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Gamifying Requirements Engineering for Better Practice,REFSQ19.pdf
1. Gamifying Requirements Engineering for
Better Practice
Mohammed El Amin TEBIB
Université de Paris 1 Panthéon - Sorbonne
Doctoral Symposium
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Gamifying Requirements Engineering for Better Practice
Background
“The use of game elements in non-game
contexts”.[Deterding et .al]
“Games designed for a primary purpose other
than pure entertainment”[Damien Djaouti et .al]
➔ Benefits of gamifying any activity:
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Motivation
Current Challenges
● Most of existed gamification approaches focus on the application of gamification onto
elicitation, negotiation and prioritization. RE sub processes such as: specification,
validation, management, etc, still has some potential to be explored as
gamification targets.
[Cursino et .al, 2018]
● The most applied gamification techniques in the context of RE focus only on points and
leaderboards elements.
[Cursino et .al, 2018]
● Half of existing serious games concern requirements elicitation, we need to design new
games to more support RE education or RE practice.
[Dal Piaz et .al, 2018]
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Research Goal
1. Develop and experiment a gamebox made of all RE games we have found and a few more that
we are inventing.
2. Gamifying other activities of Requirements Engineering: Specification, Management, Validation.
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Ongoing Work
● Materials are collected for the following serious games:
Re-o-poly [Smith, R., & Gotel, O.] JigSaw Puzzle [Pinto-Albuquerque, Maria]
SG for social security engineering
[Beckers, K., & Pape, S]
Requirements Island [Thiry, R. Q., & Marcello, G]
27. Gamifying Requirements Engineering for
Better Practice
Mohammed El Amin TEBIB, Nicolas Herbaut, Camille Salinesi
Université de Paris 1 Panthéon - Sorbonne’’
Mohammed-El-Amin.TEBIB@univ-paris1.fr
Doctoral Symposium