2. Marketing Strategies
Relationship Marketing Radical Marketing
Expeditionary Marketing Buzz Marketing
One to one Marketing Guerrilla Marketing
Real time Marketing Customer Centric Marketing
Disruptive Marketing Convergence Marketing
Digital Marketing
Permission Marketing
3. Relationship marketing
• Identifying, establishing, maintaining and
enhancing relationships with customers
and other stakeholders, for profit
• Achieving objectives of both parties
• Driver – sophisticated customers want
individualised attention
4. Expeditionary marketing
• Creating markets before competitors
• Continuous search for innovative product
concepts
• Leading rather than following consumers
• Tolerance of failure
11. Radical marketing
• With limited financial resources
• Maximum exploitation of limited budget
• Redefine competitive rules
• Focus on growth and expansion rather
than short term gains
13. Customer-centric marketing
• Marketing seeks to fulfill needs of
individual consumer
• Needs of consumer is the starting point of
planning process
• Driven by increased market diversity
16. Leveraging resources
• Stretching resources further than others
have done in the past
• Getting uses others have been unable to
realise
• Using other’s resources for one’s own
purposes
• Complementing one resource with
another to create greater value
• Using some resources to obtain others
17. Brand building
• Let the brand strategy drive the
new business
do not outsource branding
– Creates distance between brand and top
management
– Agencies will focus on media, not brand
• Clarify your brand identity
18. Brand building
• Identity-building brand exposure
• Involve the customer in the brand building
experience
• Borrow practices from across industries
• Pilot test novel ideas
• Have a ‘brand manager’
• Monitor results
19. Pricing
Assess what value customers place on the product
Look for variations in the way customers value the
product
– Heavy users
– Criticality of use
– Different uses
20. Price sensitivity
• Less if 3rd party bears cost
• Cost of item is significant to total
expenditure
• If buyer is not end user (B2B)
• Easy to compare products in category
• Easy access to competing products
• Low cost of switching
• Long term relationship is not important
21. Pricing
• Identify a pricing structure
• Consider competitor’s reactions
• Monitor realised prices
• Assess customer’s emotional response to
prices
• Analyse if returns are worth it
22. Skimming
a policy of relatively high prices
• Demand will be comparatively inelastic
with respect to prices
consumers may be ignorant of real value
• Segments the market
systematic price reduction to tap other
segments
23. Skimming
•
•
•
Safer – it may be easier to reduce prices
than to raise them
High prices can finance high initial costs
Can absorb future rise in component
costs
24. Penetration pricing
• High price elasticity of demand
• High fixed costs – low variable costs
• Strong threat of potential competition
• Cost compression curve is steep
• Provides greater visibility to company early
25. Pricing Precepts / Rules
• Pricing of a product should work towards
maximising present worth
• The unit for making decisions and for
measuring return is the entire economic
life of the product
• Pricing begins before production
commences and repricing continues for
the entire life cycle
26. Pricing precepts
• Producers costs indicate a floor price
• Customers cost indicates price sensitivity
• Competitor’s costs indicate their strength
• Different pricing strategies can be used in
different segments
27. Channel strategy
• Go directly to the consumer: bypass all
• Go directly to the retailer: bypass
distributor
• Use sales agents
• Set up your own intermediaries
• Participate in establisher channel structure
28. Promotions: Objectives
• SALES
• Increased distribution outlets
• Increased shelf space
• Increased in-store presence
• Expanded selling season
• Increased purchase frequency
• Increased usage occasions
• Increased transaction size
• Trial
29. Planning a promo campaign
• Establish objectives
• Plan on strategies and tactics
• Establish criteria for success
• Create back-up plan
• Review and test
• Put controls in place
• Roll out
30. Contests
• Call attention to a product when there is
nothing new
• The product should tie in with the contest
• Can be used to build data on customers
• Instant win enjoys greater participation
• Lots of prizes vs one big prize
31. Coupons
• Coupons entitle bearers to an immediate
discount when presented to a participating
business
• Greatest influencer among promos
• P&G vs the people
• Manufacturer / retailer or both
• On product / off site
32. Discounts
• Can result in:
– Increased consumption
– New type of consumption eg gifting
– Stockpiling
• EDLP vs High Low
• Builds traffic
• Price reductions are simplistic
33. Types of discounts
• Cash discounts
• Trade-ins
• Membership discounts
• First few customers
• Twofers / BOGO etc
• Future purchase
• Bundling
• Added value (0% finance)
34. Continuity
• Basis: it costs more to get a new customer
than to retain an old one
• Collect and get
• Loyalty
• Collector series
• Close-ended vs open-ended
35. POP
• Also known as POS
• It is a display tactic
• Display must convey message in 3 secs
• More the better
• Give benefit to retailer
• Announce some other promotion
• Self-shipper (easy set-up)
36. Sampling
• In store
• On pack / in pack / near pack
• Coupon
• Delivered
• Direct mail
• Media delivery (incl. downloads)
• Demos
• Trial offers (short-term)
• Venues (clubs, community halls)
• Events
38. Event
• Make / rent an event
• Product placement
• Product affiliation
• Licensed premium offer (spidey toys)
• Event tickets
• Event extension (Merc-sit in F1 car)
39. What can you do at an
event?
• Sponsorships
• Signage
• Sampling booths
• Celebrity appearances
• Hospitality tents
• Premiums, souvenirs
• Exhibit items
40. Free gifts
• Along with sale
• The container itself
• Charge cost
• Free with commitment (subscription)
• Collectibles
• Collect and get
41. Tie-ins
• Product compatibility –pizza and cola
• Market match
• Distribution match
• Seasonality
• Regionality
• Cross-merchandising
42. Trade promotions
• Get new distribution
• Optimise product mix
• Exploit seasonality
• Get shelf space
• Secure services (co-op)
• Performance
43. VIRAL MARKETING
• Buzz, word-of-mouth, network marketing
• Hotmail – “get your private, free email at
www.Hotmail.com”
• Give away valuable products or services
• Provides effortless transfer to others
• Scalable
• Utilize existing communication networks
• Take advantage of others’ resources
44. Myths
• Only outrageous or edgy products are buzz-
worthy
– Unique in some respect
– Highly visible
• Buzz just happens
– identify opinion leaders
– Ration supply
– Celebrities
– Use lists (IIPM)
– Build community
45. Myths
• The best buzz-starters are your best
customers
• To profit from buzz, act first and fast
(coloured nailpolish)
• Media and advertising are needed to
create buzz
46. Drivers of buzz
• word-of-mouth is 10 times more effective
than other media
• Ad clutter is rising
• Traditional forms of media are rising in
cost
• Trust in ads is coming down
• Technology is acceleration buzz
47. 6 buttons of buzz
Give people a story to tell
• Taboo
• Unusual
• Outrageous
• Hilarious
• Remarkable
• secrets