The present and past value of your product metrics
2. How many users will be able to use the new feature?
3. How the new feature should change your product indicators?
4. Is it working like you’ve been expecting?
What tools you should use and how the
analytics work
1. You you should use more than one tool
2. Sooner or later you will need to develop your own analytics system
Definitions of typical metrics:
Users conversion rates
User retention
DAU/MAU
ARPU
ARPPU
Percentage of users who pay
LTV
First steps: conversion rates
something wrong%
levels or
checkpoints
Conversion rates
1. into active users
2. into engaged users
3. into paid users
User Retention
"Direct/Simple" retention
Day X
Install
VS "Rolling" retention
Day X
Install
Monetization
1. How much currency they have.
2. How much currency they earn, and where they do it.
3. How much they spend and what they buy?
ARPU = ARPPU * Paying Conversion
LTV = ARPUMAU * average number of months a user remains active
GAME PRODUCT
How A/B testing works and how to use it
Why A/B testing
1. Traffic depends on day of the week or public holidays
2. More than one test at a time
Tips
1. Don’t reject the results because of your your gut feeling
2. Make changes that can greatly modify user behavior
A
B
Common mistakes in data analysis
1. You forgot to сheck the data
2. You forgot to сheck it again
3. Not enough users in a group
4. More than one element at a time
5. Different quality of traffic for testing two variations
6. You forgot to write down all changes in your game in one place
7. Don’t be afraid
What's next in game analytics?
1. Managing the difficulty of a game by managing random events in your game
2. Different ways of working with different users who already pay in your game
3. Managing predictability of users drop off
Beyond the spreadsheet: user experience
and your team
Tips :
1. Don’t listen to players, listen to data
2. It’s really easy to get information overload
3. You should work on conversion & retention of your game before fixing monetization
4. You should play your game many times before starting to work on conversion & retention
5. You must have confidence in development & analytics team before spend your time for
playing your game.
That's all folks!
facebook.com/casualgamedev
linkedin.com/in/socialgame
romanenko.socialgames@gmail.com

Product manager and game analytics

  • 2.
    How To GetMore From Your App Using Data Analysis
  • 3.
    Warning signs thattell you should focus on analytics 1. Your team has no plan of developing your product for the next months. 2. You don't understand why a feature has been added to your product. 3. You plan to add a feature to your product only because you think it's cool. 4. You are not sure about the success of your latest changes in product. 5. You don't know the weak and strong points of your product.
  • 4.
    Why do youneed to manage changes Users demand more and more + Market is constantly changes = Changing of your product is only way to survive Why we can't add all features we want? Or why we can't add features in random order? 1. Limited resources 2. You may discover that your product does not fit to your audience 3. Users just can't find the feature they really need You should research a few things: 1. The present and past value of your product metrics 2. How many users will be able to use the new feature? 3. How the new feature should change your product indicators? 4. Is it working like you’ve been expecting?
  • 5.
    What tools youshould use and how the analytics work 1. You you should use more than one tool 2. Sooner or later you will need to develop your own analytics system
  • 6.
    Definitions of typicalmetrics: Users conversion rates User retention DAU/MAU ARPU ARPPU Percentage of users who pay LTV
  • 7.
    First steps: conversionrates something wrong% levels or checkpoints Conversion rates 1. into active users 2. into engaged users 3. into paid users
  • 8.
    User Retention "Direct/Simple" retention DayX Install VS "Rolling" retention Day X Install
  • 9.
    Monetization 1. How muchcurrency they have. 2. How much currency they earn, and where they do it. 3. How much they spend and what they buy? ARPU = ARPPU * Paying Conversion LTV = ARPUMAU * average number of months a user remains active GAME PRODUCT
  • 10.
    How A/B testingworks and how to use it Why A/B testing 1. Traffic depends on day of the week or public holidays 2. More than one test at a time Tips 1. Don’t reject the results because of your your gut feeling 2. Make changes that can greatly modify user behavior A B
  • 11.
    Common mistakes indata analysis 1. You forgot to сheck the data 2. You forgot to сheck it again 3. Not enough users in a group 4. More than one element at a time 5. Different quality of traffic for testing two variations 6. You forgot to write down all changes in your game in one place 7. Don’t be afraid
  • 12.
    What's next ingame analytics? 1. Managing the difficulty of a game by managing random events in your game 2. Different ways of working with different users who already pay in your game 3. Managing predictability of users drop off
  • 13.
    Beyond the spreadsheet:user experience and your team Tips : 1. Don’t listen to players, listen to data 2. It’s really easy to get information overload 3. You should work on conversion & retention of your game before fixing monetization 4. You should play your game many times before starting to work on conversion & retention 5. You must have confidence in development & analytics team before spend your time for playing your game.
  • 14.