2. Introduction
What is Reverb?
Convulsion reverb features
Algorithmic reverb features
Time Design
Room Design
EQ of a Reverb
Reflection
3. Hi, my name is Sean
I’m a student
I live in Ireland
I started this course because I am interested
in pursuing music production as a career
later in life
4. Reverb (reverbation) is the persistence of sound in a
particular space after the original sound is produced.
It’s is an effect that gives us a sense of a space.
It’s used to make an instrument sound natural, like it
was recorded in actual room.
It’s a very important component in most modern mixes.
In most cases one type of reverb is given to all
instruments in the mix giving it a feeling that all of the
instruments were recorded in the same kind of
environment.
There are two different categories of reverb plug-ins:
alhorithmic and convultion reverb.
5. Convolution reverbs use real sound samples, recorded
from real rooms (or modified but based on real
recordings in some cases) known as “Impulse
Responses”.
In algorithmic reverbs, sense of space is created in
mathematic formulas, similar to how synthesizers
create sound. It offers many opportunities to create the
sound of a space but it would not sound very realistic
since it only emulates it.
6. In convolution reverb most of what you do is choosing
an Impulse Response, that means a recording of an
actual space and you see if you like it.
Of course you can manipulate all the features such as
attack (determines how quickly reverb starts to work),
decay (determines the time needed for effect to fall off),
the lenght or the wet/dry field with which you can set
the proportions between original and processed signal.
7. Unlike in Convolution reverb here you’re actually
creating your own virtual room instead of using pre-recorded
samples
8. Every algorithmic reverb plug-in can be more or less
different from one another in terms of features but
every one of them will have a section dedicated to
setting up a decay, predelay and attack to your reverb.
Note: If you’re trying to create a sound of an actual
room keep the reverb time at less than 2 seconds.
Anything more than that would sound rather unnatural
9. The same thing applies to “room design”. It’s the
second fundamental section of algorithmic reverb
effects and here you can make your own “virtual
recording room” setting it’s height, width etc.
10. Changing the high cut filter is like changing the
materials in the space (more of high frequencies
gives you sense of being in empty room with hard
walls, and on the other hand less of high
frequencies gives you feeling of a warm, curtain
filled room).
11. Thank you for reading this power-point
presentation hope you liked it and if you have
any feedback or questions feel free to ask me
and Thank you again.