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Don’t Dumb it Down,
Historical Accuracy is
Fun:
Discussing the Europa
Barbarorum Project
and its Impact on the
Gaming Comm...
1991 1992
1997
Europa Barbarorum:
• Extension of the game map from the British Isles to the Hindu Kush
• Reconstructed linguistics (Class...
What the fans think
• Fans were invited to take part in a survey relating to their
experience of Europa Barbarorum:
• Of t...
Community and the Past
In literature…
…and table top games
“As Scott Bennie, a designer I
used to work with said […]
“read interesting history”. There
are stories in history which a...
www.EuropaBarbarorum.com
@EBTeam
https://www.facebook.com/#!/europ
abarbarorum2?fref=ts
Barthes, R. 1986a [1967]. The Discourse of History. In: Barthes, R. (ed). The Rustle of
Language. Howard, R. (trans). Blac...
Image Credits
en.wikipedia.org
wiki.totalwar.com
www.EuropaBarbarorum.com
www.g-unleashed.com
www.heavengames.com
www.IGN....
Don’t dumb it down, historical accuracy is fun: Discussing the Europa Barbarorum project and its impact on the gaming comm...
Don’t dumb it down, historical accuracy is fun: Discussing the Europa Barbarorum project and its impact on the gaming comm...
Don’t dumb it down, historical accuracy is fun: Discussing the Europa Barbarorum project and its impact on the gaming comm...
Don’t dumb it down, historical accuracy is fun: Discussing the Europa Barbarorum project and its impact on the gaming comm...
Don’t dumb it down, historical accuracy is fun: Discussing the Europa Barbarorum project and its impact on the gaming comm...
Don’t dumb it down, historical accuracy is fun: Discussing the Europa Barbarorum project and its impact on the gaming comm...
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Don’t dumb it down, historical accuracy is fun: Discussing the Europa Barbarorum project and its impact on the gaming community: Andrew Lamb (University of Leicester)

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Don’t dumb it down, historical accuracy is fun: Discussing the Europa Barbarorum project and its impact on the gaming community: Andrew Lamb (University of Leicester)

  1. 1. Don’t Dumb it Down, Historical Accuracy is Fun: Discussing the Europa Barbarorum Project and its Impact on the Gaming Community
  2. 2. 1991 1992 1997
  3. 3. Europa Barbarorum: • Extension of the game map from the British Isles to the Hindu Kush • Reconstructed linguistics (Classical Latin, Semitic, Ancient Greek, Celtic, Classical Persian) • Reconstructed names for units and provinces • Historically accurate units • New musical score, including recreations of ancient music from Musica Romana and Prehistoric Music Ireland • 21 Factions with historically advised victory conditions • Culturally specific social reforms Europa Barbarorum II: • Faction specific government and social structures • Spatially and temporally accurate artefacts • New reconstructed languages: Sanskrit, Sabean Arabic • Addition of 7 new Factions • Improved accuracy of campaign map divisions and unit and building descriptions • Geographically accurate vegetation species
  4. 4. What the fans think • Fans were invited to take part in a survey relating to their experience of Europa Barbarorum: • Of those asked, 76% attributed an increased interest in history and/or archaeology as a result of playing Europa Barbarorum • 84% believed that Europa Barbarorum, by being open to volunteers, made it more appealling • 51% noted that the greatest appeal of Europa Barbarorum was historical accuracy, whilst 34% described the level of immersion as being the strongest attraction
  5. 5. Community and the Past
  6. 6. In literature… …and table top games
  7. 7. “As Scott Bennie, a designer I used to work with said […] “read interesting history”. There are stories in history which are crazier and more amazing than any fantasy author could write.” (Hong 2014, 45)
  8. 8. www.EuropaBarbarorum.com @EBTeam https://www.facebook.com/#!/europ abarbarorum2?fref=ts
  9. 9. Barthes, R. 1986a [1967]. The Discourse of History. In: Barthes, R. (ed). The Rustle of Language. Howard, R. (trans). Blackwell: Oxford Baudrillard,J. 1981a. History: A retro scenario. Glaser, S.F. (ed). Simulacra and simulation. University of Michigan Press: Ann Arbor pp1-42 Cassidy, S.B. 2011. The Videogame as Narrative. In: Quarterly Review of Film and Video. 28(4): 292-306 Chen, K. 2003. Civilization and its disk contents: Two essays on civilization and Civilization. Radical Society 30(2), 95-107 Costikyan, G. 2007. Games, Storytelling, and Breaking the String. In: Harrigan, P. and Wardrip-Fruin, N. (eds.) Second Person: Role Playing and Story in Games and Playable Media. MIT Press: Cambridge, MA pp5-15 Dovey, J. and Kennedy, H.W. 2007. Game Cultures. Open University Press: Maidenhead Evans, R. 1997. In Defence of History. Granta: London Giles, M.C. 2000. ‘Open-weave, Close-knit’. Archaeologies of Identity in the later prehistoric landscape of East Yorkshire. University of Sheffield unpublished PhD thesis
  10. 10. Image Credits en.wikipedia.org wiki.totalwar.com www.EuropaBarbarorum.com www.g-unleashed.com www.heavengames.com www.IGN.com www.mobygames.com www.totalwar.com http://www2.le.ac.uk/departments/archaeology

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