2. Super scaling capability
Scale-in and scale-out super scaling architecture based on
Amazon Cloud.
• Allows using as much computing recourses as needed given
the running number of players.
• When the load increases, the balancing unit automatically
requests the cloud for a new computing instance.
When the number of players reduces,
the instances unused get stopped.
3. Modular architecture
Repeating usage of modules at REST API level. Implemented modules:
• Identity – the module provides the API for authentication, work with
user profiles, and social networks
• Wallet – the module provides API for managing game currencies
and items
• Quests – the module provides API for managing quests and
achievements
Supplementary modules for specific game
mechanics can be created and embedded
in the platform.
4. Platforms
Supported platforms:
• Support of the mobile platforms Google Play,
AppStore (profile binding, billing)
• Full support of social networks VK.com, OK.ru,
moimir.ru (profile binding, billing, friends, posts)
• Push-notification server for social networks
VK.com, OK.ru, moimir.ru
with management interface and
the notification dispatch monitoring
Facebook support is to be released.
5. Unity3D integration
We use Unity3D as the data editor for clients and server.
Any in-game thing characteristic
(such as currencies, items, buildings etc)
can be customized in the
Unity3D editor and then used for
the server logic implementation.
6. It’s reasonable!
• Equipment purchase
• Server and database management
• Server programming support team
PlayCloud suits good for different game genres and helps reducing the expenses
for: