7. “...bug in the software, or a person's
destructive conduct in shutting down the
Super Reality Engine would be enough to
cause a total disaster.”
(Zhai,1998, p.159)
8.
9. “Net-based learning is interactive
rather than a matter of transmission.”
(Buckingham, 2007, p.89)
10.
11.
12. “ Anonymous and selfless, they choose every
day, to make a difference in the world around
them. Whether it be feeding the
hungry, comforting the sick, or cleaning up
their neighbourhoods, they save real lives in
very real ways.”
(Peter Tangen, 2013)
13. VS
“Other teens are willing to
admit that advertising
representations have some
basis in truth, but see them
as distorted or
exaggerated.”
(Herring, 2008, p.10).
14. “frustration amongst the users, since it denies
them the opportunity to inform the
community about who they are...”
(Childs, 2011a, P.7)
19. References:
Childs, M. (2011a) „Identity: A Primer‟, in Peachey, A. & Childs, M. (eds.) Reinventing Ourselves:
Contemporary Concepts of Identity in Virtual Worlds. London: Springer.
Buckingham (2007) Beyond Technology: Children's Learning in the Age of Digital Culture. Cambridge:
Polity Press.
Johnson, S. (2006)„When Virtual Worlds Collide‟, Wired.com, April, [Online] Available at:
http://www.wired.com/wired/archive/14.04/collide.html
(Accessed on 3/06/2013).
Stanford University (2011) Infinite Reality: Avatars, Eternal Life and New Worlds. Available at:
http://www.youtube.com/watch?v=lvGyK6vKIPE
(Accessed on 3/06/2013).
Peter Tangen / The Real Life Super Heroes (2013) About the project. Available at:
http://www.reallifesuperheroes.com/index_bak.php/2010/05/23/about-the-project/
(Accessed on 29/05/2013).
Herring, S. (2008) Questioning the Generational Divide: Technological Exoticism and Adult Constructions
of Online Youth Identity, Cambridge, MA: The MIT Press.
Zhai, P. (1998),Get Real – A Philosophical Adventure in Virtual Reality, Oxford: Rowman and Littlefield
Publishers Inc.